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Camelot Unchained

City State Entmt. | Official Site

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Camelot Unchained Articles

Using Pantomime Works for Combat Animations & Progress to Beta 1

The Camelot Unchained weekly news letter is out in the wild and it comes with the intriguing note that the team has been using pantomime while figuring out combat animations for the Forest Stalker. This has been done to help the team create the right "powerful and flashy" look for Overgrowth Shot and, from the letter's celebratory mood, it seems to have worked.


Update: Beta 1 Coming on the 4th of July 2018

UPDATE: Camelot Unchained will see an Beta 1 on July 4, 2018! Feature lock will take place in mid-June. ORIGINAL: For those who have been anxiously waiting for the start of Beta 1 in Camelot Unchained, today's your lucky day. During a special live stream event today at 12:00 pm Pacific / 3:00 pm Eastern, City State Entertainment plans to make the big announcement. The event will take place in the City State Twitch channel at the appointed hour.


With $7.5M in New Funding, Accelerated Development On Its Way

City State Entertainment has scored an additional $7.5M through the investment from the original Mythic Entertainment backers. Mythic is the first studio founded by City State's Mark Jacobs. Investors include GF Capital Management & Advisors, the same group that helped fund Mythic.


Friday Update Shows Gorgeous Artwork for Bows, Faces & Quivers

The Camelot Unchained Friday newsletter is out and shows off some pretty amazing artwork showing how concept art has been implemented into the game. This includes bows, quivers, bow animations and even some facial models players will have access to.


Informative Document Series Reveals 'Overview of Beta 1'

As Camelot Unchained motors towards beta testing (YAY!), the CSE team wants players, fans and backers to understand the driving forces present in the first round of testing. To that end, a lengthy, informative document has been prepared that currently contains fourteen chapters (two of which are not viewable by backers, but are for CSE only). Each chapter delves into various systems and features such as character creation, crafting and more.


On the Road to Beta 1 & Much More in Latest Newsletter

The latest Camelot Unchained newsletter has been delivered to our inbox and is it ever a doozy! News updates span a number of topics including the community, the art department, a treatise on in-studio communication and much more. The most compelling portion of the update is the State of the Build section penned by Brittany Aubert.


Swinging Hammers in the Office - Making Animations 'Real'

Over the course of the last week, the Camelot Unchained team has most notably been hard at work on the game's animations along with other areas of focus including tech updates, the siege weapons system, as well as a pass at filling out the "Autumn biome".


Mark Jacobs & the Philosophy of CU

Our friends at MMOZG.net recently conducted a lengthy interview with Mark Jacobs to discuss some of the design philosophy and fundamental principles behind Camelot Unchained. They have graciously translated it for us to print here.


Progress To Beta Discussed In Latest Update

The Friday Camelot Unchained newsletter has a very positive tone to it as the team is making big progress towards Beta 1. In fact, 2 items on the Primary Beta 1 list have been checked off, moving the game that much closer to this big event.


This Week's WIP Art And Tech

The latest Friday newsletter from the Camelot Unchained team has been published to give readers a brief looks at the week's "works in progress". Over the past 7 days the art and tech teams have been hard at work on a number of projects including accessing Network performance, coding resource nodes, the creation of a separate physics server along with several brand new art assets including polearms and animations.


New Animations System Debuts With New Video

City State Entertainment has posted a brand new Camelot Unchained video that shines the spotlight on the new animation system that will be utilized going forward. While in its initial phase of deployment, the developers will have an ability to create even more realistic character movement and high-quality animations from this point on.


First Weekly Newsletter of 2017 - Updated Luchorpan Screen

The first weekly update of 2017 has been published on the Camelot Unchained site that reveals an updated screenshot of the Luchorpan race in their full armor. In addition, this week featured a testing opportunity for IT participants and alpha testers. The new testing client included a number of feature enhancements, skill revamps and much more.


Meet the New Team Members During Today's Stream

The Camelot Unchained team has grown a bit in recent weeks and during today's live stream, viewers will get an opportunity to meet two new folks as well as see what's new on the game front. The event takes place at 3:00 pm Pacific / 6:00 pm Eastern in the Camelot Unchained Twitch.tv channel.


Team Announces Discord Intergration

The Camelot Unchained site has been updated with its Friday wrap up of the week that was. The biggest news for the week is the announcement that the game will feature Discord intergration for voice communications between players.


Latest Newsletter: Art, Design & the State of the Game

The latest Camelot Unchained newsletter has been posted that contains a massive amount of information about the latest happenings in and around the City-State Entertainment offices and about what the team has most recently been working on.