Camelot Unchained Articles
After a busy spring for the City State Entertainment team, they decided it was time to prepare for Summer with a focus on Camelot Unchained's new gameplay feature, harvesting. In addition to explaining some of the features of the new system, the team provided plenty of art and screen captures related to harvesting.
Are you a Camelot Unchained backer in the EU and you've been wishing that you could help test the game at a respectable latency? You may be in luck, as the City State Entertainment team is planning on opening its first EU server in Germany. Learn more about it in this article, along with some developmental updates, including everyone's favorite - concept art!
After skipping a full update in March, Senior Producer Terry Coleman pieced together what the team has been working on over the past month for Camelot Unchained. The long news post details a lot of the progress the team has made on their backend technology in March, but as always, a Camelot Unchained post wouldn't be complete without a heft dose of concept art!
Bit by bit Camelot Unchained is working towards new stages of testing, and in the latest newsletter, Kara outlines changes to the Heavy Fighter class, and announces the first testing phase of the Coastal Lowlands.
As we ease into July, the latest newsletter from the team at City State Games is right on time to provide the most recent state of development in their upcoming MMORPG Camelot Unchained. As with previous Camelot Unchained newsletters, a series of lengthy explanations and detailed concept art were in full display.
Camelot Unchained saw a little bit of a slow down in communication in the past couple of months, and in the latest Twitch Livestream, Lead Designer Mark Jacobs explains what prompted the delay, and when the team will return to form.
Camelot Unchained released their Top Tenish newsletter last week, this time talking about some of the upcoming races, their lighting and more.
In the latest newsletter from City State Entertainment, concept artist Kara Stover walks through what the Camelot Unchained team has been up to recently. The long and detailed newsletter dives into some of the changes headed to the game related to Combat and Travel stances, and some details were provided on the progress made to the Golden Plains biome, which is in preparation for testing now.
Camelot Unchained recently provided some updates on the MMO's development, detailing the alchemy system a bit further, as well as some of the MMO's current work-in-progress systems, such as movement, NPC archery and more.
In the latest newsletter from City State Games, the team is happy to report that they are back on track with their Camelot Unchained 90-Day plan. The plan was also delved into during the last livestream by Mark Jacobs.
In the latest newsletter from Camelot Unchained developer City State Entertainment, a lot of topics were covered, including a breakdown of information released on the livestream earlier that day. In the newsletter, the art team dove into zones and biomes and the new State of the Build talks about the game as it stands now, and what players can expect from this weekend's test of The Verdant Forest 0.1.