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Champions: My experience on Powers and Power Synergies

Posted by zhujuang123 Tuesday December 1 2009 at 9:39PM
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champions gold is like a god in champions online game, he can help you to do something difficult. You have probably heard me ramble on about Power synergies for a while, and wondered what the heck I was talking about. Their existence is the major reason why I advocate pure builds over hybrids. Put simply, a power synergy is when one or more powers work together to augment each other. Here is a few examples.
1. Fire attacks can often create the Clinging Flames debuff, which adds a dot to enemies. And Advantage to Fire strike causes refreshed dots and a small aoe explosion every time a mob with Clinging Flames is hit with Firestrike.
2. Ice creates the Chill effect, which slows down enemies. Certain powers in Ice either augment Chill, or do more damage to chilled targets. In addition, enemies frozen in ice cages or walls can take heavy additional damage when the ice is hit by Shatter.
3. Many melee abilities create Momentum. Among other things, momentum will cause a player to gain energy every time they hit with several of their powers. The overall effect is the attacks feed themselves, and a melee character who knows how to create and maintain momentum never needs to worry about running out of energy!
When you are picking powers, look at the special effects they place on your enemy, and see how other powers in that and other frameworks might mesh together. Also look at what the powers DO. How many cone aoes do you need? Maybe a root/stun would be more useful? Maybe adding a heavy single-target attack would be more efficient for 1-on-1 fights than another aoe? And of course, do not forget if you wanted a concept character, making sure it is workable within your concept and still helps you play!


 

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