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It's my Opinion, yours may vary!

Just my thought's on various games and ideas!

Author: vknid

Me and TR.

Posted by vknid Thursday September 6 2007 at 10:47PM
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I write this assuming you have followed TR for a while or at least read their website for a little background on the game!

I've been in beta for a while now.. but choose not to eat,sleep and poop TR.. so I might not have gotten too far into what TR has to offer.

I have a computer system that I think is somewhere in the middle of Min Spec, and Recommended Spec. With that said, the game looks horrible. Because its beta, they might have some sort of lockout from me turning up my settings, as I cannot change them from the Lowest setting they have. So for me, the game is very ugly.

I have to say the whole concept of TR is awesome, future'ish weapons omglaserspewpewpew is for sure my cup'o tea. BUT, with a low end system... my pew pew pew is more like ew ew ew.

Yeah that might be shallow, but hey.. I want my eye candy without shelling out 2.5k for new hardware. I can dream can't I?

The game has a lot to offer but, I just don't see it when I play. Yes its just beta, but as you now know.. release day is just around the corner. They better have some wow factor in the next few patches or it will flop (i.e. only have the fanbois hanging around for kicks and giggles).

Heavy instancing is one thing I noticed when playing.. Some games will use an instance only for dungeons.. which is cool I think. In TR, the "normal" world where you get missions, sit around and chat with your buddys, level grind.. etc.. that can be instanced as well. I'm sure it's probably meant to handle large surges of people.. say release day. But man, something about that just feels... dirty. "Hey Jim, where are ya?", "I'm at LZ 5, you?", "yeah im there too, but dont see you...wth?", "Doh, its LZ 5 instance 7!". I dunno.. IMHO, that feels dirty.

Tons of gun, if you don't like guns/lasers, this isn't the game for you. I don't think you will see a Staff or Sword until one of the last specialization tiers. For some that's a welcome change, and for others, a real downer. Just realize that fact before you buy the game.

I wanted to touch on the subject of TR being "FPS Like" real quick. How you actually manipulate the game and what your UI looks like... is VERY much like a FPS. I honestly don't care what anyone else says.. it's around 98% FPS like! Your accuracy doesn't matter like an FPS, because of the "sticky" targeting and how you can "lock on" a target.. but you still Aim and Click to fire your weapon. It's a dumbed down FPS in that respect.
Even when it comes to using weapons and special abilities it's FPS like.. In a standard MMO you have a hotkey bar where you have the option to use your keyboard to press an action or you can use a mouse click. Not in TR to my knowledge. Since your mouse is locked into "look mode" until you access your skill sheet, bags etc...
So yes, it's FPS Like =)

The cloning aspect is a nice touch. I really like the idea of not having to start the game over just to try a new "class" if I wanted. Plus you get a ton of Char slots.. it's like 16 (Might be less since I can't remember how many exactly) slots to play around with.
When you make a clone you pretty much keep all of your level progression up to the point you clone. But you start out with "newbie" gear. You do however get a "Footlocker" or Bank that is shared between all of your toons. So you can easily transfer gear from one toon to the other.

Missions seem to be very cut and dry. Nothing really pulled me in like I had hoped. Most of the missions I remember were very easy. From what I remember I think it even gave a pin point on my map where I needed to go to finish the Mission. Did I need to read it? Nah. It's been a while since I did a Mission, so in this newest patch, they could have changed that. *shrug*

As for skills, you get a Skill Tree (think Talents like in WoW) for your Class. Each "Tier" opens up a few new skills or abilities you can stick points into(Which I think is called "Pumping"). Every time you level, you get some points for your attributes (Mind, Body and Spirit) and a few for your abilities.
IMHO, I wish they made at least one more branch to go down after "Recruit".. As I love complexity and enjoy a lot of options.

The Gear in the game is, interesting. You have several armor types, that are unlocked as you advance in your Tier of choice. In fact there are 7 different types of armor you can choose from (Tier restricted of course). Motor Assist, Reflective, Hazmat, Gravatron, Stealth, Mech and Bio armor. I haven't been able to see and play around with many of them, but so far, I can't tell the difference between any of them (aesthetically speaking of course). It could just be my graphics are so low that it all just gets mushed together and "looks" the same as the next set of armor. For the most part, when your strolling down the road, you really can't tell a soldier from a specialist. Does it really matter? Nah.. but you will all look the same!
The stats on the "exceptional" armor (i.e. the gear that has 'extra' stats) seems to be very random, and some of the values are not be very self explanatory. At least for me anyhow. I guess its just part of the learning curve I suppose. I wont go into detail, because there is quite a bit I still don't understand! =P

Well that's all that comes to mind about TR. I'm sure this game will probably be one of the coolest looking games to date, but you just have to shell out the cash for new hardware.
As for game play.. I just don't see it yet.. yeah it's gun's a blazing fast fun, but how far will that really take us?

In a way, I still want to buy it in hopes it becomes the next top MMO, but... I don't know, I think I will just save my money, and if within a few months they don't merge 6 servers into 1, I might just pick up a copy. =/

- vknid

Styij writes:

I have been playing the beta now for sometime. The concept is good and refreshing. However, as the OP has pointed out there are problems, many related to the points aready made.

- The skill system is ineffectual for the most part. What I mean by that is it feels more like a feat or proficiency system. There can be a big difference in damage done between first and fifth level but skills become usless after a while primarily because they are not needed . All that are needed are some select skills and your set. So investing your points in skills is useless until you reach a higher teir. For exampe one of my toons is an eigth level soilder. I have not spent a single skill point and still complete missions and instances with ease. Why spend points on firearms when five rocket launchers in my quick slots pwnes everything...well almost everything.

- I was promised base warfare. I have seen it once and was not able to interact with the control point to take it once we got there. WTH?

- Equipment has buffs. So far I have not seen any value in these to me. I finally got to the point where I select weapons on DPS and armor on base armor points. No noticable effect on combat.

-Hiding behind objects for cover seems to reduce my DPS. If I can take a thrax in 2 shots in the open why take cover to kill him in 8 shots at 2 credits a pop, especially since I can passive tank him with ease.  Cover concept is crap.

- Exploration is unrewarding with the sole exception that you get stuck in the map and the /stuck command takes you ALL the way back to the base.

Like I said great idea but somethings need to be rethought.

Fri Sep 07 2007 12:43PM Report
soulwynd writes:

I have said this before and got flamed for it, but TR visuals do not justify the requirements. I don't think it will change either even tho the last huge patch made things move a bit smoother.

There are a lot of things I could say, but the main thing is that once I got in the game, all that hype died. All those commercials and videos about how TR is this and that are just promos, there's nothing there that actually gives the feel TR should have.

I hope that their beta isn't anywhere near what the finished product will be or if not, I hope people will never mention TR to me again. Either works.

Fri Sep 07 2007 2:19PM Report
freakomar writes:


Fri Sep 07 2007 10:35PM Report
freakomar writes:


Fri Sep 07 2007 10:35PM Report
freakomar writes:



Fri Sep 07 2007 10:36PM Report
freakomar writes:

sorry for spamming :D anywho... i did not like TR much ... dunno why, just didnt appeal to me

Fri Sep 07 2007 10:36PM Report
Stuka1000 writes:

TR is what you get by spending millions of dollars over a period of six years without 1st getting a clue, it stinks.

Sun Sep 09 2007 11:58AM Report writes:
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