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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to www.istaria.com for more information!

Author: velveeta

off topic review

Posted by velveeta Sunday December 21 2014 at 9:27PM
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altho istaria is an older game, the hardcore among us oldtimers remember how it was and rejoice in how far it has come.  if you last played years ago, here is a little reminder from the game devs of how far our little niche game has come - this is only a small taste of the hard work the gods have already performed and an indicator of how much we have to look forward to.  enjoy!

2005

  • Lairs, 3-dimensional underground plots, were introduced for Dragons along with the Lairshaper construction school.
  • Skalkaar, the Dragon tutorial island, was added and included new quests and a Dragon-oriented introduction to the Adventure and Crafting side of the game.
  • The Fall Festival was introduced along with new resources (pumpkins and more), costumes (ghosts, skeletons, and mummies!), masks, and an all new Epic boss (Valkor the Impaler!).
2006
  • Lesser Aradoth and the Island of New Trismus were heavily overhauled creating a much improved introduction to the first 20 levels of the game. In total more than 150 quests were added along with new monsters and adventure areas.
  • Spirit Isle, the biped tutorial island, was recreated and given a much improved, concise, and interactive tutorial that introduced players to the first 3 levels of the core adventure and trade schools.
  • A series of invasions by the Withered Aegis culminated in the blighting of the lands south of Harro, the building of the Imperial Outpost, and the introduction of new bosses (Daknor, Fafnir, Gruk) as well as Master-level formulas, quests, and rewards.
2007
  • Hammer's Rest, a Dwarven take on the Fall Festival, was introduced and brought with it new items for sale (including new cargo disks) as well as quests and plot structures.
  • Gnomekindle, a Gnomian take on the Winter Festival, was introduced and included new items (such as the Claus hat), quests and much more!
2008
  • Overhauled the Confectioner trade school, food and the death point system. Food is now more interactive to make and includes a wide variety of ingredients.
  • New player-made murals for Lairs!
2009
  • Dralnok's Doom, a massive underground cavern and T5/T6 adventure area, was added to the game. The first 'dungeon' in Istaria, it is for high level players includes more than 50 story-driven quests, new epic abilities and spells, a new epic boss (Shaloth the Queen), a new town called Delgarath, and numerous opportunities for adventure and crafting.
  • Treasure Chests, an all new way of getting loot was added along with crafted keys. Beware! Some treasure chests may fight back, they are merely monsters who mimic the appearance of real chests.
2010
  • The Dalimond Peninsula (Tier 2) was entirely overhauled. The New peninsula includes more than 200 quests, many new adventure locations, and numerous new stories, rewards and monsters.
  • The Rite of Passage was given a major facelift, making it more streamlined and less prone to 'breakage'.
  • The Scholar trade school was updated, adding scrolls (spells inscribed onto papyrus sheets that can be traded or sold to other players) to the school's repertoire.
2011
  • Bloodmage adventure school was overhauled to make it more fun and engaging!
  • New (and existing) adventure areas were added or updated including the Barrier Vale (Tier 6 adventure area) and the Yew Forest. In total more than 30 new quests were added for these areas!
  • Alloyed metals were removed from the game (and there was much rejoicing)!
  • Ancient Rite of Passage was revamped to make it easier for players to understand and complete with less 'breakage'.
  • The Summer Event, Pax Istaria, returned with a vengeance, including new plot structures (such as a Bonfire, Hammock and more!), banners, murals, masks, clothing and more!
  • Rewrote and added many Dragon adventurer ability quests.
  • New plot structures were added including a Clock Tower, Wheelbarrows, Vaults, and Decorative Tiles.
  • The Portal system was overhauled creating two 'hubs' (Bristugo and Genevia) making the entire system far more consistent, predictable and friendly.
  • Revamped the entire loot system, rearranging what drops and from whom, and making it more consistent overall. In the process a new type of loot was introduced, called Broken Items (for bipedal races).
  • Added an indicator above a NPC's head when they have a quest available and when the player has a quest step for that NPC.
2012
  • The Fall Festival (known as Hammer's Rest) moved from Aughundell to the island of New Brommel. New murals for lairs, Banners for plots, and a line of Fall clothing (for both Dragons and Bipeds) were introduced.
  • Broken Items for Dragons were added to the loot tables. Broken Items are a type of loot that must be collected and re-assembled before it can be used.
  • A round of plot consolidation was completed, removing over 200 plots, resizing the remaining ones and repricing plots around Istaria to make them more affordable to all - ranging from a mere 200 silver to 2.5 gold!.
  • Lesser Aradoth was given a massive facelift including monster spawn changes, new and improved quests and more. Other areas of the world were also given a facelift, such as Scorpion Island, the Valley of Repose, etc.
  • Object Fading was introduced into the game client, allowing objects to fade into the scene instead of popping.
  • New slash commands include /lastTarget and /cycleNearestCorpse.
2013
  • Gnomekindle, the Winter Festival, returned and with it some new items for player plots including: An ice-skating pond, snow-covered houses and walls made of ice!
  • The number of hotkey bars in the game client was increased from 10 to 20! (maybe not the biggest change, but players really liked this)
  • Quests and new monsters added to the Eastern Wastes. Help the residents of the Eastern Outpost in their fight against the machinations of The Disgraced Cabal.
  • The Healer adventurer school was given a facelift to improve its overall effectiveness and fun.
2014
  • The new player experience has seen improvements with the introduction of lower tier equipment on vendors in New Trismus, Kion, Sslanis and Dalimond.
  • Daily Quests: The reintroduction of Town Marshall quests to all of the Town Marshalls of Istaria in the form of quests that can be repeated once per day and will both aid players in leveling and provide them with Tokens of Gratitude. These tokens can be exchanged for a wide variety of gear and equipment.
  • Even more area revamps with an overhaul of the Island of Ice.
  • Emblems no longer take up inventory space and can instead be converted to special Title Abilities.
  • A Memorial Island was created for players who wish to build a plot memorializing those who have passed on from the land of Istaria.
  • And more to come later this year!!!