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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to www.istaria.com for more information!

Author: velveeta

the hybrid 3 - the spiritist

Posted by velveeta Friday July 24 2015 at 9:18PM
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today we meet the last of the hybrid 3 - the spiritist.  spiritists are magic users who focus on spells affecting life force.  all spiritists belong to the sect of moraven.  according to lore:

Niatha Moraven – Goddess of Vengeance and Power; Mother of the Fiends

The emergence of Niatha Moraven as a major force in the realm of celestial politics, as well as her patronage of the Fiends, is one of the more significant events involving the Istarian deities since the end of the Age of the Gods. As the alleged daughter of Daggarth himself, she represents the mental extension of Daggarth’s brute strength and physical domination. Aspiring mages and would-be-rulers craving power both magical and primal often pay fealty to Niatha Moraven, as well as those who seek vengeance against those who they felt have committed trespasses against them. Niatha Moraven is as vengeful and bitter as she is gorgeous and alluring in her Fiendish visage, and her blessings are as fickle as her temperament is. Nevertheless, Niatha Moraven’s influence over the world is felt continually throughout the world, especially within Fiend culture. Many scholars point to her recent patronage of the Fiends during their struggle against the Humans as a sign that the influence of the Gods in mortal affairs is not as distant as some had thought (or hoped).

Niatha Moraven’s symbol is a clenched fist (with the blued skin of a Fiend), raised upward.

Followers: Fiends

as a hybrid skewl, those wanting to become a spiritist must be at least level 10 in the basic adventure skewl of mage, before seeking out a trainer.

when you are ready, there are 3 spiritist trainers to choose from.  since moraven is the patron of the fiends, we shall start in their racial city of kirasanct.

in the city of fiends, akhanis the spiritist is located on the lower level of the main fort area.  from the port pad, head down the ramps and go thru the wall of arches.  akhanis is in the right hand large room, against the wall immediately to your right as you enter the room.  he stands ready to speak to you about joining the sect.

if you don't feel like braving the cold, or aren't high enough level to risk hanging around kirasanct (blight anchors have been known to infect the area), you might want to seek out kamilari in kion.  head for the small building almost directly north of the incoming port pad - kami's building is, itself, next to an outgoing port pad - and you will find the spiritist trainer to your right as you enter the building.  she stands behind a counter in the bank building, waiting to initiate you into the sect of moraven.

the last trainer is morrison, located in a building on the outskirts of bristugo.  on the blight shard, start your short journey to find him in the area behind the vault (not sure if all the shards have a vault in that space, but it is up the hill from the shrine and south of the port pads).  go down the rise and thru the arched tree roots, swing to your left once you hit the bottom of the rise, and enter morrison's house thru the southwest entrance.  the fiend is at the end of the room, in front of the windows.  talk to him about joining the sect.

 

i hope you enjoyed meeting the hybrid trainers.  when next we see each other, we will begin our exploration of the prestige adventuring skewls, all of which have at least 2 requirements before one could join.  see you soon!

the hybrid 3 - the druid

Posted by velveeta Wednesday July 15 2015 at 6:11PM
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the next hybrid skewl we will explore is that of the druid.  to join the enclave, you must first have at least 10 levels in cleric.

there are 4 druid trainers:  aelia in dalimond, grosok in sslanis, grumju in mahagra, and ondomede in feladan.

to find aelia, turn to the southwest on the incoming port pad. the druid is standing at the southeast corner of the large building directly in front of you, under a tree, as befits a druid.  if you have the requirements to join when you speak to her, she is happy to bring you into the enclave.

grosok is located in its own hut down the road from the incoming port pad.  it is in the northern corner of the larger hut a few steps beyond the pad, waiting for you to ask about druids.

being a half-giant, grumju freiss awaits your visit north of the incoming port pad, near the mahagra fort, guarding a grove of fir trees.  he will talk to you about what you need to become a druid.

in the city of the elves, seek out ondomede under his home base tree in his sacred grove, within the city walls but outside of the fort proper.  head west from the port pad, thru the arches in the inner wall, to find the male elf, and talk to him about becoming a druid.

 

next time, we will meet the last hybrid trainers, those of the spiritist.  hope to see you soon!

the hybrid 3 - the monk

Posted by velveeta Sunday July 12 2015 at 12:06AM
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between the basic 4 skewls and the many prestige skewls, istaria has 3 hybrid skewls.  where anyone can join the basic four, hybrid and prestige skewls have one or more requirements before an alt can join.  the 3 hybrid skewls each require one minimum skill level in a basic skewl, as per the blight delta 204 release notes (as near as i can figure, this release was in 2011):

  • MonkDruid and Spiritist schools are now considered hybrid (semi-prestige) schools. Their pre-requisites have been updated as follows:
    • Monk requires the character to be at least level 10 in the Warrior school.
    • Druid requires the character to be at least level 10 in the Cleric school.
    • Spiritist requires the character to be at least level 10 in Mage school.
with this in mind, and going a little off the usual track, today we will meet the only monk trainer, hasera steelclaw.  i chose to start with her because altho there is only one trainer, getting to her illustrates how sometimes hazardous it can be to find some of these trainers.  don't be afraid to explore - death points are easy to mitigate! 
 
as a saris, hasera is located in the vicinity of kion, on an island off the northwestern shore.  once you port in, head to the beach northwest of the pad, over the dunes.  run along the beach for a while - when you pass bammas the fisherman (after the trainers, i may do an exploration of questgivers.  if i do, we will be meeting bammas again), you should start to see the first 'hop' island on the way to the trainer's island.
 
at this point, we need to talk about drowning.  even bipeds can jump off the tallest building and land without a hint of damage.  everyone can, however, drown.  stay underwater long enough for your breath meter to run out, and you will recall to your bound shrine with a death point.  also, your speed is cut in half while moving underwater, so don't linger.  run to the 'hop' island from shore, restore your breath meter, then run to the large island.
 
sharing the island with hasera are the various scholars.  the scholars were moved from new trismus when the city came under siege.  they don't concern us right now, but we will meet them again if i do a quest series.  for now, go north past them, over the dune.  near the northern end of the island, you will find hasera at her training ground.  when you speak to her, as with all the hybrid and prestige skewl trainers, she will tell you the requirement to join the brotherhood of monks.  in this case, you must be at least 10th level in warrior to meet the needs of the monks.  
 
there we have our first trainer of the hybrid skewls.  i hope to see you next time, when we will meet the druid trainers!

the first four, part 8 - new rachival

Posted by velveeta Friday July 3 2015 at 9:11PM
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now comes the time to meet the last set of the basic 4 trainers, those residing in the racial city of the gnomes, new rachival.

in new rach, the magic users are in the same room, above the room where the scout and warrior trainers wait.   go thru the entrance and turn left.  

on the lower level, enter the room with the scout trainer, fetch, and the warrior trainer, feela.  fetch is next to the archery target, and he is happy to talk about scouting with you.  not far from the scout stands the female warrior, feela.  speak to her about becoming a warrior for the gifted.

head up the ramp immediately to the left of the fort entrance to the room directly above the fighters' room.  it is here you will find pumtne, the cleric trainer, along with generia the mage.  the female cleric is to the left of the room, near the back, prepared to welcome you into the priesthood.  nearby, generia stands, ready to provide basic equipment and spells to those interested in arcane magic.

 

and so, we have explored the 4 basic adventure trainers.  when next we meet, we will learn about the hybrid adventure skewls and meet their trainers.  hope to see you soon!