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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

time to walk the walk

Posted by velveeta Tuesday July 31 2012 at 3:08PM
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okay, kiddies!!  time to get real!!  ;-}

kerian sends you  across the way to se avariatus again.  greet him and listen to him tell you what to do now.  you get to prove you can cast as well as create! the dragon trainer wants you to use your newly made prime bolt spell to hunt some high level (for you, anyway) gruoks near one of the blighted areas.

it is important to pay attention to the rank level of gruok you need to hunt, as there are 2 areas with the creatures.  the area closest to the town is the lower levels, 1 thru 3 max.  i was instructed to hunt the levels 4 or higher.

but hey, how do i get there from here, you ask.  did you think i would leave you hangin??

leave the trainer's cave and head up the road to town.  once there, instead of following the left hand road toward the resources, you head down the road between the pb/connie tent and the 'tavern'.  as you get closer, you will see a signpost behind the connie tent that points the way.  continue on past the guard station.

at this point, you will see gruoks.  however, they are prolly not the ones you need.  continue on this road until you pass under a stone arch and emerge into an area with lots of grass beetles. ignore them - they aggro!!!  take the left hand fork at the crossroads and continue past the brown spiders.  stay on this road until you get to another crossroad with a branch leading off into a blighted area.  the other branch will be the patrol area of the gruoks you are looking for.

now, at the level you prolly are, or at least i am - these gruoks are a big challenge.  after dying once, i asked for and got assistance from most kind avaliant, an elder player who enjoys helping newbies.  once you have your 5 gruoks, your quest journal reminds you to speak again with avariatus.


your next quest also teaches you a little more about a very valuable combat ability!!  come back soon!

creating your first spell

Posted by velveeta Saturday July 14 2012 at 4:58PM
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okay after that brief interlude, back to bizniz!

kerian's next quest is an easy one, especially if you made some extra spellshards.  the dragon crafter wants you to make your first spell using the shards you made (unless you didn't, in which case - back to the sandstone field for you!).  everything you (should) need is right in the room with you!

after kerian tells you what is expected, and you have checked your quest journal for back up, you need to scribe the prime bolt spell form kerian just gave you.  then just head over to the nearby scholar's desk, use it and the blank spell shards, and create as you would create anything else.  of course, your quest journal will notify you to hop a couple steps over back to kerian and let the crafter know.  kerian congradulates you and send you across the way to the dragon adventure trainer to try out your new spell.


as i said, a short and sweet post this time!!  but stay tuned - lots of slash and hack coming your way!

more in the continuing sage of a blight dragon, by brightcat

Posted by velveeta Friday July 6 2012 at 9:43PM
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(just a reminder - this strip is done by brightcat of istaria.  i make no claims of ownership.)





what i did for my birthday

Posted by velveeta Wednesday July 4 2012 at 10:14AM
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yesterday was my birthday, so i spent it, as i usually do, at home in blight.  tuesday is maintain day for the live shards, so of course we had our 'fair weather' visitors - those from order or chaos who only come to blight when they have to, and then feel they have the right to tell us how to play our shard.  my faves are the one who complain and insult blight while begging us to make or 'lend' rare or precious items for their infrequent purposes.

yesterday's winner was the guy who complained about blight's low population and wide open empty places and the lack of roleplaying opportunity while begging us residents to make him sunscopes of every tier so that his hatchie could use a mod that allows him to wear visible armour (explanation: draggies wear amour, but you can't see it [biped capes are the same].  the mod would allow the user, and only the user - it's a mod, only usable on the client puter it is installed on, as i am sure you are aware - to see the armour he, and only he, was wearing).

btw - sunscopes are basically flashlights or lanterns.  alts carry them to see in the dark, but i have never needed them.  i have one that was given to me my the great god illy, and i have used it a couple times, but then i put it in my museum.

anyway, tinkerers can make sunscopes, and none of the resident tinks wanted to help this jackwagon out, of couse.  that lead to a few more comments before he finally gave up and left.  they always do, and so far, we blighties have been able to last longer than they can.


because it was my birthday, master crafter grodec was kind enough to do the majority of the silk constructtion on the industrial complex.  this is a great favour, not just because he is usually not that generous with construction (peeps move too much on blight, and all your hard work becomes novians for the plot owner), but because i can't even do silk as a basic resource, much less construction.

i started the day still on the brights, but kaylee might do some of them for me, as she has to do bright work on her own plot nearby.  that freed me up do some metal work.  it was while doing that  that i learned there are no more alloys ingame.  tiers 3 thru 6 for metal used to require a mix of, say, iron and nickel to make steel.  no longer!  now, to make iron bars, you need iron.  to make steel, you need dark iron.  instead of needing both nickel and cobalt to make cobalt bars, now you only need to mine one resource.  the awesomeness of this change should be easily apparent!!  so that allowed me to finish the iron and steel work, and set me up to get thru the cobalt work in half the time!  plus, the gods also took out those annoying bonus resources of the next highest tier that you had to keep deleting to make room for the stuff you need in your inventory.

one more thing before i let you go:  returning to the visitors to blight (but applicable to visitors to any shard not their own) - please, if you must come and whine complain piss and moan about how blight is not your home shard, at least show a modicum of appreciation when us poor dwellers in hell help you with your worthless demands.   nothing pisses us off more than ingratitude.  we are very self sufficent on blight (we have to be), so if we make something for you or assist you in a quest, or even just give you a needed bit of info, a thank you would no be unrealistic to expect.  we may be old, but we will remember you, and you might find blight an uncomfortable place to wait out the down time.  just sayin.  i don't come to your shard and behave that way - if i do, i expect immediate correction from the residents and whatever discipline the shard sees fit if i continue.


anyway, just some stuff i wanted to get off my chest!  i know it's not my normal blog post, and i promise to get you back to your regularly scheduled insanity next time!!




in case you are interested, here is the excerpt from delta 214 explaining the change:


  • Metal Alloys are now a thing of the past. Metal Bars from Tier 3 to Tier 6 no longer require a second metal in order to create bars. So, Cobalt simply requires Cobalt Ore, Mithril requires Mithril Ore, etc.
  • In order to faciliate this change Nickel Ore has been renamed to Dark Iron Ore. So, to produce Steel Bars you will now need Dark Iron Ore. Resource locations for Dark Iron (Nickel) remain the same.
  • Blighted Metal Bars no longer require 4-8 or 3-7 blighted ore, but instead 2-4 blighted ore like non-blighted bars.
  • Bonus resources of a higher tier (or lower) are no longer received when gathering "core" resources such as ore, stone, gems, fabric, essence and azulyte.

this will be a shorter post, as you should, by now, know the actual mechanics of making items in istaria.  just like all games, crafting is a whole lot of doing the same thing over and over and over, until you want to die of boredom.........

but right now, it's still relatively new, so let's get to it!  ;-}

the quest journal reminds you that you are looking for a place called pratt's pond (the body of water at the southmost point on the map).  once you pass the gem cave, stay on the road until you get the message you have arrived at the trigger point in your chat log and your quest journal.  just before that, you should see the area message that you are at pratt's pond on your screen - so expect it!

hack away at the nodes that surround the area, and use the convenient biped stone workstation on site to make the spell shards.  my advice is to make twice as many - tell you why later.  you know the routine: knowledge tab, formula tab with resource and beginner search (not that you should have all that many forms to choose from), choose sandstone brick, make enough, repeat steps 1 and 2, choose beginner blank spell shard, choose sandstone, make enough.  make sure you apply the proper dragon crafting ability to the task!  and you did remember to scribe the spell shard form kerian gave you, right?  as normal, when you have the needed shards, your quest journal will indicate to return to the crafting trainer's cave.

you could, of course, just go back the way you came - or you could take a shortcut.  get back on the road heading easterly past the stone into the flax field.  you will see the cloth workstation on the road, and just past it a signpost.  stay on the road until you get just about even with the farmstead (don't get tempted by the walking meals!) and jump off the cliff between the two trees.  this should put you on the road to the caves, if not right next to them, depending on where you jump off.

once you get back to kerian, he thanks you for your skills!

kerian has one more quick quest - you don't even have to leave the craft cave -  before sending you off to the adventure trainer.  tell ya about it soon!