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the adventures of reine du fromage de blight

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Author: velveeta

my fave metal resource locations

Posted by velveeta Tuesday April 29 2014 at 8:51PM
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so, i was toying with the idea of showing you my favorite locations for resources at the end of the trainer posts, but i was thinking that maybe it might be more beneficial to do them first.  with that in mind, here are my fave (and in some cases, only) locations to harvest metal resources, by tier.  i will also give the wiki page descriptions, to save you running back and forth.  keep in mind, you need the proper formula to make the metal bars.

tier 1:

wiki description:  Bronze is the Tier 1 metal. It is used in formulas from levels 1-20; It is forged from Copper and Tin Ore, by far the most common ore in Istaria. Copper and Tin nodes can be found in many places on Lesser Aradoth, on New Trismus (to the west, up the hill), and on the Island of Genevia. In relation to portal pads, there are deposits west of the New Trismus pad, southwest of the Kion pad (take the west path out of town and head down the path a ways), near the Sslanis pad, or south of Parsinia's pad, near the settlement of Nuthala (up the path, past the sandstone, and to the right, if you are looking for motherlodes. There is also a basic smelter/anvil in the area, but be warned: Bronze Boulder Golems abound). On both Chaos and Order, Nuthala is a settlement full of crafting shops to take advantage of the abundant resources there.

my thoughts:  while most peeps use new trismus for doing bronze, being a saris, i prefer kion.  you can find the nodes and a handy workstation just outside the city walls, just past the cedar field.  you harvest copper and tin nodes to make bronze bars.

tier 2:

wiki description:  Iron is one of two Tier 2 metals, and is the 'solid metal'. It is used in formulas from levels 20-40. Most tools, all metal armor, and all weapons from Tier 2 are made from Iron, and it plays a large part in the creation of construction materials. Iron ore can be found in many places throughout Istaria, both in the Aughundell Mines and near Summit, but most notably northeast of Chiconis (if you follow the path far enough or discover the shortcut, there is a large area free of golems and containing a refinery.) If you are looking for motherlodes in the 'safe' area near Chiconis, climb up the mountain! The richer nodes tend to hide there.  

my thoughts:  there are actually a few good places to get iron (chiconis and summit come to mind), but for my money and time, i like aughundell.  augh is, as you might guess from it being the racial home of the dwarves, a good place for metal.  you can find iron on the upper level of the first mine you come to.  the field has a handy smelter workstation.

wiki description:  Silver is the second Tier 2 metal, the 'shiny metal'. It is used in formulas from levels 20-40. It is used in some tools, all jewelry, and plays a part in the creation of construction materials. Silver Ore can be found near Selen and in two fields near Chiconis , both mixed with Iron to the northeast and guarded by Silver Golems to the east. Be aware! Dragon Crafters have no real use for this material, aside from gathering quests; you are probably looking for Iron! 

my thoughts:  i THINK there is some silver nodes over in dralk, but the best place for it is east of chiconis/west of selen.  there is a workstation smack in the middle of the silver field, but it is guarded (as you might remember from one of the dragon quests we covered) by silver golems.  if you take the long way from chiconis, you will run thru both iron nodes and iron and iron boulder gols.

tier 3:

wiki description:  Steel is one of two Tier 3 metals, and is the 'solid metal'. It is used in formulas from levels 40-60. Most tools, all metal armor, and all weapons from Tier 3 are crafted from Steel, and it plays a large part in the creation of Tier 3 construction materials. Notably, it is crafted from Dark Iron ore, not Steel ore. Dark Iron ore can be found in multiple places throughout Istaria; look around Summit, in the Aughundell Mines, and to the north of Dralk; there are also deposits on Trandalar , south of Acul

my thoughts:  both summit and acul (on trandalar) are great places for dark iron (just for info - steel used to be made using both nickel and iron resources.  therefore, while you will not find nickel as a resource anymore, you will still run into nickel golems), i usually head to augh for it.  you can find some very few nodes  among the iron nodes in the upper mine area, dark iron is much more plentiful along the rail tracks thru the mine.  however, it is guarded by nickel gols.

wiki description:  Gold is the second Tier 3 metal, the 'soft metal'. It is used in formulas from levels 40-60. Some tools and all jewelry from Tier three call for some amount of Gold, and it plays a part in the creation of Tier 3 construction materials. Gold Ore can be found around Summit and, if you don't mind a few golems, north by northeast of Kirasanct.

my thoughts:  summit is the best place for gold.  handy workstation and plenty of nodes.  plus, it is unguarded.

tier 4:

wiki description:  Cobalt is the Tier 4 'solid metal'. It is used in formulas from levels 60-80. Most tools, all metal armor, and all weapons from Tier 4 are crafted from Cobalt, and it plays a large part in the creation of tier 4 construction materials. Cobalt Ore can be found in several places throughout Istaria, notably north of Dralk, southwest of Kirasanct, and north of Last Stand.

my thoughts:  if you don't mind messing with cobalt gols, kirasanct is the place to go for cobalt (cobalt also used nickel in the old days.  thank the gods they eliminated most of the processed resources that required 2 metals to create.  now, that was grinding!).  however, the cobalt field in dralk is unguarded, has motherlode nodes, and bipeds can use the dragon workstations in the public lair just across the road.

wiki description:  Platinum is the Tier 4 'soft metal'. It's used for tier 4 jewelry and construction materials, and is scattered mostly around the volcanic wasteland around Dralk. The unguarded location is north of Dralk. The guarded location is southwest of Dralk, surrounded by Platinum Golems and Platinum Boulder Golems. There is also a small bit among the Mithril in Mithril's Anvil. There is another cluster of deposits in the south of Jirakis.

my thoughts:  the same as cobalt.  platinum nodes can be found just down the road from the cobalt.

tier 5:

wiki description:  Mithril is the only metal of Tier 5. There are no real unguarded locations of Mithril, with the main deposits being in Mithril's Anvil/Old Oaks, the northern tip of Drakul, the frozen portion of the Saritova Islands. All points are guarded by Mithril Golems and Mithril Boulder Golems. It's used in building materials, armor, and weapons. 

my thoughts:  the above description is not quite complete.  while there is no convenient workstation, i like to mine mithril at aughundell.  follow the rail tracks all the way to the end - running thru the nickel gols - and enter the mine there.  you will find plenty of mithril, including motherlodes.

tier 6:

wiki description:  Adamantium is the only and only metal of tier 6. It is the highest metal available in the game, and considered the strongest, even though it is currently only used in building materials rather than armor. Tools, however, can be created from it. The only truly traversed location is south of Delgarath, on top of the mountain there. It is unguarded. However, there are possibly some deposits in the far, far eastern portion of the Eastern Deadlands.

my thoughts:  adamantium is the rarest and most difficult to obtain metal.  delgarath is a very high level area - even level 100s travel in groups.  withered aegis are all over the place - i used both gift of speed and swift feet just to get to the resource area.  no handy workstations anywhere, and only a few nodes spawn at a time over a large area.  definitely not a resource to work alone - you WILL need a bodyguard or three.


well, that takes care of that.  next post, we meet the beginning blacksmith trainers!  see you then.

a few words about level advancement and trainers

Posted by velveeta Wednesday April 23 2014 at 8:42PM
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as you should already know, istarian resources and level advancements are based on tiers.  for instance, taking blacksmith from level 1 to level 100 would take you from crafting in tier I resources (tin and copper to make bronze, for metal) up to working in tier VI materials (adamantium, very rare and difficult to find).  

trainers sell - depending on the particular trainer - beginner (usually covering tiers 1 and 2), journeyman (tiers 3 and 4), and expert (tiers 5 and 6) formulas.  you need to have the minimum required skill level for the form you are scribing in order to use it.  for instance, you would need to have at least a 400 in skill level to scribe (and make items) that use the metalworking skill in the journeyman blacksmith advancement - in order to scribe and use a journeyman metal bar form, for example.  the forms for each advancement covers the levels below it - so, the expert metal bar form covers the making of all tiers of metal, while the beginner form only covers the first two tiers.

trainers also give quests, as we already know.  these quests will get you a good distance along, but you will still need to do a lot of grinding to get to each tier.  for my money, making and deconning tools at the max skill level you can do is the best way.  if you have access to player workstations - in game workstations do not give a bonus to your skill - you can use the bonus from them (as you might imagine, player made workstations can be beginner, journeyman, or expert, and give an according bonus to use them.  therefore, it is possible for a beginner blacksmith to scribe a journeyman form, if done while inside an expert workstation.).

of course, this process works the same for all schools, both adventure and crafting.  and for dragons, as well - they can use lair workstations to the same effect.


and that takes care of this bit of bizniz i forgot to do first, before starting the trainers.  so, that means that i will be returning to our regularly scheduled madness next time.  see you soon!!

one newb and one lost blacksmith trainer

Posted by velveeta Friday April 11 2014 at 8:10PM
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we start our exploration of biped trainers where all biped alts start.  dragons (if you can remember o so long ago, when we started all this malarky) have skalkaar island - the ped tutorial island is spirit isle.

when your ped character creation is done, you emerge on spirit isle.  once you leave it, you can go back to it (in the old days, this was not an option.  most experienced gamers would skip it as soon as they could, when taking advantage of the 14 day free trial.  even they became paying players, they often wanted to go back and do the tutorial.  therefore, the port option was added.) via the new trismus port

on spirit isle, the general crafting trainer, gravus, is responsible for showing you the ropes of basic crafting and schools.  the 3 fundamental crafting schools are blacksmith, outfitter, and scholar.  the trainers on the tutorial islands do not sell formulas, but do give quests that do.

when an alt emerges after character creations, the new character appears on the 'shrine' (you can't bind to it) of the island.  ryson and the trainers are all located within this shrine area.  if you are coming from the evil place, you have to run across the island to the shrine area.  gravus is to be found to the left of the stairs.


once upon a time, tazoon was THE place to be.  so much so we called it lagzoon.  however, since it was such a boggy place, the gods decided to deactivated the trainers that were housed there.  therefore, peter the blacksmith is no longer available, and is listed as mia.

that's about it for now.  next time, we will meet the beginning level blacksmith trainers and find out where you can find them!  see you soon.

but first, bristugo

Posted by velveeta Monday April 7 2014 at 9:11PM
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before we start our long term explorations of the many biped schools, you need to be familiar with the main portal city of bristugo.  outside of being the main port hub, there are trainers and questgivers here, along with resources.  i will leave you to explore those options on your own, at least for now.  today, we are interested in the ports and where they can get you.

i highly recommend attuning to bristugo at your earliest opportunity.  porting to anywhere from bristugo is cheaper than porting from city to city, especially when you are hauling construction materials to your plot or lair.  it can be a short cut - indeed, it can be the only way to get to a couple of places.  you will want to be attuned to brist most of the time - when doing a lot of crafting a particular resource (say, cobalt or obsidian in dralk), it is a good idea to temporarily attuned to that particular city, but mostly, you will become very familiar with the ports in brist.

with that in mind, i will be showing you the ports in clockwise order, starting with port 1 on your left as you come up the road from the shrine.

port 1 is directly in front of the brist vault (you will come to love that particular vault!!  ;-} ).  it goes to 3 settlements (that i have explored yet) and to trandalar, an important place for resources and quests (you may remember that mourningwood had to go the the blighted area for a quest).  as you can see from the screenie, i have attuned to most of the ports in trandalar.  most of the attunement quests are intensive and involve extensive quests, as in the quests to attune to the valley of repose.

port 2 can be found next to port 1, across from the corner of the vault building.  it is sort of a catch all portal - it goes to the abandoned isle, ports in the dalimond peninsula (as you can see, i still have a lot of attunement to do!), the eastern and imperial outposts, helian's tomb, the islands of ice and fire - both the main port and the expedition camp, and winter vale.  the last 2 locations are new areas, and i haven't explored them yet.

port 3 is across from port 2, and it goes to the guild settlement areas.  guild settlements are pretty much what they sound like - a town area that 'belongs' to a particular guild, and only members of the guild are able to buy and sell plots and lairs in them.  for instance, my guild's settlement in at apia.

to the right of port 3, we find port 4.  port 4 goes to aubador (an new area i haven't explored yet), the settlements (like sanctuary bay, which we have been to), and shepherd's mountain (the palais du fromage and industrial complex is located just off the incoming port pad in middle cliffside).  most of the settlements will require attunement.

port 5 is the last, and most used, portal in the hub.  it goes to all the main racial cities, and to genevia island.  a few of the cities (most notably, sslanis, dalimond, and chiconis) require attunement to reach.

so, there you have it.  i highly recommend doing as many of the attunement quests as you can before seriously starting your career in istaria.  get help if you need to, and you prolly will, especially if you are low level.  believe me, you save a cargo disk full of time running around the world!!

see you next time, when we find out where some blacksmith trainers can be found.

newbie quest - trials of the gifted

Posted by velveeta Wednesday April 2 2014 at 10:13PM
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mourningwood actually completed this quests years ago.  due to a glitch at the time, however, i was never able to finalize the quest and get the gifted emblem, marking me as gifted.  i gained all the abilities and specials of being a gifted, mourn was just never 'acknowledged' as being gifted.  it gave him a name and a distinction that i quite liked!

however, that does mean that i do not have the individual trials marked out for you.  i have alluded to some of the peeps you need to know in other posts (for instance, 2 of the assistants can be found in the same building as acolyte miry, and the endurance assessor can be found in the windmill next to the cedar field), but all the info you need can be found on the wiki page, and indeed, i will post those links.  i can tell you to be very familiar with the roads of new trismus, particularly the resource road - and make sure you bind to the new tris shrine.  most of these trials are timed, and you will need to get from one place to another quickly.

anyhoo, this quest starts, as they all do, by speaking to someone.  in this case, steward pratt.  readers of this humble blog already know the steward fairly well - and that he is to be found on patrol near the town shrine.  speak to him and listen to the whole long lecture he has for you, before he starts you off on the 5 trials that make up the quest.

now, when i did the quest so long ago, i don't remember a particular order you had to do these trials in, so i will present them in order of the wiki page, with as much info as i can remember - which prolly won't be much!

first trial is the one of swiftness.  as you might guess, this is a test of how fast you can get from point a to point b.  find the assessor of swiftness (located in the blacksmith area opposite the tavern building across the square) and he will set the timer for you to run back to town.  once you finish this (and all) trial, the assessor will give you a token.  keep these tokens in your inventory - DO NOT STORE OR DELETE THEM!!

second is the trial of the soul.  when i did this quest, the soul assessor was at the far northwest part of the island, in the midst of some nasty wolves and undead.  if she is still there (under a large tree near the cliff), you may need help in keeping the baddies off your butt.  you will need to speak to the assessor and then recall back to the shrine in town.  MAKE SURE YOU ARE ALREADY BOUND TO THE NT SHRINE BEFORE TAKING THIS TEST, IF YOU AREN'T ALREADY.  AND YOU SHOULD BE.

third is the test of endurance.  the assessor is located in the windmill next to the cedar field.  he will load you down with an invisible weight.  you can run back on the road (for the speed bonus), but i recommend you recall.  that puts you next to the tavern building where the assistant of endurance is hanging with acolyte miry.  speak to the assistant to complete this test and get your token.

the fourth test is one of wit.  the assessor will give you 3 riddles, one at a time.  you have to get the riddle, then run back to town and get the correct token in answer to the riddle from the assistant (located in the same tavern building as miry and the assistant of endurance).  yeap, that is 4 times running back and forth.  told you you will need to be familiar with new trismus!

the last trial is that of knowledge.  speak to the assessor, who will send you to visit some scholars on a little island off the southeastern coast of new tris.  he is quite longwinded, so make sure to listen to the whole thing before setting off.  

once you get to the island, you will be speaking to 4 different scholars, and they will have an order to do so.  first, you must speak to the scholar of the dragon age, then the warrior age scholar, followed by the sorcerer scholar, then lastly, the scholar of the age of lamentation.  

after you have all five needed tokens to prove you have successfully completed the trials, return to steward pratt.  you have to wait some time (i think about 2 or 3 minutes - but it might be 5), but eventually, pratt will be ready to give you your well earned reward!  equip your token and share with the world your new status!!


hope what little info i could provide was at least enough to get you on your way.  this is an important and somewhat intensive quest, as it should be.  not one to just be leaped into!  make sure you know where everything is before starting your tests.


well, see you next time, when we start to meet the biped trainers.  we will be starting with blacksmith, so get your picks and tongs ready!