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the adventures of reine du fromage de blight

this is my blog of the mostest awesome mmo currently available! go to for more information!

Author: velveeta

a day in the life of a fitter, part 2 - harvesting

Posted by velveeta Wednesday March 25 2015 at 7:57PM
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now that you are all geared up, it's time to get started.  first, of course, you have to get to the resource field.  since i am working on steel sheeting, i need to find dark iron.  back in the day, steel was one of the resources you need to work 2 basic raw resources for - iron and nickel.  the gods have, blessedly, done away with dual harvesting, and so, since i wanted to harvest a plentiful - but preferably unguarded - field, i scampered off to acul, on the eastern end of trandalar.

therefore, i ported to acul and ran north to the dark iron field.  the field is huge, and there are nickel gols guarding the northern half of it, but the area nearest the (handy) mws is unguarded with plenty of nodes.

when you reach the field, equip your disk and your mining pick.  open your inventory and right click the disk to choose the equip option.  you will see, on your equipment screen, a chain icon next to your disk icon.  if the chain is whole, you have attached your disk and will tow it behind you.  when i am crafting, i hotkey my tools, so all i have to do it click the hotkey for the pick, and whatever i was carrying in that hand will switch places with the pick.  in my case, my warhammer replaces the pick in the 'tools' pouch in my inventory.

so, now you are ready to head for some nodes and begin harvesting.  after your first hit, i recommend putting the ore into your disk.  otherwise, all the ore will go into your inventory until it is full.  after the first time you do this, the ore will automatically go into the disk and/or cargo pet (providing you are harvesting the same resource.  if you switch to, say, cotton, you will have to do the process again).  you will have to do the same for your cargo pet.

some words about nodes.  in olden times, there were 3 'types' of nodes; normal, rich, and motherlode.  as you might think, you get more raw ore from a rich node than a normal one, and the motherlode is, well, the motherlode of nodes.  these days, all rich and motherlode nodes are called rich, and you can't really tell until you exhaust it as to which type it is.  there is typically about 22-25 'hits' per normal node, and 100+ hits from a rich node.  depending on your skill level, you will get anywhere from 1 to 15 pieces of ore from a hit.  you can miss hit, tho, at any level.  you also get bonus ore every so often - back in the day, this would typically be the next tier of resource (which was a pain in the azz when you were crafting particular resources - useless and mostly deleted from your inventory to make room for the stuff you really want).  these days, the gods have made the bonus be what you're harvesting.

so, run around the field until you fill your disk, cargo pet, and inventory.  most likely, you will end up overburdening your inventory.  you can get so overburdened, you can't move.  in that case, simply delete a few pieces of ore until you can move again.  how fast you want to go will determine how many.  with the workstation so close, i wasn't as concerned with speed as i was with quantity.

once you have a full load of ore, it is time to make some bars.  we will explore the making phase in our next post, so come back soon!  see you then!

a day in the life of a fitter - part 1, getting ready

Posted by velveeta Friday March 13 2015 at 9:02PM
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to top off our exploration of crafting trainers, i thought i would do a crafting job from start to finish.  i have breezed thru the process in other posts, but in this short series, i will do a thorough coverage.  i will be working as a fitter (metalworking construction skewl), but this process is basically the same for all biped crafting skewls.

as you may remember from our meet and greet, a fitter works with metal to make construction materials, specifically jointings (or joints) and sheeting (or sheets).  a fitter gains experience by making and applying construction materials for buildings on plots (remember, dragons have lairshaping - construction materials cannot be used on lairs, and vice versa.  peds and draggys can make the basic resources for each other, but not the higher ones.  they can, now, use each others machines, which is handy).

first thing - after you have decided what to work on - is to get suited up for the job.  cargo clothes work on the basis of the wearer's current crafting level.  vel is a level 82 fitter, just short of the level to wear tier 5.  therefore, i equipped my tier 4 (silk) set of clothes.  a complete set includes: belt, boots, cap (i prefer the invisible ones), leggings, sleeves, tunic, and wristbands.  cargo clothes increase your carrying capacity/inventory and provide a bit of armor protection.

you will also want to have your cargo disk in your inventory (while all disks slow you down and you can't recall with any type equipped [remiind me to tell you some funny stories about losing your disk and having to track it down some time], some of them prevent porting and it costs extra coin to port with one, even empty, so that is why i recommend you don't actually equip it until you are at the harvest field - but more on that later).  as you can see from the wiki page, there is a myriad of different disks.  i prefer the tarbash's.  only 1 stack, but it's huge and you can port with it.  in addition, unlike the clothes, most disks (but not all) work for any trade skewl - which means you can use the highest tier disk you have for any skewl, provided you have at least one skewl with the requisite level.  for instance, even tho i am only a level 82 fitter, i can use a disk rated for a level 100+, because i have several crafting levels at max.  for now, just make sure it is in your inventory.  

if you are lucky enough to have a cargo pet, it acts like a small cargo disk.  i, someday soon, want to get a black widow spider pet, but for now i have havarti, the shepard dog.  he can port, so i usually don't bother to unequip him (frankly, i often forget he is there, until he howls).  i assume you can equip and unequip pets the same as disks, using the right click menu on the leash icon (bottom right slot in your equipment screen).  you want to make sure you have any sacks or satchels you want to use equipped (if you don't have already.  unless i need to use a shield, i usually forget about it as well).

most importantly, make sure you have the needed tools in your inventory.  i have a pouch solely for the tools i am currently using.  you don't have to equip anything just yet, but you don't want to be districts away from a vault when you realize you don't have the right tool for the job.  a fitter needs a mining pick to harvest, smelting tongs to make bars, and a fitting mallet to make the final resource.

finally - and you can do this now or when you get to the field (i usually do it after i log into game, as a habit, i have them hotkeyed) - you can cast whatever gifts or boons you see fit.  i have the standard three gifts i cast as a matter of course - gift of alacrity, gift of speed, and gift of strength.  i also have the spell 'swift feet' hotkeyed - takes a little of the pain out of all the running you have to do, especially with a full disk and inventory.  they will show up in your gift slot when you cast them, and you can hover your cursor on them to see how much time you have left on them.

that should take care of the basics of getting ready to do a crafting job.  you may have other things you like to have or do, but that is really all you need to get started.  and so, that is what we will do next time.  see you soon!

2015 gnomekindle - hermey the misfit gnome, hermey's quest

Posted by velveeta Saturday March 7 2015 at 3:30PM
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our last bit of gnomekindle for this year is hermey the misfit gnome's personal quest.  this is a story quest that requires you to talk to some of the elven inhabitants of feladan.

as usual, approach hermey and speak to him to accept the quest.  hermey wants to know how to class up gnomekindle, and wants you to find out from the elves how to do that.   he wants you to first talk to quintin the elder.

so get thee to the city of the elves.  you will find quintin on the upper balcony of the fort area.  listen to his story and wait a bit while he catches his breath (he is an old elf, after all) - when he will tell you to speak to amad for more info.

luckily, amad is directly behind the elder on the balcony, and is happy to speak to you about the elvish holiday traditions.  the elf recommends that you seek out xerintha to find out the significance of mistletoe to the elven holiday.

you can find the good lady just behind the gate near the town shrine.  she will talk to you about the place of mistletoe to the elven festivities.  she will then advise you to finally speak to dilbiano for stories about the yule log and its importance to the holiday.

the male elf stands guard near the inner wall gate, not far from xerintha and directly behind the shrine.  you will have to have patience, because dibiano has a lot to say.  at the end, he sends you back to hermey to, hopefully, express to hermey how important it is for the gnomes to develop their own holiday traditions.

hermey is very grateful for your efforts, and rewards you with some istarian express checks.


and that is our exploration of the 2015 gnomekindle!  i hope you enjoyed reading it as much as i did doing it.  up next is a short (3 posts) series on 'a day in the life' of a biped crafter, then we will explore the new new trismus before embarking on a meet and greet of the biped adventure trainers.  hope to see you soon!

2015 gnomekindle - hermey the misfit gnome, banner days quest

Posted by velveeta Monday March 2 2015 at 9:00PM
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the last gnomekindle questgiver we will meet is hermey the misfit gnome.  you can find him on the edge of the lake, closest to the town proper. hermey offers 2 quests, the first of which is the banner days quest.  your reward for this quest is the gnomekindle pattern set (containing flag patterns, beginner flag form, and flag staff form).

approach hermey and speak to him.  accept the banner days quest and check your journal - hermey needs you to travel to kion and speak to the town marshall, krianos.

luckily, krianos can always be found very near the incoming port pad.  speak to him (your journal will update) to learn some background.  however, the marshall tells you to visit lady kendra to find out more about kion's banner days.

you may remember that lady kendra lives in the large manor house up the hill to the south of the town proper.  head up to the roof level and find her standing and looking out over the town.  speak to her to listen to her story  - she needs some extermination work done and would be ever so grateful if you would hunt down some gruoks.

head southwest out of town until you reach the flax fields.  just past the cws, you will come to the gruok hunting grounds.  once again, mw relied heavily on his prime bolt to take down the 20 gruoks needed for the quest.  it took very little time - these are low level monsters - before the quest journal and chat log advised mw to head back to lady kendra.

so, back i went to the manor house and spoke to the good lady.  in her gratitude, she gave me the pattern set and the flag and staff forms.  i haven't checked to see if this quest is repeatable, but i don't see why you would want - or need - to do it again.

there is no need to return to hermey for this quest to end, but we will return to explore the other quest the misfit gnome gives.  come back soon to find out about it.  see you then!