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the adventures of reine du fromage de blight

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Author: velveeta

dragons are real!

Posted by velveeta Thursday January 26 2012 at 6:13PM
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for a while, i have been thinking - in order to have a 'representive' on every shard - that i need to make an alt on chaos.  then i concieved of doing a series on the myraid of trainers for all skewls - location, chat, etc. - and since mourningwood is far past the tutorial island, the idea to kill 2 treants with one hammer blow came to me.

therefore, i am proud to introduce soknot daqueen (get it?) - one of chaos' newest inhabitants!  i did the character creation for derexx, but allow me to show the process of dragon creation to get started.

after you login and choose the shard you wish to create your new alt on, you see the default 'human' creation screen.  in the lower right corner, you will see clickable buttons to choose your race.  choose 'dragon' and you zoom down the hall to the dragon creche.  here you will see the basic beginning stats for your dragon, as well as any special racial skills and/or abilities.  go to the lower right again and click the 'next' button.

the creation screen shows a default yellow dragon.  before we list the physical characteristics, it is useful to become familiar with the movement.  you can rotate the avatar left and right, and zoom in then back out.  some body choices, like head and eye shape, need to be seen close up, while decals and chest styles need to be seen from afar to make the desired choices.

there is almost an infinity of choices for the physical characteristics of your hatchling.  it is way beyond my scope to show you everything, obviously, show i will just show you a couple screenies i hope will get the point across.

the list of possibilities are as follows: 10 different head shapes (i hate the fin styles, i think they look like sea monsters, not dragons), 15 body textures (ei, scales), 14 scale colors (green all the way for me, of course!), 2 shades of highlights, 8 highlight colors, 13 styles of chest plates, 13 chest plate colors, 17 decals (body 'markings' like stripes or dots) available in 6 different colors, and 4 eye styles with 11 different colors to choose from.  finally, you can pick the height, muscularity, and portliness of your hatchie.

then, it only remains to choose a name for your new alt.  i initially wanted 'knot daqueen'.  istaria naming allows the same surname, but not the same first name, and 'knot' was already taken.  i discovered this when i click the 'play' button - the game checks for name availability and spits you back to the naming screen if it is not.  fortunately for me, 'soknot' was available!  i clicked the 'play button and porting to skalkaar island, the tutorial island for beginning alts - but that is for the next post!  stay tuned, there's a lot of info about to come your way!

apres gnomekindle attunement

Posted by velveeta Sunday January 15 2012 at 2:43PM
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so, as the party is winding down, i mention that derexx is not attuned to the isles of ice and fire.  there is a good reason for this - derexx is only level 6 (or maybe 7 now) and those isles are dangerous even for hi levels.  peeps power level at the ice isle on blight, but the safe area is very small and low levels often earn almost as many death points as they do levels.

at this point, the lovely lady cixi offered to guide derexx and nakties to the gatekeeper.  this is a danger filled trip, even before the remod.  however, the gods of istaria did make it slightly easier to get to the isle of ice to start with the remod.  there is now a 'path' of ice across the once open sea (as you will soon see).  one must still be careful, tho, as it is difficult to tell the difference between ice and water until it is too late, and falling in means drowning, a recall, and a restart of the tour - something no one wants!

to start the tour, we ported to acul, the only trandalar port available without attunement (and the trandalar attunements are even bigger headaches than the isles!), then running the south road until you get to brandon's shelf.  head for the coast and find the first ice island ( there are 3 ice islands that serve as landmarks).  

cixi led us across the ice to the first island.  we cut across it and headed for the second island.  it is between the first and third islands that one needs to watch for the ice path and avoid the open water.  there is no way to run fast enough back to a place above water before you drown.

cixi oriented our group toward the third ice island, and off we went.  we landed on the northern end of the island, then cut across to the east coast, to cross the bay to the isle of ice.  and so ends the safe part of the journey, and the time of sprinting and running from nasties starts.  cixi bid us to stay as close to the shore as we could, as the nasties tend to stay more toward the interior.

so we ran and ran along the southern coast to the eastern end of ice isle.  it is a good thing cixi could resurrect, as we ran into a pack of dire icy wolves and nakties was down before cixi could get back to fight them off!

at the southeastern end of the ice isle is the bridge of ice that leads to the gatekeeper's camp and ultimately to teh isle of fire.  the gatekeeper's camp is located about halfway between the 2 isles. dantor the scout is located next to the bonfire (of course, it's freezing!).  greet him and accept the attunements.  it is here where you would port out from the ice and fire isles as well.

and it is as simple as that! if you can avoid drowning, death by gol, beet, and/or wolf to make it to the bridge, you are all set!

of course, it seemed a small waste to come this far and not see something of the isle of fire.  we seemed to have been fairly lucky so far, and cixi was willing to guide us a little further, so we continued to cross the bridge to the 'entrance' of the isle of fire.

we ran along the cliffside until we came to some fire opal gols guarding the entrance to the tunnel that leads to the interior.  cixi managed (barely) to write them in the dead book so we could continue down into the very low ceilinged tunnel (don't jump or you will bump your head!).

the tunnel opens up into a mountain pass with roads leading in several directions toward the interior.  the screenie may look tame, but just out of sight are hordes of giant fire beets and flame ogres,and fire pygmies and more gols (lava, obsidian, and a couple gem types) - all waiting to party with you as long as you can hang!  on that day, cixi was, understandably, not ready to go into battle (no armour and still in her party clothes!), so after thanking her most profusely, nakties and derexx bid her a fond farewell and recalled.


and that was my time at the order shard's gnomekindle event!


i was thinking of starting a series on trainers of all stripes - tracking them down and showing you where and who they are. that will take most of the year, i am thinking!!  had the idea to start with the dragon trainers, so mourningwood has the chance to come out and stretch his legs a bit......  see ya soon!!

order shard's 2011 gnomekindle event

Posted by velveeta Friday January 13 2012 at 11:58PM
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lately, real life has me a day late and dollar short, in terms of gaming.  i tried to patch the game in time to get into the event's start, but i missed all that fun.  but i did get to participate in an ancient ascension and gracious cixi guided me safely thru the perils of attunement to the isles of fire and ice.

let's cover the ascension first, shall we?

so, when derexx finally arrived on the order shard, the party was winding down - the partiers were still out on the treasure hunt and so only lovwyrm was at the holiday plot to greet me.  this gave me time to explore the new plot from all sides.

about the time i had finished admiring the hard work to construct the plot, the partiers began to return.  refreshments were served to the famished treasure seekers before we all gathered at the portal area to witness taikeru's ascension to ancienthood.

i would like to take a moment to thank the great peeps of order, who always welcome derexx with glad words and open arms.  here is an incomplete list of the peeps who were so kind during this event: lovwyrm and flameus, the party's gracious hosts; taikeru; mehrunea; chrystalas; mimy; c'gan; nakties; valea; georg; denario; krinharth; janesaph; cixi (who deserves and has my total thanx, but more on that in the next post); lunalove; starailia; lupussan; akumaa; aeroessa; swythe; arcon; kaiku; and disintergrate.

anyway, back to the ascension!  taikeru took a prime place in the middle of the brist portals, where we all had a perfect view.  in fact, we were so close, we got caught in the expanding bubble of change (i am showing the whole screenie - because just showing you the event part would lead you to believe my graphics card had blown!!  ;-} ).  soon, tho, the bubble began to recede slowly to finally reveal the newly born ancient dragon.  the party ended with all due celebration of the holiday and the newest ancient to soar the skies of istaria.

the fun i could attend came after the party, however!  i will tell you all about it soon!

the summer festival, part 2

Posted by velveeta Tuesday January 10 2012 at 12:54PM
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for the summer festival, the mazekeeper offered 2 quests, both to be completed in the maze itself.  i was only able to finish one, seeking the maze.  the objective is to find 6 objects within the maze before the timer runs out.

as the objectives point out, using the right entrance is key.  then it is just a matter of running thru the maze trying to find the objects.  first one i ran across was the painting of the swordfish.  it was relatively easy, being just off the entrance lane at the first turning.  the rest were not so easy!

i did, obviously, find the mushroom cluster, the green topped mushroom, the dolphin mural, the small brown mushroom, and the right park benches (there are several sets scattered about).  along the way, i met the fireworks seller and the food merchant, and chatted with the raffle master.

after finding the objects, i quickly ran to the end of the maze to speak with the maze keeper's husband, so he could give me my reward.

i ran back, hoping i would have enough time to do the running the maze quest, but i was unable to, and i couldn't get back into game before the end of the festival to try again.


that is, unfortunately, as far as i could get on the summer festival!

next time, i will be doing either the order shard's holiday fun (if i get the screenies done in time) or continuing with some high level content stuff!!  it will be as much a surprise to me as it will be for you!  ;-}p

catch ya then!

the summer festival, part 1

Posted by velveeta Wednesday January 4 2012 at 9:38PM
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this year's big event, in horizons, was the summer festival.  unfortuately, rl interfered and i was unable to spend as much time in game as i wanted to, but i was able to do some of it, including starting both maze quests (didn't get to finish one, to my woe), so at least i have something to show you!

as players, we are very happy that the gods are trying to reuse the 'lost' islands (they were training islands until the consolidation).  for the summer event, the island of new korelia was used to host the event and maze grounds.

as with all the lost islands, one has to use the genevia island port to new korelia.  then it is a short run up the road to the town of new korelia.  as you approach the gate, you need to greet the lorekeeper and listen to her speech to find out the background of the festival.

when you reach the maze area, you will see the maze keeper's tent.  approach her and listen to her talk.

we will cover the quests in the next post, but i would like to show you the new draggy wall panels that were created for the event.  i like em, i think they are pretty kewl and almost make me wish i had a lair for mourningwood, so that i could put them in.....

i don't know the names or significance of some of these, so i am just posting the screenies of them - gives you a reason to do some exploring of our great game!

winged star

the torch

tri yang and serpent

harp, gear, and trident

hammer, 'steering wheel', with harp and gear

coat and ??? (heehee, no idea what it is supposed to be!)


well, that's enough for now - will tell you about the event quests next time!  see ya then!