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How Can Open PVP fix Static Classes (PVP)?

Posted by vajuras Monday March 10 2008 at 10:11PM
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Earlier I covered Static Classes and there problems with PVP- which is a dynamic activity that Classes are somewhat ill-suited to handle. In real life, there is normally overlap. Engineers in the Aerospace Industry for example are taught over and over again to develop redundant systems and fail safes. That way if one system breaks one of our redundant systems can activate. Engineers are of course trying to anticipate every possible error that can occur and reduce their risks (managers at NASA for instance term this as a Risk Assestment).

In mmorpg space, Classes are somewhat inflexible. In most mmorpg, Warriors are pretty much screwed when confronted by a Mage. This isnt so bad because we're not balanced for 1 versus 1 fights anyway. But if a team of Mages were to fight a Team full of Warriors you see the problem

But there is a simple solution that most mmorpgs have had for many years. I was expecting someone to point this out in my previous entry. Open PVP.

When there is open pvp players can actually optimize their team configurations if they have an "alt" (Alternate Identity). The ability to log onto an alt will allow a team to be able to dynamically adjust to a losing situation.

I was unhappy with my Static Classes article because I failed to point that out. I was mainly focusing on the problems Static Class based games face when they present Battlegrounds content. I really wanted to point out Class based titles should really encourage alts. Dark Age of Camelot I have heard made it much easier to bring up an alt. In City of Heroes we received no such bonus however it was so easy to get an alt up to level 30 for Siren's Call it wasn't so bad. In EVE Online, our alts are our ships.

I think the solution is simple really. Make it easier for players to swap to an alternate role. You can still make them wait but instead of sending them back to the Main UI allow us simply to switch ingame if applicable. Maybe thats a crappy idea but hopefully you feel me.

But if the game is focusing on Battleground / Instances that make pvpers wait in a line to join the fight then you see the issue friends. If I want to get on my alt then I lose my spot in the Instance. Developers (at least Blizzard) should perhaps consider transporting the alt directly into Battlegrounds if logged unto. This way pvpers can optimize their team compositions on-the-fly

Repeat: PVE does not have this problem. Their content is static. All challenges is transparent and known after a few runs through (for the first few guilds before the strategies hit the web).

Now some of you might see why I seemed upset when I found out the Age of Conan developers were adding Capture the Flag. If its implemented with no thought to Team optimization then I forsee a slaughter 24/7 for pubbies when even the least of pvp guilds join (Assumption).

This reminds me- this is why I always have said (Guild Wars) knows their stuff! They dont allow Guilds to fight against PUBs. Even if you somehow cheat the system and create an uber team for the pubbie (public) arenas you'll get bounced out to Hall of Heroes. Brilliant. But of course they dont have different factions but its a good solution to for instanced content.