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Why I am going to GW2 and believe you should as well

It talks about my past MMORPG and beta testing expereince and why the up coming Guild Wars 2 is the game to play

Author: Krosslite

Guild Wars 2: Where is it heading?

Posted by Krosslite Monday May 6 2013 at 7:12PM
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Recently Colin Johanson made the following post in a thread on the main forums. If this doesn't explain GW2. I don't know what will:


per Colin Johanson:


We’re trying something very unique and different with Gw2, and a lot of it plays back on the original ideas and concepts we had for the game all these years we’re trying to build towards and accomplish. It’s important to us to continue to try new things, looking at ways of evolving and innovating what a live game can be. In many cases, we’re learning right along with you guys how all of this is going to work for a live game, and constantly adjusting as we see the outcomes and find ways to innovate on what a true online world experience can be.

Living World is above all, the attempt to really give the sense the world is constantly changing and evolving. That there is events and content that change the world in the short term (like our current events) and events that can occur or change for the long term, which is what we’re slowly building towards in the future with Living World content.

Living world absolutely does not mean nothing but content that comes in and leaves again a few weeks later, and though so far that’s primarily what you’ve seen, it’s not all we will do in the future. The intent is living world provides us with a story and narrative experience, sort of like your favorite TV show, to constantly update and change the world and provide unique and exciting rewards on a regular basis.

We might have events that occur and came back again with a few modifications in the future. We may have events that occur and then find new homes permanently down the road. We may have bosses from a storyline that continue on forever as guild bounty hunts when a story completes. Living world also allows us the opportunity to upgrade and make parts of our existing game better permanently, a living world narrative could allow us to rebuild and change an existing zone or dungeon, or could destroy one entirely.

Our goal is to get to a point where on a regular basis, the world around you is not only changing in the short term through our normal event system, it’s changing and evolving permanently through our living world releases as well. What you’ve seen so far is primarily some tests and warmup stuff while we in the background organize the company to support this exciting future for our game, the future for living world is filled with endless possibilities.

Enjoy the ride!

Guild Wars 2: The history of the MMO and the Video Game and why GW2 is the way it is

Posted by Krosslite Thursday October 25 2012 at 7:42AM
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Let me preface this by let you the reader know that this is not an attack on either of these. It is meant simply to inform those that are unaware, have become confused that there are two different mediums and why. Additionally, you must understand that I was a teenager during the beginning of the bomb time for video game arcades. I was there when the first desktop computer was made available to John Q. Public. I was there when I gave my pre-school age boys their Atari for Christmas. So I am speaking form first hand experiences as well as documented material found elsewhere upon the web.

The Video Game Arcade
In The 1970's you could go to your corner stripe mall or to your local shopping mall and find at least one video game arcade within it. Filled with kids and teens. All placing their quarters and then the tokens into the video game. Spending their money trying to beat the newest video game that had been brought into the arcade. The arcade owner didn't have to worry about a large overhead for this type of business and also didn't have to worry about paying someone over minimum wage to work there. This allowed them to sometime grow into chains or even into specialty arcades like Chucky Cheeses which is still around to day in most state within the USA.

The Console Game
Toward the end of the 70's several of the companies that were making these games began to realize they were losing a lot of money to the those that ran the arcades. So they started to develop a way to kick the middle man out of the equation and bring that money into their hands. So was born the console game. As these become more popular and different brands came into being. Most playing the very same game you could play at the arcade. The death nil for the corner arcade was sounded. Now you need to go to D&B's restaurant arcade, or Chucky Cheeses and in the corner of your local movie theater to find what is left of the video arcades.
Now the companies that were making the programs could sell their games directly to the consumer. For those that have been around for as long as I have, may have noticed. The cartridges and then CD for the games have all been at the same price for as long as we can remember. Somewhere between $25 to $60. Usually toward the higher end of this pricing. Why? Because after a certain amount of sales of the games it is pure profit. Since it is a computer program and materials that do not cost much to make them. Plus they have made a good part of the development cost back already through the sell of the console. Again many may remember when the first Nintendo came out and it was selling at up to $300 that first Christmas it was released.
Here the demand to get that next great game was the drive. Add the next upgrade to the previous game. Thus keeping the on going influx of nearly pure cash to those that made and sold these game for the console.

Soon after IBM released the first desktop in the early 1980's the first text games came out for computers. Some after the first modem came out and shortly after that access to the internet. When this happened those playing these text based games decided to make the first Multi-User Dungeon (MUD). In the early versions it was only a few people playing and socializing within them. A GM making content nearly weekly for not only their own fun but for those that were playing the MUD with them.
Then as people waited for new content they started to socialize in these game. Usually in the form of Role-playing. This grew into friendship not only in the game but sometimes outside of it as well. Then due to this social interaction with these virtual worlds as they were being call. More and more of these game came into being. It is as this time that I came into my first contact with one of them DragonRealms. Soon after this someone came up with the idea for a GMUD or Graphical Multi-User Dungeon and so the MMORPG was born.

The Massively Multiplay Online Roleplaying Game was just was it was called. A world where those that had been Multi-Users in various other virtual worlds come into one virtual world. Thus making it "massive." Within these games they continued to roleplay as they had before, but now it was on the screen in front of them not just in their minds. The most successful of these at this was EverQuest. Here the roleplaying mentality continued, with many RP servers.

It was shortly before this that a monthly fee was introduced to help support those running the MUDs to be able to spend more time making new content and allow them to quit their day job. Thus the birth of the monthly fee and why it was needed. This also was a large contributor to the birth of the MMORPG since companies saw how those that have quit their day jobs and were working solely on making a quality MUD were starting to get rich due to it.
But a new element was starting to be introduced due to that fact that it was now visual instead of text. Now those that had been playing console games were starting to be teenagers themselves. With money in their pockets and demands that sounded more like video games them a MUD and very little interest in roleplaying.

One company heard them and so World of Warcraft came into being and so the MMO that had been born form MUDs was now mixed with the demands of video game. This opened a watershed to all those that had or were playing video game. And so the clone wars (to steal a phase) began. Also those that had been in the vanguard of the MMORPG industry were left wanting the old days.

Then we have Arenanet. They witnessed the change of the game from what it had been when it was a text only game and you had to take your time unless you could read really fast. To a fast pace gear chasing game. More video game then true MMORPG. They were in other companies and had become discouraged by the clones of WoW. So they decided to make their own game. One they hoped would return to the pacing and feeling of what it had been when they were MUDs.

Guild Wars was born and many were happy, while many others were not. They made expansion packs and wanted to keep GW growing then they realized to make it really go in the direction they wished they needed to make a new game all together and so Guild Wars 2 was born.

Now we have returned to the roots of the MMO and those that had been exposed to what they believed were MMOs after WoW are now unhappy because the game is not like WoW. Nor can they call it a clone. Nor is it required to be fast paced. But to those like myself we see it for what it really is. It is a return to what can truly be called a MMORPG. So this has baffled and dumbfounded many who just don't know all that has happened since 1970. This is why I have written this. Hoping to enlighten those that wish to learn from history and not repeat it.

Guild Wars 2: One month after launch

Posted by Krosslite Sunday September 30 2012 at 5:46PM
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            So a month has past. The Pandas are out playing on World of Warcraft, and Guild Wars 2 is still here. People have come to realize that GW2 is not an evolution. An all new MMO, but what we have been saying it is all along. It is an MMO that has taken the best from other games and placed them in one pot.

            Two million copies have sold, and people are using the cash shop. Arenanet and NCsoft are making money. Updates are being made and people are still coming to the game. You can still transfer to different servers for free, but only once every 24 hours, due to people exploiting WvW.

            Simply the game is flourishing and growing. Folks are having fun.

            A week after the game launch I did a poll. Unofficial as it was. It was still a poll. I promised to make an article addressing that promise and here it is.

            493 people responded to that poll. they highest mark was an 8 at 27.4% of those that responded.


            I again did a poll on September 28th. In that one the highest mark was 24.4% of 648 people that responded to that poll.


            Simply the game is doing fine, I feel will continue to do so.

Guild Wars 2: My rebutal to the Devil's Advocate article

Posted by Krosslite Thursday August 30 2012 at 3:31AM
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The first part of my response is directed at the hype for the game. Personally I have to say; yes I have been hyped about this game since I took part in the second BWE. Have I stated that it is the savior of the MMO industry?


In fact in my review for the game on this website. I clearly start they did not raise the bar but shifted in a new direction. I do like this game for many reasons. From a marketing point of view though I would say they did an excellent job of making the game appealng to multiple playing styles. This in itself will make sure they have a good population in the game to maintain it.

As for the buy to play model with a cash shop. I must also state that the cash shop is not a buy to win setup like in many of todays games that have cash shops in them. I personally have already made purchases myself. Some extra slots in the bank mainly due to the fact that I am admitedly an Alt whore. So I require more room in my bank since it is an account wide bank, and I have several of them doing crafting. So at times I need a place to store the result of of what they have made. The point of this is to play the market. When it is short on items I have made I can sell them for more. I must also state I am not well off financially.

As it is I have been playing in MMOs for a very long time. I have played several subscripstion games. My metality on the cash shop is. I have been paying fifteen dollars a month for these. I can spare fifteen to twenty dollars a month for items from a cash shop if they satisfy my wants in the game. From what I have seen it will and so I personally will be spending about this much a month most likely.

As it is ArenaNet has already proven the b2p method works due to the sucsess of Guild Wars. Even though I personally didn't like it. GW2 has more to offer more people and so by pure increase due to it appeal to more people will allow it to thrive.

Now as for Azuriel, which I did make a couple of comments to on his posting. His article was full of misinformation and needed to be called out on it. So I feel there was no need for you to come to his defense since he did not know what he was talking about. Lets go in the order he posted:

1) Dynamic Events. First and foremost it must be stated that when he posted this article.

    a) no one had gotten to Orr except those that had been under a NDA. No one in any of the open beta BWEs; that I am aware of got there or were even able too.

 so this leads into:

   b) ANet has clearly stated that the DEs ARE the end game of the PvE part of the game. As well as the 5 man dungeons. (As for the dungeons please read this post which was listed in the comments on Azuriel's article).

  c) ANet also stated that in Orr the DE system was extremely complex to the point of being a web of events since they could interact and make different ends. This complexity will make it a challenge that several will gladly take on and do them more then once.

2) WvWvW - He clearly states in his article that his impression of this part of the game was "PvWall."  There are several small forts that can be taken by small groups. Not just causing havoc in the rear lines of the enemy, but they can capture towers, which there are several.

As for #3 .... please refer to #1 of this post since as I stated the DEs ARE the endgame. The mere fact that he made it another point showed his lack of research of the game for his article. I have personally seen someone in their 30s come to the beginner area so they could do the DEs, which IS how they were designed to be played.

Guild Wars 2 -- The first weekend

Posted by Krosslite Tuesday August 28 2012 at 1:10AM
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So the first weekend of Guild Wars 2 comes to an end for me as I perpare to return to work. I have to say it has been one of the smoothest launches of a game I have personally encountered.

The game started three hours early, and so I proceeded to make my eight toons. One for each profession. This took me about an hour since I took my time getting each one to look the way I wanted them too look. One reason it took this long was due to my planning ahead and having all my personal story questions already planned out and written down. It was really all the cosmetics that took the most time. As is typical there are other characters that look similiar to my characters, but you can tell the difference if you actually take the time to look.

At about 12:15 am PST the game crashed. If you have been in as many launches as I have been you come to expect this several times in the first week. It was down for several hours, so I took advantage of the situation to take a nap. When I woke the game was on again and so I proceed to play the game as I like for once. Being that I did not have a time limit thrown upon me as there was in the BWEs.

Later that night I was escorting a shaman to save some baby snow leapards Since I was about level 4 at the time I fit in well with the quest. There were about twenty players in the dynamic event as we made our way into the mine. I was shocked when suddenly beside me someone turned into a  humaniod snow leapard. It wasn't the fact that someone could do that. It was the fact that the game wasn't even twenty-four hours old and someone has rushed so far ahead they gained the ability to do so. I just shoke my head and went on with the event.

As of the time I am typing this I have six toons at level 10. That was due to the fact that I gave myself a three day weekend. I usually don't progress so fast by my standards, but I was truly enjoying the game. As well as the personal storylines.

Even though I know I didn't have too, I have several of my toons each learning one crafting skill. I know I could do it all on one, but I just don't like doing it that way. As it is I was very pleased with the fact that I could pool my inventory and money into the bank since it is an acoount wide bank. This was the first time I really had gotten into the bank since I found no need to save money or items during the BWEs.

My only real disapointment all weekend was the fact that the trading post for players to sell items is not working even as of me typing this (7:30pm PST). This is my main way of getting the funds I need to get my manual that is required at level 11. Which is the main reason I have so many at level 10. I could pool the money through the bank and then proceed forward, but I really want to do it through the TP. 

Other issues that I heard about but did not encounter personally were:

1) an additional server shutdown for the EU servers.

2) Guild issues, like unable to invite people.

3) WvWvW score keeping issues as well as a few servers not able to get into WvWvW at some period during the weekend.

I have to say even with these issues on a scale of 1 to 10 I would give ArenaNet an 8.5.

They have done a great job and trying to address the issues that are taking place eventhough not all have been addressed as of yet. During a couple of DEs I encountered lag. The rest of the time the game has been working beautifully. ANet is living up to everythng they said they would do. Since nothing can be perfect this is the closest I have EVER encountered in the MMO market at the launch of a game.

Guild Wars 2 -- Professions Workshop needs you!!

Posted by Krosslite Wednesday August 22 2012 at 8:36PM
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The Workshop needs your knowledge.

 How you play a character.

What weapons you use. How they work.

How you use your skills in PvE as well as PvP.

Which porfession kills which other profession better then an other one. How do you counter these attacks.

Add your knowledge to the database by participating in this community run project.

meetings will be on RaidCall

In the Kajidic guild channel ID 169680


Guild Wars 2: Late to the party - WvWvW advice for those just now deciding to play GW2

Posted by Krosslite Thursday August 16 2012 at 7:09AM
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            So here we are less then two week from the launch of Guild Wars 2, and there are folks that are just coming to the realization that they wish to play this game. Be they individuals or entire guilds, or even part of guilds, that like to play multiple MMOs. They come to the table and say where is my desert, having missed the entire meal.

            What do I mean by this? The meal is all the community, and ArenaNet's information that has been filling the internet for five years now. They don't understand fully, how strongly, the community behind this game supports it. They do this via blogs like mine. Fansite that offer a TON of information from how to color your armor to WvWvW programs like this map for example. As well as hundreds of videos on Youtube.

            They act like it is just another MMO not realizing that Guild Wars 2 is setup differently in many way. One example I have of this is an old guild of mine. They showed no interest in leaving any of the three MMOs they were playing; way back when the second BWE took place (June 8, 2012). I was in that event and went cold turkey from the game I was playing at that time. I informed them of this, and they said, "Okay, have fun." Just last week they decide they want to go to GW2. Few of them have been in any BWEs or even have the game. Some aren't even going to get the game the day it launches. But still they are coming. I have talked to them and tried to explain how the WvWvW works. A couple of them have listened, but the rest are just taking it like any other MMO they have played in.

            You have to understand one thing. I do not plan on doing PvP of any type myself. My last PvP experience that gave me any enjoyment was MechWarrior 4. Since then I have tried it a couple of time, but it just wasn't to my taste. From what I have read and heard through friends and family. I have come to realize the importance of having an alliance formed to participate in the WvW. This part of the game, I feel, needs a lot of strategy and support from several groups in multiple time zones. Without this the server (your team) will not fair well. So they will not see the bonuses that the entire server can get very often.

            Still I keep hearing, "but there won't be anyone on the US servers when we are on." Well due to how they have the server populations set for this game I really don't see that as being true. Maybe not full capacity but certainly not dead either. I try and explain to them that it is true that members of their alliance in other time zones may not be on. But the objectives within the WvW area will still be needing to be protected or even taken.

            Will this discourage some people that come in late like this? Maybe.

            They may be running around in WvWvW like chickens with their heads cut off. Always coming to the battle just as it finishes, and wondering why. All I can hope is that some of them read this and seriously look into making plans to get into an alliance. And this is coming from a PvE player.

GW2Guilds - fansite with a list of Guild and alliances for all servers

WvWvW over view video

Guild Wars 2 - as time goes by

Posted by Krosslite Monday August 13 2012 at 7:54PM
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            I sit here looking at the count down clock on my 2nd screen, and I wonder why am I doing this? I have never done this before for a game. Why this time?

            I think back to my other experiences as I waited for an MMO to launch. I remember when I was doing beta for World of Warcraft. I enjoyed playing the Tauren in beta and it was one of the first times I actually enjoyed being a Ranger over a Warrior. At that time it was something different to a degree to what I had done before. That being EverQuest and MechWarrior.

            Since then I have been in more betas then I can count and tried out many games. All of them reminded me of EQ and WoW and so never really thrilled me. I got to the point where I was just following my guild around as they jumped from one MMO to another. All seeking to find something new and exciting, but usually fell short.

            Now we have Guild Wars 2. A game that actually caused me to go cold turkey form the MMO I had actually felt comfort in. I had been playing it for nearly three years, including my time in beta for that game. It was Star Trek Online for those wondering. It didn't meet the expectations of a lot of folks, but being a Star Trek fan it suited me just fine. It actually grew into a very nice game, after it had time for people to be hired on to expand the content in it.

            Having time to expand content is one thing that has been killing a lot of MMOs. Mainly due to people not understanding how MMOs are meant to be played. A lot of people think a MMO is like games for console games. So they expect there to be something to do once you get to the end. This is not how MMOs were envisioned to  be played.

            MMOs are about the journey. They are about the lands you find yourselves in. They are about the people, places, and villainy that you must face and interact with. I have written this more then once. Why? Because it is the truth. These games were designed for the player to take their time, but a good amount of them are use to playing console games. They have been conditioned to do things quickly and be able to defeat the great adversary at the end. This is not how an MMO is meant to be played.

            Guild Wars 2 is the first game that actually encourages you to enjoy the journey. Still I hear people saying they are going to make level eighty in three days. I just shake my head when I hear this. I know you can have your level decreased to the area you are in. In fact it is encouraged to do so, but why rush? Why not just enjoy the content? That is what you are really suppose to do in an MMO.

            Just slow down. Take your time. Enjoy the view. Enjoy the story. Have fun, you may just realize that there is more to a game then to rush to see what is at the end. You know what you have to look forward to at the end of the journey of life? Dying. Now is that something you really want to rush to? I know this is a drastic comparison, but it carries my point I am trying to make.

Guild Wars 2: Must see community made videos

Posted by Krosslite Wednesday August 8 2012 at 4:56PM
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            In my last article I commented about how active the community is even though the game hasn't been released yet. As mentioned then, one reason has been ArenaNet themselves. One of the ways they have done this is by not binding those that have played the game to a non-disclosure agreement. In fact they strongly encourage the community to record videos as well as write things about the game.

            In this article I have gone through the internet and some of those sights I listed in my last article and found a few of what I feel to be the best videos about the game. Well the best at least to me.

The first one I am posting here is a video about vistas. The person that made this spent a lot of time in the last BWE just gathering these images and my hat is off to them. <---- link maybe turned off

The next one is a persons personal review of the game and why they recommend it.

This one is an interview with a console player who played the game and gave his opinion of the game.

The next two I show here are how to upgrade your defenses within WvWvW:

part one:

part two:

This last one I offer is about how to make combos:

Remember these are all community made, and are only a fraction of videos that are out there. Check out the hard work of Aerowyn to see what I mean.

Guild Wars 2: A game strong with community

Posted by Krosslite Tuesday August 7 2012 at 12:30PM
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            As we all know Guild Wars 2 is not out yet, but is due in a couple of weeks. One thing that has drawn me to this game is that there is already in place a large community. A community that is very active in many ways. Not only in fansites and guilds, but from ArenaNet as well.

            ANet in the way they designed the game, has greatly influenced how the community at large is responding. The very fact that you share in the experiences and the rewards, has removed a lot of the animosity that is so prevalent in all other MMOs.

            Guilds are already strong and growing, and due to WvW many are formed into or seeking to form alliances. Some alliance are made of large groups; while others are purposely looking to get into smaller groups. Some are looking to get into a military like structure; while others are just seeking to work together in WvW. Still others just wish to be active only in structured PvP. Then there are those that only wish to peruse PvE or RP. The main key here is that they are already active and vibrant.

            Now I have been in other releases of game. In several I have been in guilds who planned ahead of time to go into to a game. With GW2 the scale at which I am hearing how many guilds are so active in gathering their members is more then I have experienced in the past.

            Fansites are popping up all over the world. Many offering stories, various offering guides. Some are spreading the info they find. Others have set themselves up to support WvW. Some are setting up tournaments for structured PvP.

            There is even a Profession Workshop that is designed to gather info for all the professions and present then in a way to help the community by the community.

            I have been down this road before as I said, but this time I am really surprised at how it is so excited and active. Since the individual conflicts like for example kill stealing has been removed from the game. It has made a community that is actually happy to share the game with others.

Here are several I know of from all over the world: