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The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Community Spotlight: MMO IP You'd Love to See, But Never Will?

Posted by MikeB Thursday October 28 2010 at 3:10PM
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This week's Community Spotlight focuses on the thread "MMO IP you'd love to see, but never will?" by dnarris. The subject of the thread should come as no surprise, dnarris wants to know what intellectual properties the MMORPG.com community would love to see as an MMO, but know will never realistically happen:

"So what IP would you love to see become the next major MMO, but are pretty sure won't?

I personally would love to see a Robotech/Macross MMO.

I've always enjoyed the lore in that series and would be really happy to see a MMO set in that world. What fan wouldn't want to be a Veritech pilot or a Zentradi warrior.

Seeing how the IP is pretty old and not very popular anymore. I imagine it'll never find itself to MMO status."

fatenabu has some interesting ideas for a Highlander MMO:

"Highlander, modern or near future setting with perma-death.

Make people gain levels by doing quest killing npcs type crap but also have them gain levels by pvp. You take the head of a fellow player and there level is added to yours. Yes this would make crazy hard pvp but, that is sort of hour it is in Highlander. Levels would be used to increase stats like STR, DEX, INT, WIS, CON, CHA (to use the default D&D ones as example) Also only way skills would be raised is by training or taking the head of another, see below.

I would also want some sandbox? UO type things to it. What I mean by this it would be cool to see you be able to train on dummies etc in a martial arts studio etc depending on your weapon type and combat style and gain skillsthat way. Instead of having class types have weapon skills. The game could techincally throw in spell usages such as the old chinese guy in Highlander 3, if needed to give  people a variety. This too though would be done in skills.

Explaination of Quickenings

During PVP would the main time for Quickenings. When one player takes the head of another. The level of that character will be added to the one who is experiencing the Quickenings. As states this would increase stats of the character. Also PVP can only be one on one, and not on holy ground due to tradition :-) Also the winner of said duel would gain the skills of the defeated immortal. This by far would be the most important part of the Quickening. Thus if one immortal has a swordsman ship of 70 and the other has one of 50 and by chance due to saying the character with a 50 swordsman ship wins and will now have a 120 swordsmanship.  Skills would be hard to raise and also max skill level would be 300 per skill and then a total of so many points can only be gained through out all skills. This would prevent a character that can do everything.

Combat would be twitch based combat with some type of combo system where one combat specility skill would lead into another. This would allow for decapitation to only take place during certain times in combat. I would say the special combat skills would vary per weapon and how many skill levels you have in given weapon."

Diovidius has a few ideas, including Pokemon, Zelda, and Heroes of Might and Magic:

"Pokemon, even though I long lost interest in both the show and the games I think a living breathing world filled with pokemon and trainers would be great. It would be mainly a PvP game but I don't really know how the mechanics would work. Would you just give orders to the pokemon or would you actually actively control the pokemon? Of course there would be no classes as such however pokemon each have their own element(s) and speciality.

Further more, I too endorse a Zelda MMO, it would have to be a true action/adventure/rpg hybrid though if it would want to be true to the singleplayer games while still giving that sense of progression which more classic mmorpgs have. This means active controls, you have to aim and move around during combat and press buttons to attack etc instead of letting your character do these things for you. This also means solving puzzels zelda/tomb raider style. I actually fleshed out an idea for this based on the Ocarina of Time but set just before it's events with 7 races and 9 classes.

I think I would thoroughly enjoy a Heroes of Might and Magic or Age of Wonders -like mmo (in other words a fantasy realtime or turn based strategy game with heavy rpg elements).

Even more out there ideas I had at certain points were a Final Fantasy Tactics mmo and a Golden Sun mmo.

Harry Potter as others have mentioned and a Avatar: The Last Airbender I could enjoy but only if they are done in a mature way."

Zyonne would love to see the Discworld IP get the MMO treatment:

"I'd love to see a Discworld MMO. Then again, the Discworld MUD already exists, and is close to perfect except for obviously lacking graphics. I'd expect something similar, and just be disappointed when they released a wow clone instead of something like a modern version of UO with a more advanced skill system. Oh well, it'll never happen, but I do think the game world and setting would make a great backdrop for an MMO. The lore, and locations would be mostly pre-defined, and awesome, but the developers would have (close to) full creative freedom when it came to designing game mechanics."

These days, I'm not convinced that any IP is an unlikely contender for an MMO, as it seems just about anything (The Mummy MMO, really?) can get a green light nowadays. However, with that said I still think Pokemon is one of the most fitting IPs to deserve the MMO treatment that isn't ever likely to do so. Nintendo is pretty strict with their IPs and especially when it comes to kids and I just don't see them getting into that area. I mean, look how contrived the friend system is on the Wii. Do you honestly think Nintendo has the stomach for MMOs then? Probably not.

It's a shame too. While I'm not a rabid Pokemon fan, the game would fit like a glove as an MMO. Collecting and leveling monsters to do battle with, enormous potential for some good PvP, an already established world and characters. There's just so much depth, it's practically structured as an MMO already, it's just missing the massively multiplayer part.

What IPs do you think would make great MMOs, but aren't likely to see the light of day? Share your thoughts in the comments below!