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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Community Spotlight: Public Quests?

Posted by MikeB Sunday August 5 2012 at 9:51PM
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In this week's Community Spotlight we focus on the thread, "Public quests, yay or nay?" by Dowie. In the thread, Dowie polls the MMORPG.com community on their opinion of public quests vs. traditional questing:

As i have just begun to skim over the forums here at mmorpg.com once again i took a look at the WAR forums, and it made me think back to the release of Warhammer online and i remember being pretty impressed by the early stages of the game. It was not the so called "huge RvR" or the iconic world that impressed me, it was actually the public quests in the game that impressed me, the flow it added to the game. it was really easy to join a group and you could enter the quest at any stage, and it also felt quite social, at least in the early release of the game, when people still where trying to figure out the certain tactics for the encounter. Just to bad Warhammer online failed to deliver on the other aspects of the game. 
 
I haven't played GW2 yet, but I've seen a couple of videos and read a bit about the game and it seems like GW2 is taking the public quests to a new level. Although the lack to "the holy trinity" will probably keep me away from the game. 
 
So, what are your view on public questing? Do you think it adds to the social aspect of the game? Do you prefer the "wowish" way of questing or maybe just the gather-a-group-in-a-dungeon-and-kill-stuff-for-XP way?

So, what is the community saying? Read on to find out!

Xiaoki breaks down the pros and cons:

Public quests have good points and bad points.


The good is that they bring people together out in the world.


The bad is that no one talks. During the event/public quest no one talks and after everyone just goes their separate ways.


Ive seen this with Warhammer Online, Rift and Guild Wars 2.


Maybe its poetic that what is bringing people together is also making them feel more alone than ever before.

Saydien isn't a fan:

I honestly neither like public quests nor dynamic events overly much. I admit they are better than killing 10 boars/rabbits over and over but my experience so far has been that they are VERY anti-social indeed. You might be together in the same quest with quite some people but hardly ever will you actually get to talk to them and of course you occasionally will get a random guy rage on you because he hates competing for the objectives with you.

Of course it is a matter of taste but I personally would rather play a game with no quests at all that actively encourages the social interaction. Social play for me has nothing to do with solving quests together with others. I would like to talk and chat and have fun with the others. In GW2 it most of the time was no different than playing with a horde or group of KI characters. Very disappointing experiences there so far.

evilastro prefers public quests/dynamic events to traditional quests:

I prefer it to traditional questing. I guess you could criticise it for being relatively anti-social, but it is less so than solo questing. You can still help other players, even though you dont need to talk to them. Some players will talk, others will silently assist. It all depends on the player. Much like many groups you participate in, some players will say the bare minimum and others will chat the entire time.

In GW2 on BWE3 I ended up chatting to a few people doing the same events as myself and we ended up running around doing puzzles together.

Just like in real life, you cant force people to be social, you just have to make the effort yourself and hope that some people reciprocate.

I'm definitely a fan of public quests and dynamic events. It's great to be able to just play with your friends or even with random people without having to worry about the hassle of quest chains.

In the specific case of Guild Wars 2, I feel like the events do a great job of telling the story of the world without having to use cinematics that some MMO fans feel break up the experience. It's a good middleground that fits the MMO format.