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MMORPG.com Staff Blog

The staff of MMORPG.com gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Community Spotlight: That Home Feeling

Posted by MikeB Sunday June 29 2014 at 10:33PM
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In our latest Community Spotlight, we focus on the thread, "Do you guys miss playing the same MMO for years straight? " by penthe:

I remember when I played WoW for many years straight, feeling like every minute spent in game is an investment. Now I play many different MMos and my characters dont feel like mine, it doesnt feel like home. I cant play games for many years straight anymore I get bored after a few months, am I getting older or just the genre has changed ?

Read on for some highlights from the thread!

TheQuietGamer doesn't quite get those who can play a single MMO for years:

I've never played a game for years and I don't quite understand how people can.  My longest run was probably wow and I played 4 months in vanilla and about another 4 in TBC.  

SWTOR I have played very casually for a couple of years, but with long gaps between periods of play.  

berenim attributes the trend of "endgame is the game" to the problem:

Problem is with those new themeparks the "Endgame is the game" attitude came. Also the "It's a game, not a world" stuff. I remember my years in Anarchy Online, descenfding to Rubi-Ka, being shot down by aliens. You did missions to do what you do, not to have something to do. Got an old-school drive atm and playing Ryzom. Total freedom, crafting your own stuff, interacting with others and passing by players even give you a short wave-emote, to greet you. Real Sandbox with optional PvP. New games seem to be targeted at people who play a game to the end, then throw it away to start the next game... Back then we were many (P&P-)RPGers, now most are just gamers...

DKLond has a more nuanced theory on the subject:

My theory is that we kept playing the same MMO for years, because we didn't fully understand the limitations of the design until we were done with it and had time to reflect on the experience.

Once you learn the limitations of a computer game, and especially a themepark gear treadmill design - you will lose interest in spending all your free time with it.

Problem with modern MMOs is that they're not bold and visionary enough - and, at the same time, the players don't understand their own psychology well enough, so they won't even allow a new approach to MMO design, because it will be compared to the "old home" - based on nostalgia more than anything else.

So, if we're ever going to find a new MMO home, and I truly doubt we will, it'll take a very bold vision and a very talented development team with a ton of resources.

That sort of thing doesn't happen very often - and the investment is prohibitive to many publishers.

I suppose it'll happen eventually, but I don't see myself falling in love for the first time ever again.

To directly answer the OP's question, yes, I too miss being able to play a single MMO for years and call it home. I've been chasing that feeling for years to no avail. Star Wars Galaxies and City of Heroes were the games I played for years and years and could always come back to.

These days, I cant' seem to spend more than a couple of months with a new MMO. They all seem to devolve into the same silly daily grinding and weekly token capping at endgame and I simply don't care for that. The genre is capable of so much more and has shown as much in the past. It's a bit odd that instead of moving forward most newer games turn out to simply maintain the status quo or worse -- be regressive.

What are your thoughts? Share 'em with us in the comments below!