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The staff of gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

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Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Much Needed Hotfixes - DCUO

Posted by BillMurphy Tuesday March 1 2011 at 12:30PM
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Today SOE pushed out some much needed fixes to their recent release, DC Universe Online.  Here's the running tally from SOE's RadarX:

  • Epic PVP neck items now have the correct icons in your inventory.

  • “Be Mine Hearts” can now be rolled on as loot.

  • Fixed an issue causing the first console in the Cape Carmine Lighthouse to sometimes fail to spawn. 

  • Corrected an issue that caused Gorilla, Insect and Ice Elemental forms to occasionally cause no damage.    

  • Fixed an issue causing some Nature abilities to do reduced damage. 

  • Only one Isis will spawn in the Gotham University Duo.  

  • Fixed an issue where Ice Bash could continue to damage the player after they were Knocked Out

  • The Gotham University Warehouse playroom will now be accessible even if you have completed the Mission.

  • Valentine’s bosses will now drop Bite Me and Super candies.

  • All bosses will drop Seasonal items more frequently.

  • Fixed an issue allowing players to stay in the Harley Legends form when a match ended.

  • Sorting the items in the Broker by name will now show all items of the same name.


The most notable thing there, for me personally, is highlighted.  The only prevoiously mentioned incoming fix that's missing is the corrected Mortar Damage bug.  RadarX said it's on the way, and hopefully it won't be too much longer.  With Ice Bash corrected, along with the other fixes from the February update, maybe PVP will be fun again.  One can hope.

But really this bunch of hotfixes is pretty encouraging.  I think there was a growing sentiment that maybe SOE wasn't moving fast enough to address bugs, and was holding fixes back because of the updates.  This tells me that we'll hopefully be seeing lots of stuff addressed prior to the major monthly updates, and that's always a good thing with a game like DCUO where so many seem to enjoy the PVP. 

As it stands now, the PVE in DCUO is solid and consistently fun for me.  It's the PVP I turned away from in light of the exploiters.  And it's nice to see the developers acknowledging and addressing concerns of their players as quickly as their approvals process will let them.