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The staff of gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

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Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Can Pantheon See Life without KickStarter?

Posted by BillMurphy Monday February 17 2014 at 8:24PM
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How apt that Brad and his crew at Visionary Realms would subtitle Pantheon: "Rise of the Fallen." When the game was announced I callously assumed that it would be a no-brainer for funding given the success of Camelot Unchained and Shroud of the Avatar. Hell, if Greed Monger can be funded, than why not give Brad McQuaid some love and let he and his team make a throwback MMORPG for those players who want an updated EQ1?

But it seems that I didn't take into consideration two key points: 

  1. Brad's clout has fallen drastically since his days on the EQ team, due in no small part to the terrible tales of Vanguard's development and spotty history all around with Vigil Games.
  2. Maybe, just maybe... the niche audience who would generally fund something like Pantheon is a bit smaller than anticipated (and perhaps more stingy with their money).
Crowdfunding to me is still a very solid way to get the capital needed to make a product. It's a great way for the consumer to direct and partake actively in the development of their desired game. I just wonder if Pantheon's initial offering for $800,000 was way too light on content. You basically have the makings of a dungeon-crawler with corpse runs and promising combat... but not much else.
The Kickstarter closes in a little over a week, and unless it sees a huge influx of cash, I doubt it's going to succeed.  But I believe there is a market for the kind of game Brad wants to make. Even if they're a little hesitant to call on him to make it. Here's hoping Pantheon can continue to rise on its own with a self-directed crowdfunding plan. And we'll be following the trials as it strives to do so.