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Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Story of the Day 1/27/2014 - The Repopulation's Alpha Impresses

Posted by BillMurphy Monday January 27 2014 at 8:13PM
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I’m going to go back to Saturday to shine the light on Josh Halls’ and AB Tech’s The Repopulation. This weekend the team released a new alpha gameplay trailer that really finally got me amped to dive into the sandbox they’re creating.

There was a lot that happened at the end of this week, what with Vanguard, Clone Wars, Free Realms, and Wizardry all shuttering this year and Smedley teasing SWG vets that their next unannounced game would please them very, very much. But this trailer from The Repopulation is what stoked me the most from games that tend to be “under the radar” with the general public.

I’ll admit, despite growing support for the game here at, I’ve not been paying it all that much attention as “a gamer”. Now? After hearing more about its goals for PVE as well as its already burgeoning PVP plans, and seeing how polished and fluid combat’s beginning to look… I’m finding it hard to resist offering my own pledge to the Kickstarter. 

I’m also reminded of Carolyn Koh’s preview from late last year (PAX Prime). It seems in a few short months, the game’s really come a long way. But what stuck out to me most were the little things: like no fast travel, and reliance on crafted everything. From the article:

The siege process will take about three days and the defending city gets to set the time windows. A two hour combat window is set for two days during which time the assaulting teams can set up siege camps and make preparations as well as test the cities defenses. The city at this time also gets to set up defense towers. During this time, the camps can also be attacked. On the third day, a four hour combat window opens up for the siege and attempted takeover. These sieges are not lightly undertaken as a lot of resources will be used. An energy shield is set up and the Offense has to take the shield down first before they can invade and get to the player combat. A city can be built also, in such a way to prevent Mechs from entering. Low doorways and narrow streets will certainly hamper them.

Travel in Repopulation doesn't have any of that fast-travel teleporting. It is either hoof it, ride player created vehicles, or use the rail system between major hubs. In time, player cities will be able to tie into these hubs.

Have you been following the Repopulation?  What are your thoughts on AB Tech’s sandbox hopes and dreams?