Trending Games | World of Warcraft | Overwatch | The Division 2 | Star Wars: The Old Republic

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,840,196 Users Online:0

Show Blog

Link to this blogs RSS feed Staff Blog

The staff of gets together to bring you some behind the scenes insights on stories, the industry and the site itself.

Author: staffblog

Contributors: BillMurphy,MikeB,garrett,SBFord,Grakulen,

Story of the Day - 1/22/2014 WildStar-Flavored Guilds

Posted by SBFord Wednesday January 22 2014 at 5:10PM
Login or Register to rate this blog post!

In the latest WildStar Wednesday, Carbine revealed its plans for guilds in the upcoming futuristic title. While the idea of guilds is nothing new, the WildStar team, in keeping with the sometimes quirky nature of the game, decided to give guilds a special WS touch.

The article breaks the guild experience into three essential parts:

  • Guild Holomarks: These are the guild identifers with a unique twist: Rather than limit players to a cape or tabard or other such pedestrian outerwear, Carbine has given them a unique flavor: You can choose to have your holomark project on your back, your shoulders, above your head, or any combination of those options. Want to go gank someone in PvP? Make sure your Holomark is turned on so they know who's destroying them. Is your guild invading an enemy warplot? Your foes will be sure to know who's boss (and who to kill) when you've got 135 holomarks floating above their enemies' heads.
  • Guild Influence: Guild members who party up can earn Influence, the currency needed to purchase Guild Perks (see below). Rather than reward guidies for partying up for raids or dungeons only, Carbine is giving out Influence for any group of guild mates that adventures in the world together. The more guildies, the faster Influence is gained.
  • Guild Perks: Where else would any guild want to spend Influence than on Guild Perks that include six guild-wide buffs, a guild banks and more. According to the team, smaller guilds will have as much viability in gaining perks as larger guilds.

What is obvious from what Carbine has planned for guilds is the fact that it sees how vital social groups and social grouping are to the longevity and vitality of any MMO these days. It's important to have players not just come together under a unified banner for dungeon and raid content, but to actually band up to take on the untamed world that they collectively face together.

Too many of us have "used" guilds in other MMOs as convenient Looking for Raid groups while continuing to run around the world as a solo player. It's not to say that everyone does, but a great many players in massive multiplayer online games spend an inordinate amount of time alone. Carbine gets this and is making it worthwhile and, yes, lucrative, for players to spend time in one another's company in order to gain influence and perks. 

The way that friendships are forged in today's world is vastly different than in the waning days of the last century and firm, deep relationships can be developed with people from far flung corners of the world. Carbine sees and understands this new paradigm and is encouraging people to not only enjoy the content of WildStar together, but to also spend time learning about new people and other cultures and places along the way.

Want to know more about Carbine's guild plans? Head to this week's WildStar Wednesday to read it all.

cesmode8 writes:

Probably one of the more useless articles on this site.  This is nothing ground breaking or genre-shaping.  Guild Wars 2 does this too with influence and perks. 

Wildstar looks good though.


Wed Jan 22 2014 6:37PM Report
Roxtarr writes: Guild Wars 2 doesn't require grouping, just representing. WildStar forces guilds to play together to earn influence, which is a good thing - and different from other games. Wed Jan 22 2014 6:49PM Report
Rockniss writes: Cesmode8 - Why even bother posting a message if your just going to be a dickhead?  Wed Jan 22 2014 7:31PM Report
cesmode8 writes:

@rockniss: Because I can?  Im entitled to a post of my opinion?  So what youre inferring is that all posts must be happy and in support of the article?  I merely said that this is nothing new and that its barely a modification to what has already been done before.  The article makes it sound like it is new.

So yeah, I think I can have an opposing negative opinion if I want.


Wed Jan 22 2014 8:31PM Report
srsnoob writes:

cesmode8 - probably one of the more useless posters on this site. Contributes nothing ground breaking or genre-shaping.

Thanks for letting us know about this info SB. I didn't know about Wildstar Wednesdays until now.

Wed Jan 22 2014 8:50PM Report
RebelScum99 writes:

cesmode---Re-read the article.  It IS new and groundbreaking.   It's not about having guild perks, most MMOs have that nowadays.  It's the fact that in order to gain those perks, you actually have to GROUP UP with your guildmates when adventuring.  

This is a great idea.  I have a hard time believing anyone would have a problem with it unless they just didn't bother to read the whole article.  

Wed Jan 22 2014 10:02PM Report
Excession writes:

Nothing in the article is new, only different.


Thu Jan 23 2014 2:04AM Report
CCman29 writes:

My only concern is whether you can circumvent the system by just being in a group without actually doing anything together but still collecting the perks. 

So each individual in the group would just be running off doing their own thing but "grouped" together.  Unless there is some mechanic in Wildstar that boots you out of a group if you aren't in the same zone for more than X time period. 

Thu Jan 23 2014 9:42AM Report writes:
Login or Register to post a comment