Trending Games | World of Warcraft | Overwatch | Breach | Anthem

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,830,549 Users Online:0

Show Blog

Link to this blogs RSS feed


Hatred The emotion of intense dislike; a feeling of dislike so strong that it demands action.

Author: soulwynd

Gamers are a sad sad crowd

Posted by soulwynd Thursday May 5 2011 at 10:47AM
Login or Register to rate this blog post!

This is entirely my fault, but I never pay attention to that little bar up there with my name and how many messages I have in this site. Today, I decided to look for some reason and noticed I had 20 messages somehow. When I checked my inbox, it was empty. So, it was nothing other than spam and after ~20 years on the internet you pick up a few things, normally I get the following spam in my yahoo & gmail accounts:


  • Fake facebook spam - Which is ironic, because I don't have a facebook account.
  • Real facebook spam - Which is ironic for the exact same reasons
  • WoW Spam - No mister, my account doesn't need a password change or more gold. I don't even play wow.
  • Gold watches - I don't even wear watches.
  • Bigger penis - If I wanted to please a whale, I'd do your mother
  • Viagra - I might need this after I grow a 2 foot penis with your other pills
  • Nigerian princes - How many of you are there?
With that in mind I looked at my spambox and this was what I found:
So the [mmo] gamer spam basically thinks we're:
  • Fat
  • Depressed
  • Lonely
  • Allergic
And the regular spam thinks we're:
  • Social
  • Impotent
  • Small dicked and insecure
  • Dumb
  • In need of fake gold watches to impress our peers
Which one do you prefer?

Significant Changes

Posted by soulwynd Saturday October 25 2008 at 4:07PM
Login or Register to rate this blog post!

I haven't wrote a blog in a while or commented on others blog. To be honest, most seemed way to focused on a single game or on being a shameless plug. Either do not really interest me, so I kept away for a while. Not just here, mind you, other places too, these trends seem to happen everywhere at the same time. I think maybe because they are the same people with different names and really, the internet might have only 100 people. But it's only the first paragraph and I already digress.


The actual subject is mmo subscriptions. It's an annoying subject to touch and I touch it because I read in a certain alpha forum, which NDA forbids me to disclosure, that the trend nowadays is for a player to get to max level as fast as possible and quit the game. Now, I'm sure that wasn't a factual statement and probably was based on vodka, but it's not far from a certain reality that is; We have, or rather, are forced to pay for these things monthly. I realize, as anyone would, that there are costs for running MMOs. Server costs, personal costs, development costs, anything you can imagine costs, and hopefully some profit. Sometimes way more profit than you think it would be possible. Does that matter to the customer? No. It doesn't.


From my point of view and perhaps of others, a brand new game costs anywhere from $30 to $50 dollars. When you buy a MMO, you pay those $30 to $50 bucks and get a free month to play. Considering how games are extremely crappy nowdays, you're lucky if they last a month in your computer. But here we have a game that is social, you're not playing alone and the argument I constantly hear is that people stay because of others. They make friends, or they bring online friends.


 I think that is, forgive me the word, bullshit.


I don't know about you, but I rarely have any friends from a MMO to cross over to, lets say, another game, or MSN, AIM, YIM, you name it. Most of my online friends actually come from forums and we talk more about random subjects and diverse games than we spend time playing them together. So, from my perspective, I ruled out that argument. The way I see it and I hope the way a few smart people see it, is that paying $15 to $19 bucks monthly means you will be paying for a brand new game every 2 to 3 months.


It's not a fancy statement, it's just a plain comparison of price and product. 50 dollars equals brand new game. Three MMO months equals, roughly, 50 dollars that should in turn equal to a brand new, or should I say, renewed game.


We don't get that significant change in 3 months. Worst yet, when we have a significant change, we are forced, despise paying all these months, to pay extra for it. Another 50 bucks for a renewed game.


I think I will just buy wine, make a nice pizza with expensive cheese, and call my girlfriend over instead.



@pile of poop:

I know people who are gay. Doesn't mean I have to agree with what they do or consider it the norm. I don't think the content is the issue, like I compared them with the generaly crappy nowadays games. We pay the same price and usually play less then a month. It's feasible, depending on the grind content to go to the end of a mmo in less than a month as well.

I also can't bear myself to consider a pile of text to be content, I for one never read quest text and if I want to read, I buy another book or reread the ones I consider good.

If you feel the monthly fee is worth the content, then that's good. You don't feel you're wasting money.


I just hope msn wont start costing 15 bucks a month to use. But to answer your comment, I have played most of the mmos listed in this site and quite a few others not listed here. I'm being really generic in this case. From WoW to EVE, form newbies like WAR to oldies like UO, even The Realm.

But if you have friends cross over from MMOs to other mediums then good. You find more friendly people then I do. If you mean social by the simple fact it is -online- then I don't consider 15 bucks a good price. It could be considerably lower and still maintain quality and updates.


I think you got closer to my point than the other people who commented. Like I said, I know there are costs and I'm sorry but I have to argument againts your 50 bucks isn't enough bit. Non-subscription games receive updates and bugfixes even years after launch and they don't have to charge extra. Of course, most games studios aren't a -single game- studio but nor are most MMOs.

I'm not against profit or monthly fees, I even like they have that profit. I just don't think we see enough results from it in most games.


I'm sorry, but you sir missed the point. And perhaps you are an employee instead of an employer in life. In my line of work, I tend to make 400% profit over most things I do. I also know the monetary figures bound to MMO products. I also wrote online games once upon a time.

But lets take EVE for example. I estimate their running costs are around 2.5mil a year. That's considering a bulky link, still paying for investments, and about 30 way too well paid designers/programmers/etc. Now lets say I'm still wrong about the figure and lets double it. Last I checked they make about 10mil a year. That, if you ask me, is a fair profit and not what I'm actually complaining about. What I'm complaining is that there aren't, compared to'what we pay' and 'what we get', enough changes to justify our expenses.

It wasn't a whine about paying for mmos monthly, as I am subscribed to 3 of them,, it was a simple comparison of price and product. On the customer side, we're seriously losing and if you want to keep on losing, that's your problem.

Once upon a time....

Posted by soulwynd Thursday January 3 2008 at 8:57AM
Login or Register to rate this blog post!

   I seriously thought people's demeanor couldn't get any worse, but I have been online since all we had was 2400 baud rate modems and I must say, the internet shaped some horrible people out there. To be fair, there are horrible people everywhere and they probably are just as a bunch of asses in real life as they are online. I'm not entirely sure if that is part of the American culture, but since most online places I go to are mainly populated by Americans, I must assume it is.

   Here is the thing, the online world is mostly textual and it seemingly screws everyone's ability to type correctly and put their thoughts into well formed phrases. I've actually had someone ask me why I ended my phrases with punctuation marks. Of course, he didn't state his question that clearly, he was just asked in one letter words why I used dots. I guess that's why there are so many ugly people out there, the medium screws the content. But I digress slightly.

   Besides grammatical errors becoming banal and not a sign of bad education, we end up with jerks who thrive on it. "Boobs or GTFO" comes to mind as well as typos becoming unique words on their own. We all know "teh" is different from "the" in meaning and "pwn" is used as a derogative therm, creating a whole elite of retards. I'm not saying the occasional use of these words is bad, but when it becomes part of colloquial chatter, it really screams out as either laziness or dumbness.

   Furthermore people hide behind the internet to be complete assholes and cowards, without using any logic or argumentative skills, escaping the medium they are in. Nobody online has to be afraid of being smacked down when they call someone else names. Once childs realize they can do something without being grounded, they will do it. They will grow doing it and that's what your average internet location has became.

   What any of this has to do with online games? Everything, I am afraid. Text is still a medium in games and the internet is still a shield. But in games these horrible people have yet another mean to annoy us as they play several hours a day leveling their character just to pwn[sic] people who is there to have fun. Even in FPS games, they go around trying to humiliate people with their 'elite skills'. Oh, okay, so they can be single-minded enough to play a game well and for hours. I'm sorry but that's a sport that wont give them any scholarship aid and they will probably need it.

   Can people become any worse? I'm sure they can and they will.


Posted by soulwynd Saturday October 13 2007 at 12:22PM
Login or Register to rate this blog post!

   The year is 1996, actually it's 2007 but the PC Zone magazine is from October 1996, some genius had to review Daggerfall and I say genius with a hint of sarcasm because he rated it 65%. But this genius decided to remain anonymous or sign his name in a place so well hidden I will be dammed if I ever find it. It's probably a good thing, because he said these words one year before Richard Garriott produced Ultima Online and started this huge 'mmorpg' mess we're into. Yeah, I know I'm ignoring Neverwinter Nights (the very first one, no 3D involved), Maze War, Meridian 59, The Realm, and others but I guess it's fair since UO is talked about til this very day. But here's what he said while reviewing Daggerfall:

"Oooh, you bitch, you

I'm being slightly unfair, but you get the point don't you? You see where I'm coming from. Don't get me wrong - Bethesda have taken this idea and pushed it as far as it can currently go. And besides, it's a good idea, this 'Never Ending Story' stuff. When I first head about the concept, I was genuinely impressed. Having played it though, I've changed my ming. The basic idea is still a sound one, but until it's possible to create a genuinely believable world inside the program, it'll never really work. What's the point in being able to go where you like and do what you want if non of it's as interesting as real life? Why include thousands of characters if there's very little to distinguish between them, bar a few variables? Why set out to emulate a real human Dungeon Master if it's not possible to emulate the human mind first? Use of a rigid, linear storyline may not be entirely compatible with the hard-core Dungeons & Dragons ethos, but at least it ensures that the player always has a sense of purpose and direction and that there's always something really interesting going on. The sprawling narrative of Daggerfall will never hang together as neatly as a story that someone's sat down and written. The game does have a main 'quest' behind it - even if it is almost a token gesture - but before long you're bogged down in all the periphery and it all starts to feel a little disjointed. The only way this kind of game could merit any success would be as a kind of internet-based MUD in which each of the characters you meet is 'played' by a real live person who's also dialled in. But it doesn't work like that, and it shows."

   So there you go. I remember reading very recently someone wished for Daggerfall to be an online game. Seems like crappy reviewers have been wishing, or whining, for it since 96. Ironically, Quake was worshiped in this very magazine as being a revolutionary game, bringing attention back to the computer games.

   It all makes me wonder if Garriott was in the crapper reading this magazine where this genius single handedly defined MMORPGs as we know today with a single phrase, and had his idea for making UO.