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This is my game design outlet. Here, I discuss game mechanics and design theory. Typical topics relate directly to MMORPGs, but that’s just my preference. I’ll also cover current game news occasionally.

Author: pizzini3000

Overused - Death

Posted by pizzini3000 Wednesday January 20 2010 at 9:46AM
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[Read the full article here at Blog3000]

 An MMO's death penalty is an oft discussed topic. Some games, like Champions Online have such a slight penalty, it might as well not even exist. Technically, Champions has a live bonus instead of a death penalty. Other games like Darkfall, Eve or Final Fantasy XI are known for steeper penalties. (FFXI more-so in its earlier days) Death in Darkfall and Eve means a likely loss of all the items you had on you.  Critics say Death Penalties Are Stupid. That's a valid, albeit blunt, opinion. Penalty or no, what's the one thing that all these games have in common? Death.