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Gaming experience?

I wanted to do a blog on my gaming experience sense so many blog about what ever game is out now I thought doing one on my experience would be better. I think most games get over looked on here and would like to get my thoughts out on them.

Author: nolic1

MMO's what the future might bring a look into the speculation of EQ:N.

Posted by nolic1 Tuesday August 13 2013 at 6:42PM
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So been reading alot of speculation here about what EQ:N might be but sense no one knows I will give you an idea of what I see weather I am right or not we will see.

What we might see is change and for the good yes sure or for the bad sure ok yes to this as well but we just don't know yet cause we have little news but enough to get the understanding. In this blog I will not go into the graphics because everyone has there own thoughts on it I myself like them and no I will not explain why don't need to. I will talk trinity stuff and casual stuff and sorry casual does not mean easy mode will get to that later. I will also talk about life of consequences and what that might be to get a better understanding of it. And I will touch on other things we heard about and what those can mean as well.

So lets destroy the world shall we. OH MY GOD thats so stupid what this going to do for me. Well it can do alot of things you can dig into hell its self I guess but there are only so many layers so what's down there we don't know its yet to be explored so yeah it also changes based on many things like an earthquake can change the underground Orc's mining dwarves mining and so on can change the underworld to me this is great makes the world not just alive but opens up lot's of replayability  in the world as well and makes areas useful unlike 90% of mmo's out today. But what about citys can they be destroyed sure they can if the game allows it I am sure you have to have some rules but does not mean the dev's can't take a city down to it's knees when they want again opens the world up to replayability. So this can happen to the whole game world so things can be different to those old and new so we always have story's to share with those around us.

Now onto emergent AI what's that you have no idea what this means I dont either but I have a general idea of what it means like most. It means reactive thinking yep thats right AI that reacts to the players and not in the forum of you tank you taunt me ok we fight but more along the lines of ok I am a warrior in a group with a mage and cleric we see a small camp of lizardmen how we going to take them out they seem to be almost the same set up but is there cleric going to run away or fight not sure lets try this I as the warrior will go in and get there attention while the mage cast a hold on there cleric so he cant heal the cleric can come and attack from behind and kill there mage while I take out there healer well it starts to work but there mage cast a remove hold spell and now there cleric is free and he charges the mage while there mage pulls out a horn before the cleric reach's them and calls for help another horn in the distant goes off and you see 5 more moving in on your location what do you do. Thats reactive not just tank and spank so now they think about how you would do it a return the favor if you will. But this is one of the many ways Emergent AI can work but it means the mobs got smart and you have to use new tactics to fight the reason and tank, healer, dps wont work is they can always call for help or they will run as well as many other options to what degree will depend on how far AI has come but I know from being a console gamer some AI is insane.

So now we also have a life of consequence also what's with this concept it sounds strange how can I have this in a game. Well its a choices thing as Einstein said with out action there is no reaction so the choices you make in game will have good and bad consequences based on the choices you make much as in life. You rob a merchant he see you and reports it now your wanted by that town well who says a game can't do just because you have not seen this in a game. Well I have on the consoles forget the name but I enjoyed it even though it had a major set path it still had things that changed how others reacted to you. See if in todays tech they can do some of the things they do a game can most likely do it to or close to it. I have seen new games coming out where the enemy will turn there lights out so they can sneak up on you in games like Ghost Recon or even in Skyrim I seen this happen. 

So now down to the meat of what I said above heres a link to casual and its meaning

So casual does not mean easy mode and in mmo's terms it does not even fit the true term it means to play within your comfort zone. What does that mean to feel casual like a being in casual cloths they don't fit perfect but they feel comfortable. Sorry does not mean us casual players are into easy mode games we just play the way we feel comfortable and players made it into easy mode because we don't like to raid or do hard core stuff and thats a lie we do its just that we don't like being forced to play by every one else's standards and thats the truth. In old EQ you didn't just make a character you played one that felt right to your play style me I like the old EQ bard why we where the jack of all trade and yes they where because we could off tank or help with healing and we did CC we where known as a support class but we had more then one role now jump to today a bard is nothing more then DPS. We used to  have branches we could move up into to make our character ours but nope players didn't want that they wanted the DPS person instead you want to know why so many companies want to move away from the trinity there's no diversity in todays games Why even call a warrior a warrior there not there a tank a cleric in not a cleric there a healer you cant be a battle cleric or else no one will play with you cause you can't heal that well fine ok but you take away so much and your left with what we have.

So thats that but where not done why did you bring up casual players and the trinity to explain something that are the most heated topics and why change is needed and no its not just when my healer friend is not on we can't raid type thing but sort of is. So lets go easy mode casual shall we a casual have been saying for a long time get rid of candyland give us D&D pen and paper and what do I mean by that candyland has only one way to progress the story or character growth where in pen and paper we had really no limits to how a story could turn out cause you had the players deciding the out come of the story and their own progression. So now we can play candyland but its not the same as D&D there both games yes but one limits you really bad to where the other allows more choices or options to get to that point.

Now lets put this into MMO's EQ original PEN and PAPER gave players choice in growth not just vertical but horizontal now look at WoW and many others that followed vertical only so it became a rush to get end game because the rest was really not needed it became follow the candyland trail and not make the whole game a world of change and differences like games such as GW2 which yeah it didn't quite get it right but its close. They toned down how hard it was in beta to fit the needs of the many but it has other flaws such as the hearts and the zerg as you call it but your not limited on what type of character you want to be just by class choice. You can heal you can dps but you can also do alot of other things a warrior can tank if they want with stuns and knock downs to control the fight a thief can DPS with bleeds and poison or they can be CC by using traps and such  they did this to give players diversity but the players made it DPS only not all but alot have. I don't play all DPS on my 8 characters they can be what ever I want them to be when I need it.

Point here is we all have our comfort zones that fit our play styles and EQ:N might not fit your needs to the extent you want but if you as a player can get past the labeling of Tank, Healer, and DPS and think of it as this is your character and how you play them is what you want and not have it made to the liking you don't does not mean you can't you just have to find to setup you are comfortable with. In GW2 my main a Mesmer he can control a fight or do dps or even support its up to me to decide his role in the fight not someone else's so in a dungeon yeah I switch roles on the fly to fit the need of my group through those things is it a perfect concept no but it works and it works really well. But how about raids we got world bosses like dragons that take an army to bring down trust me tried taking out the shatter with 13 people we failed bad till other showed up and yeah you can say we zerged it and it was chaos but why is it that way cause you can not control a fight of that size even in WvW because of diversity you have that chaos but you can play still and work as a team. Players say you need to group to make a community HAHAHA I am about to pee myself how did you get groups in EQ through helping others but with out reward now you get the reward of just feeling good about helping plus drop reward and EXP but now you can meet those with like mindedness and still have the group makeup you like just not the role make up.

So why bring GW2 into this take what GW2 has done and change and add more to it like a truely ever changing world and not one with a major vertical progression but more horizontal progression add in the fact we know our choices change how others see us and then the fact we can build our character to our liking to fit the need of the group no longer is my bard just dps or cc but he can become everything but not a master of all with a little chaos for the fun factor cause with a open ended game there will be chaos but we as players have to set the standards of the world based on our actions. So there you go I explained as much as I can for now maybe I will come back after more news is revealed and say some things different maybe not but I can say this just speculating on what can come from this is going to be way different then what we have had in the past and I say bring it on.

Gaming experience?

Posted by nolic1 Tuesday May 8 2012 at 3:49PM
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Well today after reading so many posts about all the new games I figured it was time to do some flash back posting but instead of opening tons of new threads I decided to just post my thoughts in a blog. So first off a little about my gaming history. Hmm where do I start, well I have been a gamer for 30 years or more sense I was 5 I have been gaming on pc and console. My first real mmo though I was in my 20's and it was "The Realm" yeah go figure a game like Kings quest that was multi player and I loved it all the stuff you could do like create custom gear adventure what ever I loved it. Then I hear about a game called UO OMG I thought I died when I played it, it was so much fun also playing Diablo 1 at the time. 

So as time moves on and other titles come out I fall in love with this new genre of gaming called Massive multi player online games or MMO's for short sense then I have played every mmo almost to date from UO in 97 to Tera in 2012 for p2p and from Rubies of Eventide in 2003 to C9 2012 for F2P. Yeah where do I get the time well back in 99 I got married and my wife latter wided up having alot of medical problems so I am a stay at home dad who works from home for the last 3 years. Well in this time I have played thousands of games from F2P to P2P and alot I like others not so much so here I will go on to tell my storys of my mmo experiences not just the bad but the good to and I will try to make it painless to not cause a ton of hate. 

So my gaming started when I was 5 playing arcade and atari yeah it was so much fun back then the only thing we tried to win was score most of the time. Then came Adventure games like Adventure and Pitfall and games went on to become better and funner. MMO's changed the sene and made the worlds grade because no more where you playing alone but in giant groups fighting dragons and giants and allkinds of other things. This made go god I remember in D&D doing this and using my imagination to see it all now I am seeing in a online game this is awsome. As time went on online games became more and more. But I didn't break out of the pen and paper mindset and started saying wheres the adventure wheres the excitment I had in the beginning and now I sit here writeing this well typing wondering where it went. Yeah I played alot of games but most you can play and in an hour or so you see the game being the same as another but then you keep going and see some new things here and there but nothing grand.

So this blog is to tell you about the experiences I have had in mmo's if you want to here about certain ones ask if you want to just here my thoughts on a game ask. Well just ask and I will try to anserw them cant't promise I will but will try.

Now to the first game thats going wild fire here and no its not GW2 its Tera. So to start I will tell my time in beta and if you hate on my opinion thats your choice. But I started by trying out the differant classes sense in closed beta even open beta its not really about bugging or what not more of a minor stress test so to speak. To me Tera had great graphics and the game play/combat was good but not great. The quests well not much to say there they where mostly go kill x return go collect y return. But the nice touch is your not running across a whole map to do it they where all close by for the most part. The main story quest was a little more and could of been something more in my opinion. The BIG A$$ MONSTER / BAM's where fun but not that fun they all where different to there attacks and such but still to me just another world boss type thing fun ok but not great fun. I remember fighting one with one other and took us awhile to kill it then then next we had a third member and made it faster to kill but still not some major thing to me. The dungeons where cool one time through but where very strait pathed not real exploration in them just follow it to the end fight boss. But was still kinda fun some ok drops as well.

One of the things I didnt like was I felt I was playing a F2P game with how modding worked on gear and the things you equiped that added a bonus to your toon sigels or something. Made me think of Forsaken world or Rosh online or any of the other 500+ Asian mmo's. The combat at first is fun you get all into it like a FPS game but after a while if your an FPS player you feel like your using FPS combat with hot keys all fine but after a bit I forgot I was playing an action mmo and more like playing DDO except more range of skills. So in all I had some fun but after a while I just went ok had fun thanks. Did I buy it yeah I did not because I hate it but because its a fun knock around game to kill time. I dont think its a game I will sit and play hrs on end like a few other games I do play now like DCUO or Fallen Earth or even Vindictus those I can play for a little longer periods cause they have something that holds me.

Not sure what that is but they do. Now I might not be like all the other players here but If something does not hold my attintion for more then an hr or more at a time it becomes a knock around game one Play on and off from time to time. All the others I mentioned at not my main game cause pen and paper games are it. So Tera to me is a 5 of 10 not because it has bad graphics or game play but because it does not hold my intrest and thats it. Overall I hope all those playing it enjoy the game.