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Tastes Gamey

This blog is about stuff. Sometimes that stuff has to do with MMORPGs.

Author: neschria

Notes from the real world

Posted by neschria Saturday September 1 2007 at 10:50PM
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Tonight my husband and I got a babysitter and went out for a couple of hours. We just had dinner and then went to Best Buy, where we purchased 2-way radios. Our excuse is that we've got an impending long-distance move in two vehicles. That's a little thin, as excuses go, since we both have cell phones too. The real reason is that they are walkie-talkies. How much fun is that? We're going to be using these long after we've settled in. No more screaming down the stairs or chewing up cell phone minutes calling the basement. 

My inner gadget geek is giddy over this purchase. 

I had a brief, torrid love affair with a "True HD"  flat panel TV while we were there too. I was caught in the act and told that I couldn't run away to live in sin with an inanimate object. Not the Sony, and not the Samsung either.  Alas. I had to come home to our old, crappy TVs. One of them is so old that my grandmother used to watch Dallas on it. And not in reruns.

I don't watch that much TV anyway. It wouldn't really be a worthwhile investment at this point. It was just my inner gadget geek, again. Apparently it wanted out to play tonight.

While we were there, we wandered down the software aisles and my husband said he wouldn't buy any MMORPGs right now. He wants to wait til we are settled in at the new place and can agree on a game that we can both enjoy and play together. That may be a tall order.

I recently got a comment that reminded me that I wanted to write about niche games vs. mass market games. I don't really want to write a compare-and-contrast piece, though. I have a couple of ideas floating around in my head. I have this vague idea that there are niches that might be filled by devs who know their target audience and who can tailor their game accordingly, perhaps aiming lower than the mass-market and trying to keep costs low enough to cover them with their likely subscriber base by keeping the initial game relatively small. The whole idea raises a lot of questions in my mind, though, and I am not sure I can find the evidence to support the idea. (Mainly, I am not sure because I haven't thought it out that well or looked around. I have played some off-the-beaten path games, though, so that's somewhere to start.)

I might also speculate about kinds of niche markets might be out there. It should be relatively easy to come up with those ideas. There's always someone on the forums supporting permadeath, after all.

I'll be contemplating what I want to say on that topic. (Ok, probably not, but you'd like to think that I actually put some thought into it before I start typing, wouldn't you?) We hit the road on Tuesday and we won't have Net at our new home til the 14th, so I will have plenty of time to think.

Maybe I'll just solicit suggestions on what game is least likely to cause marital misery instead. Or perhaps I'll see if I can get people to suggest a name for my next character in whatever game we end up in. I wish I could add a poll to a blog entry. I may have to slide by the suggestion forum here sometime when I am not about to fall asleep on my keyboard. Time for bed before I wake up with waffle face again.

Good night. Sleep tight. Don't let the kobolds bite.