Trending Games | World of Warcraft | Overwatch | Bless | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,753,211 Users Online:0

Show Blog

Link to this blogs RSS feed

My foray into the world of F2P MMOs.

After playing WoW for over a year, I got bored and needed something else to fill my free time...

Author: mattic65

PvP and PK

Posted by mattic65 Monday February 18 2008 at 3:23PM
Login or Register to rate this blog post!

I hate PKers.

No, I did not say I hate PvP, I said I hate PKers. And despite what others might say, in my opinion, there's a difference.

When PvP is handled properly, and is balanced enough to give all classes something to offer on the battlefield, it's an absolute blast. There will never be an AI programmed that can match the challenge, ingenuity, or sheer insanity of a real human player. And winning a challenge against an army of human controlled opponents is a testament to anyone's playing ability. Guild Wars pulls this off with a huge degree of success. So I am a big fan of structured PvP. It promotes teamwork, community, and heightens the sense of being in a living, breathing virtual world.

PKing, or player killing for the uninitiated, is in my experience, griefing. Most people who like games where there's open world PK are not interested in a level playing field. They simply want to feel a false sense of power by attacking someone much more underpowered than they are. If someone shows up who can give them a decent challenge, they turn tail and run.

PKers in games are always bitching in the forums and world chat that there needs to be a system where people drop gear and gold when they die. Why? Essentially you'd have a pack of overpowered meatheads robbing everyone they saw for a quick buck, rather than taking the time to level/farm/buy the stuff themselves. Who in their right mind would think that dropping that Darkblade of something-something +X when getting PKed would be cool? They don't. The virtual thugs reaping the rewards do.

I guess if open world PKing were a little more defined (race vs. race, faction vs. faction), then it would be more tolerable. However, having a PK system just for the sake of PKing is stupid and pointless.

PKers...if you really are that bloodthirsty and action oriented, then MMOs aren't your genre. Go play FPSs or something and leave the legimate PvPers and RPGers alone.

Shaiya Closed Beta Impressions

Posted by mattic65 Wednesday December 5 2007 at 4:31PM
Login or Register to rate this blog post!

I have to say that first, I had no initial expectations of this game. I knew that it was yet another Korean import, which is enough to make eyes roll and the words "grind-fest" pop into the heads of most MMO players. But I always try to keep an open mind, so I signed on to be a tester for the closed beta phase.

I mentioned that I had no expectations. I did, however, have some preconceptions. And those were blown away my first hour into the game.

First off, this is a nice looking game. Yeah, yeah "graphics don't make a game, you pixel whore!", you might say. And you'd be right. However, graphics do make for a more enjoyable experience, and moreso when they are pretty. And these are. Even though there aren't a bevvy of character models to choose from, each is rendered in beautiful detail. The landscapes, mobs, structures, and textures are all sights to behold. And even though there are games out there that could blow this one out of the water graphically, this game isn't bad for a freebie.

Secondly, and brace yourself, Korean MMO vets--grinding isn't the primary way to level your character, quests are. You read that right, quests. You can grind, yes, but to hit those levels quickly and efficiently, you're going to want to do those quests the NPCs beg you to do. And you get nice buffed up versions of starter gear for completing some of them, which makes questing easy on the pocketbook as well. The quest are standard fare: find this NPC, kill X amount of these mobs, and return for your reward. But questing in my book is much more preferable to grinding. I play games to have fun, and I hate when a game begins to feel like a job. You hear that, World of Warcraft?

PvP nuts will like this game. You choose between two factions, Light and Dark, with two races for each side. These factions are diametrically opposed to one another, and in PvP arenas and areas, you're fair game to anyone of the other faction. PvP is also, more importantly, fun and profitable. Each factions has a goddess, and racking up PvP kills will earn your side favor with your deity, which translates into buffs, abilities and experience bonuses that helps your faction out globally.

The downsides, you ask? Of course there are some. The maps are incredibly small for an MMO, and even though you can teleport to newer and higher level maps, you'll be competing for mobs with other players. The localization is horrid, but can easily be fixed over time. There's also no differentiating players, since limited character models mean you'll be running into your clone quite frequently. This isn't a big problem until you get into the PvP areas and there's a huge fight ensuing.

Overall, I'm impressed with Shaiya so far, even in the closed beta stage of the game. It's a simple game that has a lot of quick, pick up and play fun to it. And the whole time I've been playing, I've never felt like it was a chore to hunt mobs or track down that elusive NPC for a quest. I highly recommend this game to anyone, once it reaches open beta or final versions.