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The news of Ageofconan and Worldofwarcraft

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Author: joanwu

the Wrath of the Lich King Beta day

Posted by joanwu Sunday July 13 2008 at 12:40AM
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It looks like today IS the Wrath of the Lich King beta day. We've just learned that the beta opt-in for WotLK is now live in Europe.

You can find the beta opt-in signups by visiting the Account Management menu on your European WoW account. Once there, you should see an added option to sign up for the beta. The screenshot above shows you what to expect once you try to sign up.

As for North America, there's also some good news. Eyonix reminded players to "stay tuned," as the beta signups for that region are coming "super soon."

In any event, what are you waiting for? Go sign up for the beta already if you're on the European realms!


US accounts can now sign up for the Wrath of the Lich King beta by visiting the following link. Just remember that being chosen for beta is random, so even if you sign up early, it doesn't promise you a shot at the Wrath beta. Anyway, stop reading this post and sign up!

Also visit my site for cheap wow gold on all servers, we strive to provide the best price and the best service, welcome!


Age of Conan - Leveling Guide Review

Posted by joanwu Saturday July 12 2008 at 8:13PM
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Ok, so I decided that there are just not enough reviews here on leveling guides and such that all of you want to know about. So, I searched on teh web and found that there is only 1 Age of Conan leveling guide on the market right now.

I'm amazed too… But, I went ahead and bought a copy so that I could review it for you here so you'll know what all to expect and the good and bad of it. Here is my review for you to decide if it's worth the money or no…

Ashiling's Age of Conan leveling guide is a really long guide that details the game from start to finish. While I do give some kudos to him for putting out the first leveling guide on the game, I have to say that it's lacking in some areas. Let's start at the beginning…

The beginning game information is pretty good. It takes you through the interface, the character creation, game terms, and more to help get the reader oriented with the game. For those that have never played the game, this is great. And, those that have already gotten a feel for it can simply skip this part. But, it is a really thorough overview of the game in general. This part of the guide I really like.

The leveling guide part leaves a bit to be desired. I tried to follow it on a new toon and was amazed at the number of quest names that are left out of the guide. He simply says “Go to X NPC and get the quest from them”. Then, later on in the guide, he'll tell you to turn in quest “Go Kill Cows” (made up quest - doesn't exist…) and you have no idea who you have to turn it in to. This part of the guide needs to really be fixed so that you don't get lost in the game, trying to figure out where you're going. I can see where a noob to the game will get lost without a better guide list of the quests.

The profession information is pretty good as well. It does go through all of the different professions and what you need to do and so forth… but it's not too in-depth either. So, if you are really wanting to know about profession information, this isn't the guide for you.

After going through the guide from start to finish, it's not really worth the almost $40 that I paid for it. I think that the price is too high for most gamers which will push a lot of people away from buying it, and the guide itself isn't that good either. Overall, I give it a 7 out of 10, because it is a decent guide.

I think that I'll put together an Age of Conan guide… maybe a gold making guide too… You members out there need to keep an eye out for this….

Wrath of the Lich King Q&A

Posted by joanwu Saturday July 12 2008 at 8:04PM
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Quote from: Nethaera 1. Lack of new content and summer weather are leaving raids short handed.
2. Stagnation of new content is causing some members to jump to "more hardcore" guilds in the hopes of seeing more of Sunwell.
3. Lack of new content and lack of community goals is dragging down morale and general interest in the game.
4. PVP is still boring, frenzied, and unimaginative offering no new option for us gamers who have been playing for 3 years +.
Guilds go through this during holidays, summer, etc. I understand the frustration that goes with wanting your guild to be more active right along side of you, but it always gets better as we get back into the end of summer.

1. Release WoTLK already!

We're just not ready yet and we're not going to release it until it's ready. It would be just as detrimental to your guild for them to come back in force for an expansion that wasn't ready for them.

2. Give us a definitive release date. This way we atleast know when we will have more content and can stop blindly hoping that our painful forays through rehashed and washed-out encounters will soon be coming to and end.
We can't do this either. All I can say is that we are making very good progress and are getting there, but we're not there just yet.

3. Release the WoTLK talents. That way we can explore and play with the talents and by that guaranteeing many players continued interest for months. I might remind you that Blizzard did the same thing pre-BC.
There is a lot of information that has come out of the Worldwide Invitational and can be found on various fansites. I'm sure there might be a few things there that you might find interesting. In the meantime, more information will be coming, again, once we're ready to give it. We much prefer to avoid theorycrafting that isn't based on real gameplay when we can. We would rather work on giving players the opportunity to play the game and experience the new content and then share feedback than before. It just gives us better feedback to work with and gives players a better understanding of new features etc.

4. Release a new content patch. Something! Anything!! If WoTLK is going to take more than 6 months from now to be released, you ABSOLUTELY HAVE TO GIVE US SOMETHING MORE TO DO. I am already strongly considering cancelling (temporarily or permanently) my account. If the next expansion is anything more than 3 months away, and there are no more content patches promised, than I will be cancelling immediately.
We do not have any new content planned prior to Wrath of the Lich King. Our efforts are focused on creating new content as a part of the expansion and to change our focus to add content prior to it's release wouldn't be productive. I'm sorry, but I can't give you an ETA on the release and it's your choice if you wish to cancel to do something else. We'll still be here and Northrend is fast becoming reality. If you choose to come back to experience it, we'd love to see you again.

The Sunwell is considered the final part of what we wanted to release (content wise) for Burning Crusade. So what you stated above is where we're at. We're happy with the content that is currently in the game and available. We are also now focused on creating new content that will be added in with Wrath of the Lich King. In many interviews we've even stated that we plan out content releases as a part of our expansions. We plan out the pacing of the content (which we have tried to improve upon with each release) and do our best to make sure that it's the highest quality each time.

There are many interviews with our designers and producers that reaffirm this information. We've had content planned out for a long time in advance. All we're doing now is moving to the next portion of our development we've had planned for the game. We're not abandoning content in favor of the next best thing. We've completed our content for the Burning Crusade and are moving on to Wrath of the Lich King as a matter of planning. We haven't been arbitrary in how we are doing things.
1. Are you guys planning to release the talents for WOTLK before WOTLK like you did with BC? Or is this something that isn't decided yet? Pre-TBC with the 41 point talents was a lot of fun.
2. Any chance we could see a decrease in the experience required to level from 60-70? Even if it were just for the few months before WOTLK, this would probably encourage people to level more alts. The 1-60 changes were most welcome! I finally leveled another character, and it was much less painful than the first time around.
3. Will arena points carry over from 70 to 80?
I can't answer 1 and 3 for you just yet. When we can, we'll do our best to give you as much information on it as possible. On #2, there is a chance, but I'm not aware of any particular plans for this at this point in time. Much like we changed leveling from 20-60, it's possible we could look at other things we can do to ease leveling in other spots where we think it needs it. 
Neth, do you have any info that you can share about Eastern Kingdoms and Kalimdor areas that are receiving upgrades in WotLK?
As a part of Wrath of the Lich King? Hrm... I can't say of anything in particular in the old world that is getting upgrades as a part of the expansion. Although, some players have noticed a bit of construction that is happening in Stormwind (as evidenced in the PTR.) Much like what we did with Dustwallow Marsh, any updates would be done when we felt we could get in the time and make it worthwhile for the players. That said, it doesn't preclude this from happening at some point in time. We'd like to improve some of the old world areas where we can, but we don't have specific plans at this time.


11/07 Arena Tournament qualification Rank

Quote from: Slorkuz
A new day, a new arena tournament update!

Standing | Team Name | Wins / Losses | Ranking
1. Play Hard Go RNG | 46 / 19 | 2010
2. PLASMA TV INC | 145 / 48 | 2002
3. la defense de ojo | 123 / 52 | 1974
4. Triple Threat | 118 / 53 | 1948
5. Dodge This | 95 / 36 | 1937
6. ojo | 151 / 65 | 1935
7. Millenium | 80 / 29 | 1899
8. aÄa Agita | 96 / 33 | 1892
9. SK GAMÌNG | 87 / 25 | 1887
10. Sik | 164 / 88 | 1863

As can be seen in the updated list, the order of the top 10 teams has changed pretty significantly since yesterday. “Play Hard go RNG” having taken the lead with an 8 point buffer over “PLASMA TV INC” in just a single day just shows how viable it still is for anyone to qualify for the regional finals.

New Headless Horseman loot shows up on the PTR

Posted by joanwu Saturday July 12 2008 at 3:42AM
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As we mentioned the other day, The Hallow's End event is now live for testing on the 2.4.3 PTR. As seems to be the general case, Kisirani's world event team hasn't been resting on their laurels, but has been relatively steadily upgrading and fleshing out holidays as they come up. Hallow's End looks to be the latest holiday to get a change or two in the form of some new Headless Horseman loot, discovered by MMO-Champion.

A new Sword called The Horseman's Blade looks to take the center stage for the new loot. It should be pretty good for a lot of Rogues and Warriors, with 2.70 speed, 308 top damage, and 87.6 DPS, as well as a few stats. The most intriguing part, however, is that it has a use ability that will summon Pumpkin Soldiers to fight for you every 10 minutes. Heck, if you have the helmet from last year, the sword, and one of the new mounts, you can practically take the place of the Horseman, it looks like!

There also looks to be some new mounts this year as well. Instead of Brooms, it looks like the Horseman may be dropping the whole Horse. You can get both an "Unruly" ground steed and a full-fledged flying steed. The horse itself looks like a heavily armored black horse with hooves of green fel flame like those of the Warlock Dreadsteed.

There may be more loot yet to come, but of course, as this is test, none of it may make it live either. Still, it's nice to see the possibility of more fun and variety for those of us who think we've seen it all at the holidays. We'll keep an eye out for any more Hallow's End changes, and let you know what's happening.


Upgrade fast (Ageofconan) !!!

Posted by joanwu Saturday July 12 2008 at 3:20AM
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It's official: The next World of WarCraft expansion is coming; it's called Wrath of the Lich King, and will open up the continent of Northrend to players of level 68 and above. This second expansion will focus on the return of Arthas Menethil, a.k.a. the Lich King, ruler of the Scourge, and one of the most powerful beings in all of Azeroth. This semi-sequel to the saga of Arthas (from WarCraft III: The Frozen Throne) is intended for experienced players with a couple level 70 characters in their pockets.
The September issue of Games for Windows: The Official Magazine (on sale soon) has tons of details, but for now here's a quick rundown of what's in store....

Level Cap: 80   
Skill Cap: 450
Continent: Northrend
Number of Zones: 10 (tentatively), for levels 68 and above
Profession: Inscription
Class: Death Knight (first-ever Hero Class)
Features: Outdoor PVP zone with siege weapons and destructible buildings.
Release Date: You're kidding, right?
The biggest news for existing players is the introduction of the Death Knight, the first new class since WOW's launch -- and, coincidentally, its first Hero Class, too. Other big new features include the introduction of siege weapons and destroyable buildings in both a new Battleground and a brand-new outdoor PVP zone. What Wrath of the Lich King won't have is any content for new characters: no new races, no new level-1-to-20 zones back in the old world, and little change to the old world.

Here's what we know so far:

The Story
Having cleaned up Outland (or at least having set things in decent enough order for now), the Alliance and Horde turn their heads northward to the continent of Northrend, where a terrible threat has gone unchecked for far too long: that of Lich King and his undead army, the Scourge. On the day Wrath of the Lich King launches, players will be able to set sail from various points in old Azeroth and join the fight against Arthas Menethil.

New Continent: Northrend
Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland.

Northrend's indigenous inhabitants include a Viking-like race called the Vrykul: 15-foot-tall humanoids with a strong Norse influence. Most Vrykul you encounter will be your enemies, as they've been in Northrend so long that the Lich King holds a lot of sway over them. Another friendly race -- the walrus-like Tuskarr -- will serve as a cute little counterpoint to the lumbering undead-loving oafs.

New Zone Type: Outdoor PVP
One of Northrend's 10 new zones (final count still tentative) is an outdoor PVP zone that introduces the concept of siege weapons (Meat Wagons, Steam Tanks, etc.) and destructible buildings. Blizzard describes the outdoor zone as basically a "non-instanced Battleground" where completing objectives earns world-wide bonuses for your side (Think Spirit Shard buff in Auchindoun instances). The PVP zone is entirely avoidable (if you're the carebear type), and seige weapons won't be useable outside their designated PVP area.

New Hero Class: Death Knight
World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.

Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy). Different abilities require different mixes of runes, and using abilities consumes the requisite runes until a cooldown timer causes them to be available again. Stuff like talents, spells, and other specifics are still being finalized. So are key questions like what races can be a Death Knight (start a Gnome petition now) and whether unlocking the Hero Class on one server means you can create a Death Knight on any server.

New Profession: Inscription
Wrath of the Lich King will introduce a new profession called Inscription that will let players customize individual spells and abilities in their spell book -- to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell.

There's lots more in the upcoming September issue of Games for Windows: The Official Magazine, on sale in the next couple weeks, including candid insight from the developers, details on some of the new dungeons not shown at BlizzCon, and word that The Burning Crusade ain't over yet...there's more BC content coming beyond Zul'Aman.