Trending Games | Black Desert | World of Warcraft | The Witcher 3 | Mortal Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,911,162 Users Online:0

Show Blog

Link to this blogs RSS feed

In My Understanding

An old school gamer discusses the challenges facing the MMORPG community and it's leaders.

Author: jesad

Preserve your MMORPG toon with 3D printing by creating your very own action figure.

Posted by jesad Thursday December 11 2014 at 1:44AM
Login or Register to rate this blog post!

Have you ever wished that you could have your very own action figure based on a character that you had played in an MMORPG?  Well that dream might be just around the corner with the advances now being made in 3D printing technology.  Observe the ZPrinter 650 3D Color Printer by ZCORP.

Video Demo of the Zprinter 650

Now imagine a game like DC Universe Online, the latest iteration of Everquest, Champions Online, APB, World of Warcrat, or any of the many other varieties of well loved, highly artistic, highly visually configurable MMORPG's on the market interfacing their already existing character creation engines with the 3D modelling and printing abilities of this awesome machine. 

What you would have is the ability to take a snapshot of your favorite character, or characters, at any given point in time and transform that character, their current gear, their face, relative height, weight, and all of the other goodies that you put into them when you created and played them, into your very own, for keeps, action figure.

You could even have the name that you chose, providing it didn't infringe on any copyrights or naming rules, imprinted (like a tramp stamp) on the lower back of the character along with the date, and your own name (just like the action figures in the store) so that you could always remember the time when you were a warrior, mage, superhero, troll, tank, starship or even pod in your favorite MMORPG of all time.

This is a vision that I have of the future.  I am putting it here to see just how many hits it might accumulate from the title alone in hopes that those who have the power to bring this concept to life might see how much genuine interest there would be in an idea like this.

In my understanding it could be a very neat, possibly lucrative, addition to any game that could figure out how to make it profitable.

Now back to Archeage.

See you in the games.



Special Offers