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Author: habber

the comparison

Posted by habber Friday June 29 2007 at 1:33PM
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I was reading a great blog post about the 'uniqueness of the mmorpg community found here: http://www.mmorpg.com/blogs/Atomicide/062007/156_The-uniqueness-of-the-MMORPG-community

It got me thinking about my past mmo gaming xp, And i realized why WOW is so much diffrent than most massive multiplayer type games. MMO's are almost allways pay for play.  meaning that if your not shelling out the 19.99 a month or so to play then your not playing any kind of mmo. As a direct result of this I have found the "mmo gaming community" to be , well Older.. That is until I played wow.

World of warcraft is still the only mmo i have played where the majority of players are younger, some MUCH younger.I suppose World of warcraft is Allowance for alot of the younger folks among us, unless half the wow population have sidelines working at BK's and mickey D's to pay those monthly fees. but i doubt it.

Which is exactly why WOW has a diffrent in game attitude then most mmo's.

I used to play an mmo religiously before getting into wow. The mmo i used to play needed massive ammounts of patience and teamwork in order to even remotely succeed. I will get into this in a bit more detail for any out there who care:.

1) ww2ol (world war 2 online)

- ah my first love. This antiquated game is the meaning of intensity. It is alos the emaning of a SLOW gaming expeirience. the map is europe at half scale, axis vs allies type of thing. Getting ANYWHERE will take you a long time. most of those long trips end in you being splattered all over the side of a troop transport vehicle (that must be drivin by another human). so generally this is the way it goes.

1a) you spawn
1b) You find what mission others are working towards and decide to lend a hand (2 mins)
1c) you wait for the next wave to congregate and arrange transport etc.. (10-15 mins)
1d) You and your new best friends go to war in a transport vehicle/plane/boat (10-45mins)
1e) you battle for the city town and win or loose. (2 seconds to infinite hours)

I once spent 4 hours of real time hiding in a tree with a rifle as countless axis forces looked for me to no avail, I would hide for 10 minutes, move to a diffrent location take 1 shot, and repeat so as not to be discovered. when i finaly was dicovered and shot at close range by a sidearm, i was so frightened that my tongue went numb in my mouth and i shook for 20min afterward.

Can anyone out there picture a typical wow player doing anything even remotely similar to this in game? Nah, wow is the counterstrike of mmo's, Quick paced, dummy proof and require very little maturity.

This does not mean i dont like wow or the wow community, quite the opposite. But definetly something to think about.

Anyone else care to do a wow versus other mmo comparison? let me have it in the comments.

~habb

The Basics Part:2

Posted by habber Tuesday June 26 2007 at 11:26AM
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I have a confession to make. In world of warcraft I play as a hunter… Is it me or did the hate levels just rise a little in here?

I have only played as one character, and that character is a hunter. When I initially chose my  character I had no idea how to play wow and didn’t realize the magnitude of the decision I was making. But I play only as a hunter and what’s more? I wouldn’t have it any other way.

 

I understand fully why most people hate hunters, I also understand that when a raid is formed we will always be the expendable class (its not necessary to bring a hunter). Here is my issue with the general attitude toward hunters.

     Hunter hate:

OK I’ll admit, We deserve our bad reputation. For the most part a lot of the hunters you encounter have solo’d his or her way to 60 or 70 and is not used to fighting in groups. Hunters CAN solo most quests with the help of our pets, so a lot of us go to high levels without being in too many groups. Then when that hunter does finally join a group he/she will not know how to play his class and may very well cause a wipe. Im not going to get into what makes a good hunter and what makes a terrible hunter, We all know that already. Lets just discuss a few key points that I believe makes hunters at least ‘worth while’ to have around.

     Hunter love:

 

Hunters! (We) are a support class. We can pull of course (if the hunter is worth his weight in goblin dung he can keep everyone safe while pulling). Or if you prefer that the tank pulls, fine. Ill just hang back and help with crowd control and keeping aggro off our healers. Don’t want my pet in the fray next to the tank? No probs, let me know and ill have him help protect the healers when things get too hairy.

As a hunter, I AM EXPENDABLE. I will not use feign death when standing next to a priest or mage, I will end up dieing in the end but you guys are a more important class and that’s what im here for… to risk my neck when things get rough. To save your skin, or to die trying.

Whatever happens, I will be the one who announces the ADDS and patrols, I will see them first on my minimap. I will take my share of damage and deal out more then my share of dps while doing so. I will use my traps and be mindful of where the mobs aggro is going if I’m forced to remove it from myself.

All in all, I do not regret choosing a hunter to be my one and only class. If nothing else then too enlighten a few people along the way in ‘the ways of the hunter’.

I also rolled Alliance initially, but that is a completely different story and a different rant.

 

Cant we all just get along!

     ~habb

wow ww3

Posted by habber Monday June 25 2007 at 3:41PM
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Some great reading after the jump:

www.wowinsider.com/2007/06/25/refighting-the-second-war/

 

The Basics

Posted by habber Monday June 25 2007 at 1:33PM
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Hello World!

This blog will contain my thoughts, rants and general babbling regarding the best and worst game ever created, The World Of Warcraft.

Check back soon for more.
~habb