Trending Games | World of Warcraft | Overwatch | Torchlight Frontiers | Pagan

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,851,334 Users Online:0

Show Blog

Link to this blogs RSS feed

Camelot Unchained Revealed

Follow my journey in Camelot Unchained.

Author: gylnne

Players Starting To Oppose F2P?

Posted by gylnne Saturday August 3 2013 at 11:14AM
Login or Register to rate this blog post!

While this is my blog on the game in development, Camelot Unchained, I found this to interesting not to post about it.

Recently read a short article over at Massively about Allods Online developing a subscription based server.

While f2p seem all the rage today Mark Jacobs believes like every other sub model it will eventually fall out of favor.

Went over to Allods Online and here's what the producer said in his August Producer letter:


'Next in line is the opening of a subscription-based Server.

We have known for a long time that some of you were interested in this option, and we believe that we now have enough facts to back up that idea. Thanks to the opening of the subscription server in Russia, we can benefit from months of data gathering which has proven it could be a successful venture. We can now assume that even if the majority of players currently prefer f2p over subscription, there is a sufficient community interested in that option to address that demand and still meet population requirements.

Still meeting this population demand safely would require the creation of one unique subscription server, and that’s a particular point which needs to be addressed carefully:

• The same game client must be able to access both types of servers, the free-to-play one and the subscription-based one.
• Introducing subscription payments in our billing tool will require some backend revision that could take some time before reaching this could be implemented correctly. "


Looks like the biggest flaw of f2p is finally making players upset. What flaw is that you say? Actually 2 things come to mind.

f2p always ends up pay to win because the company cannot resist the temptation to put game enhancing items in the store to increase revenue.

Most f2p games that have any subscription at all still bug the crap out of their sub players to buy stuff in the cash shop. cough, LOTRO, cough.

Hopefully Allods Online will keep it's sub players happy by not bugging them with cash shop ads and it would be a breath of fresh air if other companies did this also.


TimEisen writes: That is interesting. Mode games need to have a variety of sub options and servers with unique rule sets. Sat Aug 03 2013 1:37PM Report
Robokapp writes: f2p game going p2p. finally happening ? Sat Aug 03 2013 11:31PM Report
Nephaerius writes: Really doubt this is any kind of trend. Allods is still F2P but now offering a sub option like tons of F2P's out there. You categorize like they're getting rid of F2P and going P2P and that's simply a gross overstatement of the facts. Tue Aug 06 2013 3:38PM Report
gylnne writes:

Actually Nephaerius I never said such a thing. Tierless pretty much said what I would like to see.

Providing a sub based subscription server without bugging your player base to buy stuff like MMO's used to be.


Wed Aug 07 2013 10:29PM Report
NL-Rikkert writes:

Players don't oppose F2P, they just hate the P2W it can come with.

and wtf lol at Allods.. So if you're annoyed by them asking you to spend money of something you can play for free, through an itemshop. You can now give them that money anyway and actually pay for a free game? wow that makes a lot of sense! (EPIC SARCASM)

Aside from P2W and major bugs, you shouldn't complain about a game you can play for free imo.

Fri Aug 09 2013 4:47PM Report writes:
Login or Register to post a comment