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Camelot Unchained Revealed

Follow my journey in Camelot Unchained.

Author: gylnne

Building the perfect fortress in Camelot Unchained

Posted by gylnne Saturday April 20 2013 at 7:59PM
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Brianna Royce over at Massively had a chance to ask Mark some questions concerning the building and crafting in CU.


"The Camelot Unchained team has just released a new video dev blog for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like Minecraft, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay.

Ahead of the reveal, we asked City State Entertainment's Mark Jacobs a few questions about the systems he's proposing, from the influence of Mojang's popular sandbox to whether mining will become my new part-time job. Read on for the complete interview!

Massively: Do you think your hardcore old-school playerbase will embrace the Minecraftian resource-management building game as opposed to the more standard "build siege weapons and smash them into keeps" scenario common to other RvR games?

Mark Jacobs: We'll find out over the next few weeks, that's for sure! We considered doing a fairly standard building system, but since we have a crafter class, I thought we should embrace the concept to the fullest. We're not trying to get core RvR-players to embrace crafting; we're trying to give core crafters a system that will excite them.

Is there any benefit to using prefabs cells versus custom cells? Is the key difference simply that one is easy to whip up while the other allows you the freedom to build a pony princess palace and/or the chance to create a surprise layout to trick your enemies?

Prefabs allow the players to create structures more easily, and we will also have certain ones that will allow them to do more with a structure than they could using the cells. I think the combination of the two will make it more interesting for all the realms when it comes to building traps, strange layouts, etc. I'm intrigued by how it could work.

Continue reading here:  Building the perfect fortress in Camelot Unchained