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MUDS Aren't dying

In this blog I'll talk about MUDS and how they compare to other MMORPG why they are better, worse, or compare. Things you can do in them, their strengths. Pretty much anything MUD related.

Author: farengar

MUD Combat: Article #2, Proning

Posted by farengar Thursday March 29 2012 at 2:25AM
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     (In this article I discuss how the combat works but if you want to point of the article there is a paragraph on it you’ll be able to find it with the topic sentence ;)

As I talked about in my last article, afflicting in MUD combat is very critical. In this article I will talk about another thing that makes MUD combat such a great experience. This is crippling and proning your enemy. Because in the top MUD I play, you are given the ability in all classes to do this. Proning is a great way to keep them down so you can impale them on your blade or use one of your big damage abilities.

In that shot above, his how a monk prones somebody. They can also use a different ability but this is the main and best way. They target their punches and kicks to a certain limb until it is just before breaking, then they do a combo that hits each limb once, so then breaks those two limbs. Then you can break there back with a throw we have. This does a large amount of Damage and is a great way to get their health down.

Other classes have other ways of attacking the limbs. But limbs are cured with salves, so you have to be fast. You need to damage them enough to give your time for your big move. If you are a class with a blade you usually break their legs and then impale for your big move. This is a great way to do some serious damage. if you can do this while afflicting you can really win PvP fights.

Now since limb damage is cured with salves, you have to find a way to delay the salve time. This can be done in one way that is hard to pull off, but worth it. You need to take their salve balance away. A Salve balance is the time that it takes before you can apply a salve again after applying one. So if you apply a salve to heal deafness, then you have to wait X amount of time before applying a salve to cure something else. So you need to make them apply a salve to cure an affliction before breaking the limbs. So the balance is off and they can’t cure right away. This gives you more time to do your big move. If you can master that, your sure to win.

The point of this article is to show you that combat in MUDS is really great. It is really great cause between proning and afflictions, you can come up with so many tactics and it makes it fun. Depending on their skills compared to your skills you can choose between your tactics and go for it. If they are bigger you take the defensive approach and try and wear them down, or if they are smaller you just go in for tons of damage. It’s really up to you in MUD combat and THAT is the beauty of it.

Ergload writes:

Great series of articles! I recently just went Jester class in Achaea can't wait to try it out

Sun Apr 01 2012 3:41PM Report writes:
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