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MMORPG Thoughts and Other things that I can't get out of My Head

As a disciple of the MMORPG system, I offer my humble thoughts in this blog.

Author: fansede

How will MMORPGs move with Social Networks?

Posted by fansede Friday May 28 2010 at 10:29PM
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Many of us have Facebook, My Space, Twitter and various other programs. Well known games such as Mafia Wars/ Farmville are attracting millions of players.  It is something we all sure todays MMO developers would like to tap into. Whether it be to advertise their product, provide a meta game content and/or another source of revenue in a game application.

What would you social netwrok subscribers be interested to see our upcoming MMOs put out there for us?

Some thoughts in my head:

- play with minions/ companions/ pets. A meta game where you adventure with a NPC your main character unlocked, Gear and upgrades earned are transferred into the MMO game itself

- create your own Boss for players to whack around. The MMO game provides the basic template. The Facebook gamer "levels it up" in the direction they want.  Reach a certain point of advancement and you win the opportunity to submit it to the MMO game. The MMO game then cycles player made bosses (with all the gear it earned) and when it finally falls you know who did it.

- Diplomacy - Vanguard started the Diplomacy idea for its cities. Why not offer a My Space Diplomacy adventure for your toon? Rewards for vanity and faction are the main theme here, but no reason to offer unique missions that are unlocked after an epic advanture is done.

- Housing items, Crafting items, vanity or special effects are all rewards that could be provided for offline adventures or when the server is down. Something to offer players to do non-active / combat missions. Detective like missions, perhaps.


Love to hear your thoughts as Well!