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Blizzard's Next-Gen MMO

About Blizzards next generation MMO.

Author: emesto

Blizzcon 2010 - Anaheim likely again.

Posted by emesto Thursday February 4 2010 at 10:58AM
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Somebody from Blizzplanet noticed Blizzcon 2010 popping up on the Anaheim Convention Centers events listing pages for October 22-23, 2010.

Blizzards Response: "Blizzard Entertainment has not announced any details about the next BlizzCon. We recommend that players refrain from making any BlizzCon-related travel plans at this time."

Even though Blizzard aren't confirming the date, it's pretty likely to be true. Don't go booking any flights though until the official announcement.

Fantasy MMOs getting a bit repetitive now?

Posted by emesto Tuesday February 2 2010 at 8:45AM
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Fantasy has always seemed to dominate the MMO market. To the rest of the gaming world fantasy is just a niche. Each MMO seems to just be another copy of the original idea, another version of a hunter, assassin, mage.

There have been attempts to introduce new themes to a MMO but most aren't very successful. Are people just going to keep playing fantasy, or are we going to see any diversification?

The common favourite to take fantasies place seems to be sci-fi, some people think that if you take a genre that works well for another game type such as FPS and merge that with a MMO you will get the best of both worlds. I'm not so sure when people seem content to just play the same type of game over and over.

It doesn't seem to set to change, all the games I have heard of being currently in development are just more fantasy rehashes, the only exceptions are Blizzards new MMO and Planetside 2. And with both of those we have no idea when any more information will become available.

Can't wait till the Guild Wars 2 events system. Also check out my thief profession guide.

MMORPGs on games consoles

Posted by emesto Sunday January 31 2010 at 4:24PM
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The big issue with making a MMO that works for a console is the limiting controller. The typical MMO requires lots of button combinations and often multiple button presses at the same time, additionally targeting and camera rotation is usually achieved with the mouse.

Blizzard have said they are having talks with Microsoft about developing a controller that would tackle these issues and make it easier to play MMOs on consoles. This would be a big plus for both companies, for Blizzard they would be able to reach additional customers, and for Microsoft more games would be made available for the xbox. The obvious solution is just to plug a keyboard and mouse into the computer, however I doubt that is what they are going to come up with, expect something new possibly including motion detection similar to the Wii controller.

It is possible that the console controller could be released alongside Blizzards new MMO, although this is pure speculation.

Can't wait till the Guild Wars 2 events system. Also check out my thief profession guide.

New MMOs - Public beta tests, is it really worth it?

Posted by emesto Friday January 29 2010 at 8:27AM
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The reason to hold a public beta is to bombard the game with many people with the intention that the more people playing the more bugs will be found, as well as giving a chance to test server stability with high load.

Sadly, at least to me, the mystery and build up to a game is removed when the internet is suddenly showered with review and pictures of people that are on the beta, you suddenly know a lot about the game and have nothing left to discover for yourself. You could choose to ignore the information, but curiosity is a powerful thing to overcome.

I think the game companies should stop holding public betas, and hold closed betas with a select few people close to the company with experience in game testing. Nowadays its a choice to either participate in beta and do everything again a second time, or to not play on the beta and be at a disadvantage to the players that did.

It is believed that Blizzards new MMO is currently in a friends and family closed beta.

Can't wait till the Guild Wars 2 events system. Also check out my thief profession guide.

Difficulties regarding MMOFPS

Posted by emesto Sunday January 24 2010 at 5:16PM
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At the moment everybody seems to have gone mad about MMOFPS. The main topics are Global Agenda in beta. And Blizzards next-gen MMO, supposedly a MMOFPS too. It has taken ages for game developers to be capable of creating these games.

A normal FPS game focuses heavily on graphics and realism. A MMO focuses on having lots of people in one place, and a seamless world without loading screens. Try to mix these two together and you start to get an idea why its been so difficult to make MMOFPS a reality. Global Agends suffers from the problem. The result is that there are no epic battles with hundreds of players, you have to load an instanced section instead of roaming free in a cast world.

Blizzards Next-Gen MMO, uses its own game engine that should hopefully tackle the issue. Few developers make the game engine themselves and since there are no commercial engines designed for MMOFPS, thats why making your own engine for this is such a great idea.

What makes Blizzard unique

Posted by emesto Sunday January 24 2010 at 5:01PM
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Blizzard can spend as long as they like producing a game. Other game producers need to follow a tight schedule.

It is irrelevant just how much experience a developer has, there is simply no better way to prove something works than to test and try it in game. It is by no means a fast way to develop, but if something is to be the way you want, then trying and testing is the best way.

There is the stuff to do on the most basic level e.g. simple geometry. However for some things like character design and landscape, you simply must look at them within the game, no simulation or preview from an editor will do. The faster you get testing the better.

Blizzard puts the large amounts of money they make back into the games that made the money rather than making loads of little games with the hope that one catches on. Because of this Blizzard games, although unoriginal, are of a very high quality. 5 reasons to get excited about Blizzards Next-Gen MMO.
Soon to come, is Blizzards next-gen MMO. I for one can't wait to see what they have in store, it will hopefully be announced at Blizzcon 2010.

Global Agenda Beta, a couple of hours in..

Posted by emesto Wednesday January 20 2010 at 8:25PM
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So I am a couple of hours into the global agenda beta. I have come to the conclusing that the MMOFPS title is false. It is not an MMO it is a FPS with RPG elements.

The game is pretty much constantly queing for either a battleground or an instance, you do that, it finishes, you queue again. Already getting a bit boring. I do intend to give it more of a chance though as I havent played a FPS in ages, but I can definately see that anybody that joins expecting a MMO will be very dissapointed.

I do think that joining a guild (forgot the GA name for it) would probably make it a lot more fun rather than just pugging instances. As a guild with voice chat and actually using tactics I can see it would be so much better.

People have been going on about this being the first decent MMOFPS. It's not, and I think we will need to wait for Blizzards Next-Gen MMO before we truely see that happen.

New site up following Blizzards Next-Gen MMO

Posted by emesto Sunday January 17 2010 at 8:45PM
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I have created a website that aims to bring you the latest news and information about Blizzards next gen MMO.

For more information about the game please click the link below:

Blizzards Next-Gen MMO

Can't wait till the Guild Wars 2 events system. Also check out my thief profession guide.