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One man's quest through the world of MMORPGs...

Author: elvenprince9

Why are so many MMORPGs using Bit Torrent now?

Posted by elvenprince9 Saturday July 18 2009 at 6:03AM
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For as long as I can remember, Bit Torrent has been a tool used by pirates to illicitly ‘acquire’ music and movies. Just recently though, over the last year or so, Bit Torrent has grown to become one of the primary download methods for several big MMORPGs. World of Warcraft for example, uses bit torrent for patching while games like Project Powder, Fiesta Online, and GodsWar utilize bit torrent to transfer the entire game client over to players. Personally, I feel that even though bit torrent can speed up downloads on some occasions, it’s almost always slower than a mediocre HTTP direct download. For extremely popular games like Atlantica Online, a bit torrent based downloader could work, as the game has millions of players, but for smaller titles like Wolfteam and Angels Online I’d much rather prefer a reliable direct download than bit torrent.

As I mentioned earlier, bit torrent can be helpful in some cases, but in most cases it’s a lot slower. I can bet that the reason for implementing a bit torrent type solution has a lot more to do with saving bandwidth for the publisher than improving the user experience. I Have nothing against trying to cut costs, but I think publishers should use HTTP direct downloads for their games over bit torrent, as it’s almost always faster. This is sort of a pointless rant, as almost every game publisher offers both options. I guess my what I’m trying to get at is that publishers should make the ‘default’ download option the more familiar direct download method while having the bit torrent option there but secondary. As it stands, a lot of MMORPG games have torrents as the primary download method. At least browser games don’t have this issue!

haratu writes:

Bit torrents is cheaper as you point out and this cost saving should follow on through to the consumer.

For large games the torrent is actually a reasonable speed, especially as they usually have a good server seeding it. Another problem that arises sometimes in terms of direct downloads for large games is that if the server fails for half an hour then a lot of people get insanely pissed (I remember this happening a lot before torrents became normal for patches), if it is a torrent then no one gets annoyed because the server can go down then up again  without anyone noticing.

Sat Jul 18 2009 8:38AM Report
Laughing-man writes:

it allows for faster downloads?   Having a direct download go over 1meg a second is rare.  I have my torrents go over 1.4 on average.

Sat Jul 18 2009 11:14AM Report
Nohosioko writes:

When the Install file is nearly 1 GB, Its alot easier for users to use a torrent then a Direct Download, since you have to start over if the download fails, or if your computer has to be turned off, since Torrents allow you to effectivly pause the download.

Sun Aug 30 2009 7:10PM Report writes:
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