Trending Games | World of Warcraft | Borderlands 3 | Guild Wars 2 | Final Fantasy XIV

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,897,794 Users Online:0

Show Blog

Link to this blogs RSS feed

3D Vision, your favourite MMO seen thrue the NVIDIA 3D VISION Glasses

I discontinued my old blog "random ideas for mmos" to blog about a couple of tests playing various MMOs with NVIDIAs new 3D-Vision Shutter Glasses.

Author: craynlon

3D Visions of Aion ToE

Posted by craynlon Saturday May 23 2009 at 9:59AM
Login or Register to rate this blog post!

This is a mirror post of my blog at where i rate MMO's by their ability to be played in "true" 3D using the Nvidia 3D Vision shutter glasses :


Aion: The Tower of Eternity, 3D Visions

Aion is probably the game I had the least time testing. I took a couple of screen shots while in the Chinese beta and i taught i could finish up testing it later but my time was up before it came to this. So basically I’m writing this entry from memory and based on the shots i took. In future updates I promise to post the individual settings and tweaks I did on the games as well, for Aion for now I’ll only give my first impressions.

Character/ Environmental Detail

Being a 3rd generation MMMO (if you count Ultima/EQ and Lineage1 as the 1st and WOW/ Lineage 2 as the 2nd) Aion looks a lot more detailed in both characters as well as environment then its predecessor. The cysis engine seemed to be a good choice both for “normal” and stereo 3D rendering.
Both Characters and environment seem to have a high polygon count given them a very realistic feel. So far i didn’t notice any displaced effects. The PC and NPC names hover above their heads at the right spot and can be read OK even in stereo 3D mode.

Depth/ Ghosting

In Aion the feeling of depth is pretty good in stereo mode. In the front of your screen, i like to call windshield you have your interface, in the depth of the screen the scenery unfolds. I noticed some minor ghosting and displacement of light sources but the characters themselves as well as the scenery look very solid.

The Interface/ Combat

The interface works pretty well in 3D Space. The Skills, the Minimap and Healthbar as well as the Chatbox are “on the Windshield” in front of the screen while scenery unfolds in 3D behind them. I don’t think that the games has a 3D cursor to select enemies but the selected enemy has a glowing red circle at the base of the model in the 3D Scene. As mentioned above names of the monsters you fight are also placed at the correct 3D Coordinates so that they do not disturb the depth feeling.I noticed tough that there are some small bullets framing the name of the selected target that are rendered on the windshield same as the damage numbers if you hit your target. This seems to be a minor flaw which, besides the missing 3D cursor that sets the game back a bit from being viewed perfectly in 3D. The spell and skill effects on the other hand are shown where they are supposed to happen and look pretty cool.

Final Toughs

Overall the game looks pretty set up for the use with the 3D Vision Glasses. There are minor flaws that the devs could iron out easily if they wanted to to get into the excellency category for NVIDIA. As soon as the game goes live in Europe I’ll probably spending much more time with it to test if you could play it entirely in 3D-Depth mode


Next to come: Chronicles of Spellborne, stay tuned