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Roleplaying Right

I am an avid player of the MUD, Achaea. If you are looking for a roleplay environment, with politics, combat, sailing, and more included, please consider joining Achaea. Seek me out if you have any questions or want help getting started! - Corbeaux

Author: Corbeau-x

Serpents: Spymasters, thieves, and assassins of Achaea

Posted by Corbeau-x Sunday September 2 2012 at 5:06PM
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There are many classes (professions with skillsets) in Achaea, and more than likely, I'll write about them someday. However, my favorite class in the game, and the one that I have always played on my character, is the serpent class. There is so much utility, roleplay, and combat viability included within its skills that many players fall in love with the class to such an extent that they never choose another.

The serpent class, as the name suggests, deals with serpentine skills. Each class in Achaea has three main skills, in relation to the general skills that everyone has. The three skillsets of the serpent class are: subterfuge, venom, and hypnosis. I'll take some time to go over each skill briefly.

First, we'll look at subterfuge. This is the skill that most serpents fall in love with. Rattling and hiding are the first abilities a serpent receives. Rattle is a serpent-only language that only other serpent players can understand. Many of the serpent houses (Serpentlords, Naga, Dawnstriders, and Shadowsnakes) employ this language liberally as an effective roleplay aspect and secret way of communicating. Hiding, as the name suggests, allows you to camoflauge yourself with your surroundings. As a serpent progresses, they'll learn the ability of scales that act as armor, and bowmanship that allows you to become an unseen sniper with a darkbow and a quiver.

Serpents will continue to learn such abilities as eavesdropping, and doublestabbing, along with pickpocketing, illusions, and execution. Cloak and ghosting will be added, complementing your hiding ability, and soon you'll also have your very own snake that will aid in battle. Wormholes, the ability to quickly traverse the continent, will be learned, along with phase, a powerful ability that completely conceals you, allowing you to perform assassinations or spy without being seen. There are many abilities that I have not mentioned, but suffice to say, subterfuge is a very fun and enjoyable skill. If you ever wanted to play a rogue-like character, a thief, assassin, spy, or that type of character, the serpent class is something you should check out!

Second, we'll look at venoms and hypnosis together. Both skills are powerful. Without these, a serpent cannot be effective at combat. Venoms allow the serpent to apply poisonous toxins upon his dirk, or sell such toxins to other allies and merchants for gold. Each venom causes a different reaction if given to another adventurer. For instance, some venoms cause paralysis and stupidity, while others cause asthma and sleepiness. These powerful venoms allow a serpent to afflict another combatant with these poisons in order to kill them. Hypnosis works the same way, only instead of stabbing them with your dirk, as you do with venoms, you implant them within the mind of your opponent. These mental afflictions work alongwith the venom afflicts to make the serpent capable of locking an opponent in battle.

The utility of the serpent skillset is, without question, very good. From swinging through trees, to hiding, to travelling around the continent in wormholes, the serpent has plenty to offer him. In combat, including raids, the serpent is viable with his bow, dirk, whip, and fangs, allowing him to be an effective combatant and raider.

If you're interested in playing as a serpent, create a character in Achaea from Iron Realms and come join us. There are many serpent organizations, as mentioned above, to become a part of, and I would love to have the opportunity to game with you as one! Seek me out if you join as one of us!