Trending Games | World of Warcraft | Borderlands 3 | EVE Online | Guild Wars 2

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,897,971 Users Online:0

Show Blog

Link to this blogs RSS feed


Completely random ideas and thoughts about MMO games, design, theory, and the industry itself.

Author: Coldren

Tell Me A Story

Posted by Coldren Friday January 30 2009 at 2:32PM
Login or Register to rate this blog post!

The art of storytelling is one that is vastly underscored in modern society, particularly in America from my point of view. I can’t speak for other cultures, as I am not a world-weary traveler, but certainly in the good ole US of A, it seems to me that a good story teller is hard to come by.

With the evolution of the printed press leading up to the current digital age, the art has degraded from one of nuance, context, and finesse, to bite-sized snippets of supposedly factual statements linked together in an easily digestible form for the voracious masses to consume, and almost ultimately forget, with little effort to make this knowledge memorable. The depth, differentiation, and culture which used to be so important to a story’s legacy has given way to brevity, homogenization, and sterilization so as not to offend our highly evolved and delicate political sensibilities, and to ensure it can be digested within the limited time frames our “busy” life-styles can support.

Long gone are the days of elders gathering children around the camp fire, regaling them with a tale of an ancestor’s great battles, achievements, or simply their own heritage with the tone and inflection that would inspire, frighten, and awe them, creating a memorable experience so that the knowledge bequeathed to them might be passed down from generation to generation. Weather the stories were factual or fictional, for thousands of years this was mankind’s primary source of knowledge.

In its stead, we now have television, movies, Google, Wikipedia, comic books, and the occasional archaic volume of printed text which fewer and fewer individuals can be bothered to trouble themselves with. Fast-paced mediums for a fast-paced world

Now there are many perfectly valid arguments one could make at the behest of these “new technologies”, and they would not be wrong. Certainly, there are many advantages to the rapid and structured rendition of knowledge, and there are certainly advantages to sterility in the name of accuracy. But am I alone in thinking that the more we sacrifice at the altar of accelerated learning, the less memorable and more insignificant it all seems?

I find the more I play modern games, MMO and single player, the more I pine for a memorable story. This is not to say that there is an absence of good stories to be told, but it always as if the method in which they are structured and delivered seems to lend itself to being easily forgettable.

With MMO’s in particular, maybe it’s because the players are more or less relegated to spectators – There participation is inconsequential, their influence absent. You could state that virtual persistent worlds (i.e., Sandbox MMO’s) allow for players to influence the world far more than theme parks (Linear MMO’s such as World of Warcraft), but to date, does anyone really feel they can make a significant contribution to their virtual world?

If you were to ask me where the future of the modern MMO lies, it’s in storytelling. The first MMO to really give its players a persistent world where their impact is tangible will tap into a thus far unappreciated and relatively ignored market. When it gives each player the ability to tell their own story, and another the ability to be a part of it, static, development-directed content will be far less necessary in the right conditions.

What’s a good story worth? To paraphrase a quote from the end of The Kingdom of Heaven: “Nothing…Everything.”