Trending Games | ArcheAge | Kingdom Under Fire II | Outer Worlds | World of Warcraft

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,906,233 Users Online:0
Games:783 

Show Blog

Link to this blogs RSS feed

Your Sacred Cows' Mad Disease

Challenging the Tired and Used assumptions in MMO's - and gaming in general.

Author: badgerbadger

The Sacred Cleric-Cow part 1: roleplaying.

Posted by badgerbadger Thursday September 13 2007 at 5:28PM
Login or Register to rate this blog post!

  In my quest to examine and question the underlying assumptions that may well be responsible for the  trends that many people complain have made gaming stale...

 Combat brought up healing; and with healing and role-playing; comes the cleric.  Some of the attendant assumptions about class & role are central to many other metagame aspects.  I will just touch on two aspects - roleplay and "class" mechanics. 

 Since so little is true role-playing discussed; I will cover my thoughts on that as quickly as possible. if you ask most gamers about their characters; you're likely to hear a bunch of statistics; a list of favorite weapons and "trophy" kills. If you ask a roleplayer; you will hear something entirely different - you may well hear of the character's children; motiavation; and his rivals... Without going too far into this tangent; my point is that character advancement is; from the earliest days of "role-playing"; often confused for a role-playing element. So I know full well that I'm whispering into the winds here.. but:

  The first "sacred cow" I want you to question is "Clerics are there to heal you". 

Simply put; NO THEY ARE NOT.  Clerics are there to serve the purpose of a higher power. Period. The chess pieces serve the player; NOT vice versa.  I won't belabor this; but I just want to point out how overlooking this - assuming that Greater Powers are there to serve pawns - allows quite a bit of  other conventions that undermine the Internal Consistency required for suspended disbelief of the story - what we refer to as immersion.

 Most of what i have seen players do in RPG's and MMO's goes quite counter to role-playing the Champion of a higher power.

  Whats ironic about this is that mechanics to enforce faction or "alignment" loyalty have existed since -at least - Ultima 4's Virtues( to become an avatar)

  Whats ironic is; people will grind quests to curry FAVOR or reputation for a Faction but yet that i have seen; to EARN the right to be a champion of a higher power.

   Most people never consider this: Berserkers; Knights Templars; Ninjas; Assassins:

                                                ALL : RELIGIOUS FANATIC "CULTS".

  i joked before; if you think 'clerics' are there to heal you; go ask Moses how many people he healed; or ask a priest of ol' Set (or Vecna?) to heal you...

but aside from that joke;  the reason all this is overloooked is that almost no one minds... most games are so weak on story for the same reason no one questions these long-swallowed conventions:  

99% of playersdon't care about role-playing; they are interested in the hack'n'slash loot'n'level game-play model; and couldn't care less so long as SOME kind of "walking medicine cabinet" healbot enables that :)...

..or an IV of heal potions: http://www.youtube.com/watch?v=jYQLR7dE5k4&mode=related&search=