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Abydos Online

Abydos Online is an open ended, single world fantasy MMO with dynamic environments. It is built upon the open source NextGen MMO architecture which aims to create scalable single world MMO's.

Author: abydosonline

September - Development Update

Posted by abydosonline Sunday September 25 2011 at 6:03PM
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We have been working for two weeks since our last updates. The terrain is under development by Christian and Greg, here are some screen shots of a small program developed to test the algorithms being used:

Scott and Abi has been working on the client, we have a new input and animation system in place. Our new GUI is one step into the right direction, we still got a bit work left on that but here is a screen shot:

Cody has been working on some basic concept art, here is some of the work:

Alpha Release 0.1.2

Posted by abydosonline Saturday September 10 2011 at 5:07AM
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Alpha Release 1.2 in Development

Release date: Unknown (But hopefully within a few weeks).


The goal of this release, is primary to get out terrain system in place, since it will be one of the main features of the game, many other systems will depend on the terrain system, for example growing trees and plants, claiming territory, building houses and cities. In the beginning, alpha testers will be able to change the terrain in a pretty uncontrolled manner, this will be more restricted in the future (for example require you to have a shovel to dig, or pickaxe to hack at rock etc).

One very boring thing about our current stage, is that you can not see other players running around in the world, so we decided that we have to add this feature to get the multiplayer feeling into the game.

We were also pretty tired of the user interface, so we decided to make our own.


Bug fixes:

Control C ends the game -

Limit FPS -



Player model -

Terrain system -