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30 Something Gamers....Hello? Am I alone here?

I have been a gamer for a long time. Probably longer than some of you have lived. But just because I am concidered "Old" by a large group doesn't mean I am alone or few in numbers. This blog is a call to those "Old" gamers out there!

Author: NobleNerd

Gone are the Days of RPG

Posted by NobleNerd Sunday March 16 2008 at 5:27PM
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There was a day when you could spend time playing a RPG game. You would spend minutes to even hours to build a character you later would expand and change to watch it grow into an identity of its own. It seems long past are those days of real RPG game play. Lately with the birth of MMO's "Cookie Cutter" game play role playing games have gradually become a letter addon to the latest release of a game that becomes less like rgp and more a mindless grind fest of leveling or gathering the latest stats and armor to be the best at a poorly designed pvp system. There is little adventuring to most MMOs and with many I have played and tested there is little to nothing of a storyline. What storyline and background there is to some games seems more like and after thought. There use to be a time where the story plot was the very thing that drew you into the the game world and progressed the interaction of the characters.

To date there seems to be few MMOs that have continued this idea.

As I have played what some label them as "MMORPG" I have found myself enjoying most and for a few, playing longer than a few weeks, but there have been only 1% (if that) of these so called rpg style  games that actually keep me coming back because I wanted to see where the story progressed from where I left it. In fact the one game I still play that does seem to incorporate a storyline plot is LOTRO. For the most part I feel like my character is involved in a adventure that impacts my world.

For me, if I am going to put more time and money into something I would like to have something more than a game that leaves me grinding away endlessly at mobs for item drops and reputation that only produces an end result of trying to be king for a few days in a pvp fest of wasted time! Don't take this wrong here. I love pvping and have spent alot of time with fps games like Halo, but if you are going to label your MMO with those 3 little letters at the end THEN please offer a real role playing experience for the many out there that like to get more out of a game than a great ego feed trying to be the best pker in the game!


Nightbringe1 writes:

I believe there are many contributing factors that will prevent roleplaying from ever being a major part of anything except a niche game.

The majority fo the market wants max level quickly, no downtime, easly aquired gear, and lots of instant gratification. They are also unable to understand why they quickly grow bored with games that give them these things.

A good roleplaying game is not going to do any of these thhings. Leveling is going to be slow, so you can spent a lot of time growing up with your friends. There will be down time, that is when conversation occurs and friends are made, gear will be a pita to get, and you will need the help of all the friends you made during the down time while grouping as you leveled up. And I'm sorry, but role playing just is not going to be encourage in a game that is more interested in giving the players instant gratification..

Sun Mar 16 2008 8:32PM Report
Nightbringe1 writes:

Spelling sucks, I should not be typing while raid leader is doing countdown to engage 8P

Sun Mar 16 2008 8:34PM Report
Seiren writes:

I agree with OP 100%! The new term for the inovative games we'd (mature players) want should be RPGMMO, and maybe developers will get it right.

Sun Mar 16 2008 8:54PM Report
Violette writes:

Try MUDS, my friend! Start at or ;-)

Mon Mar 17 2008 11:35AM Report
thorwood writes:

The biggest barrier to role playing is that most people do not role play.

There is an exeception.  Most servers have toons involved in virtual sex roleplay.

Mon Mar 17 2008 4:37PM Report
Krogan writes:

I agree 100% with the OP except I believe there is a light at end of the tunnel. the community in Darkfall shows that a majority of the people currently following the game are to some degree roleplayers. Also for those that know anything about Darkfall know that it is in no way Cookie Cutter, in fact it is far more "hardcore" then UO ever was.

Mon Mar 17 2008 8:43PM Report
syllvenwood writes:

comparing it to UP just tells that you saying it will end up even more than nothing but a gang war grief game with hordes of the fastes leveling people hanging around newbie areas and preventing the younger characters from doing anything, cause thats all that happened in UO all 4 times i tried to play over the span of 5 years

Tue Mar 18 2008 2:08AM Report
syllvenwood writes:

oohh and as far as gone are the days, even if you look at the grandfather of roleplaying games, dungeons and dragons. They have turned it into a pen and paper mmo with the focus on combat and damage, many changes to the games taken strait form current MMOs like wow and EQ, no more charm person, or phantasmal killer or any of the other non damaging spells. Everything has damage and a side status effect that can be resisted 50% of the time or more and its checked every round making them barley a nuisance. I do shed a tear with how pathetic the latests "roleplayers" have become. I long for the days of meeting at 10 in the morning and draging myself home at 2am after a long day of storming the ruined temple only to find the man who sent us meant for us to be a sacrifice then the hunt through the city trying to find out where he was hiding. I do think those days are forever gone.

Tue Mar 18 2008 2:15AM Report
Gnomig writes:

1. I agree totally with the OP

2. Just a thought - if anyone dared to make an mmoRPG, well...

Lets say 2-5% (depends on how "hardcore" you define it) of all gamers enjoy RP... is that such a niche? WoW boasts about 10.000.000 gamers, and there shoud be about 5.000.000 (roughly estimated) playing other MMO's. This makes an averade of just about 300.000 to 750.000 people... possible customers that is. Games like EVE are considered a huge success with subscribernumbers like that. Since it is considered a "niche market" there's not much business competition on that sector.

It should pay off quite well... if you don't screw it up like turbine screwed up DDO ^^)

Tue Mar 18 2008 6:37AM Report writes:
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