Trending Games | World of Warcraft | Overwatch | The Division 2 | Guild Wars 2

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,840,843 Users Online:0

Show Blog

Link to this blogs RSS feed

Power Of The Horde

I have been playing WoW for some time now, and i am trying to stimulate thoughts and/or arguments for other players as well as anyone else who wants to drop in. If you read a post, comment on it, cause i need input to make better topics.

Author: WoWownsall

Skills system

Posted by WoWownsall Saturday August 18 2007 at 10:38PM
Login or Register to rate this blog post!

In almost all MMOs, there are multiple skills a character can learn. Sometimes there are limits, but what really works. When you limit a character to 2 or 3 skills, this can make players more dependant on each other and therefore help develop  a good Player to player economy. It also make some things screw up. Take for example WoW. An Elixer of minor agility is a minor and simple potion, cheap to make, but sells for a gold each because they are used in a few recipes from other skills. If you let characters take all skills, like Runescape, you get losers who spend every waking hour maxing out their skills, and they are like super characters. But, this also makes things like Iron bars priced more reasonable, because everyone can make them, so nobody buys them for lts because they can buy them cheaper elsewhere. So, I want to know what my readers think. Leave some comments with your opinions on the matter.

daelnor writes:

I say make races with their stat differences, maybe some minor special abilities.  Do away with the 100 different classes/hybrids that are common now.

Limit crafting choice to 1 craft. Make crafting mean something, i.e. crafted items, upgrades better than drop stuff/raid loot.

have base classes, healer, rogue, fighter, mage.

Go skill based from there, let people specialize their own skills, but limit it so that fighter cannot heal, caster cannot melee, only rogues can track/stealth/use archery and traps.

set skills so you need to use various classes.  Games have gotten away from that.  Don't make game so people can't solo though, thats lame for any casual gamer.  And stuff.



Sun Aug 19 2007 12:50AM Report
aikage writes:

I think characters should have acces to the majority of skills with certain skills being restricted to certain classes. It should be made so that people don't have to start 100's of characters to try to do different things. 

And as for the idea of just base classes.. that's foolish there's no way I want my character to be just like someone elses once we both max out.. there should be many hybrids to give players variety of what they want to do.

Sun Aug 19 2007 11:09AM Report
steuss writes:

I like the runescape idea, but i'd add the twist that you only have a certain number of "points" that you can learn at any one time. Kinda like a templete. If you max out all your skills, then you can only use one or 2, and can even use "class" templetes. That way, you don't have anyone totally overpowered, and you can meet the demands of a "free" market.

Sun Aug 19 2007 11:19AM Report writes:
Login or Register to post a comment