Trending Games | World of Warcraft | TERA | Astellia | Path of Exile

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,909,091 Users Online:0

Show Blog

Link to this blogs RSS feed

The MMO Freak

I used to have a blog but it got hacked and deleted on wordpress somehow so I figured I'll just start another one here. I have a lot of experience with MMO's in general. Realm Online was my first and have played EvE, WoW, EQ2, Maplestory, and others.

Author: doomrah

Open Subscription Model

Posted by doomrah Tuesday May 27 2008 at 4:47PM
Login or Register to rate this blog post!

So I have a lot of subscriptions out there for MMO's.  The problem is I have time invested with all of them and it is hard to let go.  I have subscriptions to EvE, WoW, EQ2, AoC, LoTRO, Tabula Rasa, and MxO (even though I have the station pass, so that is one for multiple MMO's).

Anyway it hit me that we should be using some type of global subscription model on how often we play a game per month.  Some positive things that can come from this.

  1. It will make MMO developers more aware of what their users are playing month to month.
  2. It will make MMO developers provide better games with testing because they will be fighting for your business month to month.
  3. It will give the game developers what they deserve instead of what they ask for.
  4. MMO developers don't have to worry about subscriptions or payments.  They just receive checks from the OSM company.

Here is the model:

You pay $29.95/mo to an "OSM" (open subscription model) company.  That company releases an API that all the game developers can use to keep track of what people have bought and send data back to the OSM on how much playing time per month was done.  Then the OSM distributes the 29.95/mo to the appropriate game developers based on how long you played that game.

For instance:

  1. For the 1st month you play 28 hours of MMOs.  You play 10 hours of WoW, 10 hours of AoC, and 8 hours of EVE online.  So we take 29.95 divided by 28 hours and come up with $1.07.  Then we take the 10 hours of WoW and multiple by 1.07 which equals $10.70.  OSM sends WoW 10.70, same with AoC.  EvE online received only 8 hours of game play though and will be sent $8.56.
  2. This works for 2 hours of game play as well.  You still pay 29.95 but divide by 2 hours which equals $14.98.  You played 1 hour of WoW and 1 hour of EvE.  Each of them get $14.98.
  3. If you played 71 hours (hard-core) it will work.  You played 20 hours of WoW, 20 of EvE, 20 of AoC, and 11 of EQ2.  29.95 divided by 71 equals $0.42.  So WoW, EvE, AoC get $8.40 and EQ2 gets $4.62
  4. If you played 60 hours of just WoW, then WoW gets the entire $29.95.
  5. If you played 0 hours, then OSM will take the previous month and distribute out the $29.95 it did before.

So as you can see the developers will have to really make a great game to keep you playing or using your hours on their game instead of another MMO.  It would greatly increase competition and weed out a lot of hype and bad MMO's coming out.

The only flaws I see right now is if you play 4+ games then WoW and them are getting less then they are now.  But you know what?  If they want to keep you then they will have to work in keeping you playing their game that entire month to actually double their income (from 14.95 to 29.95).

Also you would still have to buy the games (retail) and the expansion packs.

What do you think?  Please don't tell me developers won't ever go for it.  It isn't an idea to make them do this, it is just a thought and a dream right now.  I also realize the OSM needs to make $ to keep services up, maybe a 5% cut on either each game payment or the total 29.95/mo.