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World War II Online - News

News from the front line. WWII MMO FPS, Play For Free.

Author: XOOM-CRS

Contributor: hyoslvr2

Friday Update: October 23rd, 2015

Posted by XOOM-CRS Friday October 23 2015 at 10:58AM
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XOOMHappy Friday everyone! It was incredible to see the response of our "welcome back soldiers" flooding back in to the World at War! Although it ended on Monday we're seeing a lot of folks resubscribe and help us further develop the game now that they've been briefed by the active community of all we're doing here. This week I want to continue our discussion about our progress getting onto 1.35, general development plan over the next month and couple of quick ways you can help us drive more players to WWII Online.



Although welcome back soldier has ended, the offer we provided them is still active. Simply login at and select the special offer tab, update your billing and you're back with the community!

It is an especially important time to return to game as we now have worked hard to rebuild our development team. WWII Online has been 100% community funded since 2012 and it's up to all of us to not only keep the game going, but do a lot more with it - THE TIME IS NOW!


We made some mention last week that we were sending VICTARUS to begin working on getting us ready for 1.35. Because there were so many changes from the 1.34 > 1.35 code base it means there is a little discovery happening, followed of course by documentation.

There are several important changes and fixes that will need to be tested before we can deploy this code base live. The general steps over time will look like this:


  • Step 1: Rebuild the host.
  • Step 2: Build a client that can connect to it.
  • Step 3: Allow for others to join the cluster.
  • Step 4: Test thoroughly and document.
  • Step 5: Add fixes as needed.
  • Rinse repeat until we're confident it's ready to go.


Fortunately great progress is being made on this and I'm pretty confident that for at least half of the month of November we can begin testing this.


Here is the general list of ongoing development items in the pipeline as of now:


  1. Isolate and resolve outstanding lag / offset bug issues.
  2. 1.34.13 hot fix (Mac UI, Mas40 + G41 animation fixes, other small data points).
  3. Squad funder icons from indiegogo campaign.
  4. Test conversion from vBulletin to Invision Power forums.
  5. Rigging and animation of the Sten Mk II, Grease Gun and MP34.



We've been doing quite a bit of live streaming lately and for good reason. We've seen more people sign up with the game because of it. Not only is it pretty cool to see the Game Manager's "observation tool" (buzzard) and what live combat looks like, but it also helps us rank higher in the Stream list(s) and therefore gather even more troops to the game.



As always, we're working hard to bring you a better gaming experience. Thanks for all of your ongoing support, we'll put it to good work!

- The Rats

New weapons in WWII Online! 1.34.12 released

Posted by XOOM-CRS Monday October 12 2015 at 6:01PM
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XOOMAs promised 1.34.12 has been delivered to WWII Online! Thanks to our fanbase for your patience, we're sure you'll enjoy the new weapons and other features we have added. This is a VERY important patch, as it marks the first time we have introduced new weapons in-game since mid-2011, a point we want to continue to emphasize and it shows very big development happening here.



YOU, can help all of these initiatives move faster and provide us with the fuel to do more by becoming a HERO BUILDER. It has never been a better time to HERO UP and back CRS.

As a hero you will receive a free towing account, recognition in-game, closed BETA testing access and a forum for one on one chat with Developers. Are you ready to help make this game better?



Here is a copy of the readme for 1.34.12. Download the new 1.34.12 game update (here).



World War Two Online - Battleground Europe


Version 1.34.12 released October 2015.



This game update marks the first time since we have introduced new weapons into WWII Online since mid-2011, a monumental achievement. The new team at Cornered Rat Software is working daily to improve your game and experience. We appreciate all of your support, your subscription keeps us going.

To help bolster game development, go to...



NEW Infantry Weapons

  • French: Fusil Semi-Automatique MAS mle. 1940.
  • German: Gewehr 41 (Walther version).
  • British: Lee-Enfield No.4 Mk I bolt cycle speed doubled.

Game Play Feature: No man’s land attack objective

This allows for AO’s to be placed on empty enemy towns that are directly linked with any flag. Includes all branches and flag types. Available during all AO counts (1,2,3+).

Boat Speed Increases

  • Troop Transport speed increased from 15 to 20 knots.
  • Fairmile Riverine speed increased from 20 to 25 knots.
  • Destroyer speed increased from 35 to 40 knots.

User Interface

  • Mac has a new launcher screen.
  • Added new text and image info for new weapons.
  • All boat speeds show new changes.


  • Updated DirectX Redistributables that are included with the installer.
  • 25mm AAA is now properly labeled.
  • M1 Garand bullet casing ejection fixed.
  • Gewehr 43 bullet casing ejection fixed.



These supply levels affect German and French Army units.

Infantry Brigades

  • 200 Bolt Action
  • 100 Semi-Auto

Armor Brigades

  • 50 Bolt action
  • 25 Semi-Auto


  • 15 Bolt Action
  • 10 Semi-Auto

Naval Brigade

  • 75 Bolt Action
  • 25 Semi-Auto
  • Note: This is the first time naval brigades have semi-automatic rifles in them.


A tremendous thanks to you all! Please spread the word and be sure to hop in-game! These new weapons are available during Tier0.

S! From Cornered Rat Software