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World War II Online - News

News from the front line. WWII MMO FPS, Play For Free. www.wwiionline.com

Author: XOOM-CRS

Contributor: hyoslvr2

Friday Update: September 25th, 2015

Posted by XOOM-CRS Friday September 25 2015 at 12:18PM
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XOOMGreat news all around to share with you this week! We're getting prepared for our welcome back soldier promotion which starts on Thursday October 1st, and we have some fantastically important news to share in our game development area. More evidence that we're really gaining traction!


 

WIRETAP IS BACK ONLINE - AND BETTER

A big thanks to GADGET who worked very hard to make sure Wiretap was brought back online with speed and with a better infrastructure supporting it. The feed has been back online since last weekend and we've been sure to keep a close eye on it.

Available for PC Only: Download it here.

What is Battleground Europe Game Monitor?

BEGM is a third party external game monitoring utility for the MMO Battleground Europe (formerly World War 2 Online). It provides access to a wide range of information about the game in a friendly and easy to navigate format. It is designed for those that want to check out what’s been happening without having to start the game up or those that want to keep an eye on things while at work away from the action. It’s also useful for commanding officers that need to know what’s going on around them or anyone that needs that extra edge in battlefield intelligence while playing online.

 

TWO "NEW" WEAPONS ARE IN THE GAME ENGINE!

The most exciting news of this week is a lot of hard work paying off, and a "win at all costs" mentality. There are two people we need to thank big time for making this happen.

Animation Artist "DRAGONAV:" He's been kicking some serious arse behind the scenes to learn from scratch all of the animation requirements and particular customizations of our game engine requirements for all of the moving parts on these rifles.

Programmer "VICTARUS:" You all funded Victarus not too long ago and it's paying off in dividends. He's been working directly with Dragonav for a bit now hurdling over the technical challenges and learning (without help or documentation).

Of course, these guys are documenting every little step required so we can be equipped with that knowledge and expedite our production pipeline in general.

THIS IS FUNDAMENTALLY HUGE!

Just to be clear, this is the FIRST time this new team has been able to get new weapons into the game. This demonstrates our team's capability to adapt and improvise for mission success. YOUR SUPPORT IS PRODUCING RESULTS!

And of course here are the weapons in the game engine...

GERMAN GEWEHR41 (IN-ENGINE DEV PREVIEW)

German Gewehr41 in the game engine

FRENCH MAS40 (IN-ENGINE DEV PREVIEW)

French Mas40 semi-automatic rifle in WWII Online (in development)

 

ACTIVE BATTLES TAB (BRIEFING VIDEO)

We wanted to take a moment to show some new guys and the returning soldiers about our new Active Battles Tab (ABT) in a fast concise way to show its value and how it will help everyone find battle faster.

https://youtu.be/FEic5fqK1Ak

CALL TO ACTION: GET OUR VETERANS READY FOR WBS!

We need all of your help to get folks ready for the upcoming Welcome Back Soldier event! Starting on October 1st (thru the 18th) all players of WWII Online will receive FULL premium access, and all inactive premium accounts will be re-activated, they will only need to:

 

For additional news and development you can send the veterans to have a quick glance to our development roadmap at http://wwiionline.com/roadmap. NOW is the time to get behind Cornered Rat Software and help us continue to make game development history!

Friday Update: September 11th, 2015

Posted by XOOM-CRS Friday September 11 2015 at 10:45AM
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XOOM

Can you believe it's already been 14 years since 9/11? As we reflect on this important day in history in the real world, we wanted to give you all the update on the latest release of 1.34.11. Both PC and Mac are available for download and folks are diggin' the new Active Battles Tab. Also, we want to be sure we share with you the big successes that were made behind the doors so you know just how important this update was in the grand scheme of things. New unveil bonus inside!


 

*** DOWNLOAD THE NEW GAME UPDATE 1.34.11 (CLICK HERE) ***

1.34.11 IS ALIVE!

As mentioned we're a week into 1.34.11 being live and the new Active Battles Tab (ABT) has been a big hit. We've also made some tweaks to how the ABT selects which missions to populate, and we've also doubled the number from 8 to 16. These changes are entering testing over this weekend on our development server.

Here's a preview of the Active Battles Tab in action for the Allied side. FEATURE NOTE: As an Allied player you can select a mission associated with a different persona and automatically transfer to that persona without all of the old clicks required for ANY Allied branch. So if you have the American, French and British all together with missions, you can easily navigate through them all just by double clicking on a mission presented in the ABT.

 

WELCOME BACK SOLDIER PLANS

Currently we're working with our Builder team to come up with some special event plans for the WBS we're planning near the end of this Campaign. This WBS event will include a thought-out dynamically changing event which will last from 5-7 days between the Campaign's (not apart of a Campaign). Specific objectives, unique game parameters and consequences.

The details are being worked on and we'll provide a briefing as soon as it's available. We wanted to do something a bit different not just for the WBS guys but for everyone.

HOST CODE UPDATED

We modified and in some cases updated the Host Code with this latest release of 1.34.11. It's important to note that this is the first time since mid-2012 that this sort of thing has occurred. It is a milestone achievement for our current team that really show cased the potential we have when we come together to accomplish what at times may seem like "mission impossible."

UPGRADED OPERATING SYSTEMS

We have upgraded several operating systems on our servers which has allowed us to do more in developing and understanding how to improve these servers. As an added bonus it also increases security and overall performance - WOOT. This was a very calculated operation that took place, we send our many thanks to the man who spent time at our colocation (server housing) - BLOO.

GEWEHR41 & MAS40 ARE COMING TO WWII ONLINE

We're getting closer to getting these new weapons into the game. We have the art team working with our programmers to figure out and document the entire implementation of new infantry weapons process. It has been determined that these two weapons will be the newest additions to WWII Online as soon as they are 100% game ready and tested.

Once these semi-automatic rifles have made it into game, we will simultaneously increase the bolt-cycle on the Lee-Enfield to more closely match its historical value. As always we'll keep you posted on our progress as this develops.

UNVEIL BONUS: FIRE ESCAPES IN DEVELOPMENT

One of the coolest things we had was being able to go up on top of buildings to make the battle more immersive and offer new paradigms in city fighting. We're currently looking to put these into larger city buildings and will require the terrain re-write before implementation, however the art work is being completed now in preparation for all of that.

YOUR SUPPORT IS THE DECISIVE FACTOR

Truth is with your ongoing support, we will be able to do many great things to improve the game that were not long ago seen as possible. From all of us at CRS, thank you tremendously for making our dream of working on the game possible. We have a very bright future ahead and a fantastic team that is proving itself against all odds.

Everything that is happening here at WWII Online is an exception to the rules. When we come together as developer and community, out of passion and the desire to make the game great again, we can be unstoppable.

Are you all-in to continue making game development history with us?

ONWARDS WWII ONLINE COMMUNITY, S!