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World War II Online - News

News from the front line. WWII MMO FPS, Play For Free.

Author: XOOM-CRS

Contributor: hyoslvr2

WWIIOL: Battleground Europe News Update April 21, 2008

Posted by BEMotormouth Tuesday April 22 2008 at 11:57AM
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The first week of Battleground Europe's 14 day free trial has been hugely successful, and many new recruits tested their fortitude on the virtual battlefield.  Three players stood above the rest in infantry, armor and air force to win this weeks prize of a 1 year free subscription and a Battleground Europe collectors T-shirt.  Gamers are eligible to win a Sony Blu-Ray BD-Rom just by signing up for the free trial by clicking here. (
Players were invited to submit a video best representing the Battleground Europe experience.  Playnet staff narrowed the field down the three exemplary entries and the community has begun voting. The vote will close on the 25th of April, and the winner of will be awarded a 1 year subscription and a collectors T-shirt.  
Allied Intelligence officers intercepted a report intended for the German High Command.  In it, an unnamed Axis officer begs his soldiers not to give in to the inexorable Allied push towards Berlin:
"!S Komaraden

I write this from a bunker somewhere in Luxembourg. To the west, Europe lies in ruins from the invasion of Allied forces. Heavy fighting has been seen in epic battles around Bertrix, Arlon and Metz. We are holding them off and slowly repositioning to the east as our families toil in factories to bring us new and improved equipment. Be strong! Be brave! Do not be discouraged! You have all fought well and deserve the highest honor for your efforts. New equipment is on the way!"
Every week players send questions to the development team, mostly with questions about game mechanics and future features.  Senior Producer Dana "GOPHUR" Baldwin tackles a few for this weeks PRODUCER INTERVIEW.
Could it be possible that sappers as well as fixing bridges, could fix the tracks of tanks that have been de-tracked?
Repair abilities are something we looked into when we put in the resupply options recently. It isn't impossible but it is also a fairly major task. We were also a bit concerned about allowing a sapper to accomplish a task in field that would under the best circumstances take a few hours in reality. Given those obstacles we've instead been looking at allowing crews the ability to get a better score by selecting an option at despawn. Something like taking longer to despawn but getting a better RTB value if they don't take damage. Another option would be to allow tracked, but not destroyed vehicles to return to the spawn list faster. That would be similar to what we did for vehicles that allow then to return to the spawn list as long as they didn't suffer damage, regardless of their RTB status.
OK the medic issue just won't die! (No pun intended). Instead of giving a player a stamina boost or healing them, is it possible to have the presence of a medic near a critically wounded soldier give the soldier a rescue instead of MIA?
That's about the only useful implementation we've ever been able to come up with.