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World War II Online - News

News from the front line. WWII MMO FPS, Play For Free.

Author: XOOM-CRS

Contributor: hyoslvr2

Live Rat Chat :Sunday's Rat Chat (12PM/noon Server Time, GMT -5), held on

Posted by hyoslvr2 Sunday September 16 2018 at 12:27AM
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Attention WWII Online Soldiers, Sailors and Airmen! Requesting maximum participation at this Sunday's Rat Chat (12PM/noon Server Time, GMT -5), held on "Zoom Meeting." We will be discussing upcoming developments and showcasing our current progress on several items which have not yet been revealed publicly! Of course we'll be setting some time aside to answer your very important questions as well. We'll be live streaming this event on Facebook, YouTube and Twitch simultaneously. Full details on how you can join the interactive component of this meeting within the article.


Rat Chat Briefing

We will be able to have up to 100 interactive participants and 10,000 view-only participants, along with everyone watching on our Facebook / YouTube / Twitch stream(s). There's plenty of room. In order to be heard by voice, and ask questions directly to the Rats, you'll need to follow the link below to access the interactive component of the chat.

Date & Time Zone Breakdown

  • When: Sep 16, 2018 12:00 PM Central Time (US and Canada)

    • 10AM Pacific

    • 1PM Eastern

    • 5PM GMT

How to join the interactive chat

Please click the link below to join the webinar:


Or iPhone one-tap :

    US: +16699006833,,815172881#  or +16468769923,,815172881# 

Or Telephone:

    Dial(for higher quality, dial a number based on your current location): 

        US: +1 669 900 6833  or +1 646 876 9923 

    Webinar ID: 815 172 881

    International numbers available: Hotfix Readme

Posted by hyoslvr2 Thursday September 13 2018 at 10:37PM
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This hot fix resolves numerous issues that came up with some of our latest releases. Several terrain fixes have been added, and two of our most significant updates in terms of game play will be the AAA AI guns being corrected to only engage aircraft only. 7th AST has also received their squad decal, and our Field Marshall and other Squad funders have been added to the in-game credits, courtesy of the last fundraiser (thanks guys). Bomb penetration constants have been upped as a temporary fix until other issues are corrected. There's more inside, so read this hot fix with great focus. This patch / hot fix further emphasizes that CRS is focused and committed to resolving bugs adversely affecting your game play, and that your bug reports and feedback are part of our game development. Thanks for your support!

World War II Online

Version - September 2018

This release is a hotfix for numerous issues that came up with the latest release.

Bug Fixes

  • Machine Gun Anti-Air AI (AAA AI) now has been corrected to only target aircraft

  • Fixes invisible FBs for Sittard-Maaseik and Orval-Carignan

  • Moves a facility maker in order to fix a Depot exit in Arlon

  • A tree was removed from the Weert South CP, an Eind building and Roermond West AB bunker

  • Fixed a broken AI pit in the Wiltz AF AB, Bilzen AB, Manhay, Vise, Maastricht West AB, Hallslag AF, Sittard and Kaarst AB

  • Redirected the Manhay North ATG pit to point away from town

  • Moved a fence that was in the road within Sierck-lesBains

  • Corrected the Griendtsveen-Helmond Depot being clipped into the ground

  • Moved the Echternach church so that it is no longer blocking the road

  • Fixed an issue with two objects being capable for the Vianden City CP

  • Corrected the Prum-Hillesheim and Julich FB from being clipped into a hillside

  • Added the hatch opening and closing sounds back in for the DLC Vickers Mk VIBs

  • A Trier road has been fixed that was sloped on a hillside

  • Missing ABs from Aachen, Feschaux and Hastiere have been fixed

  • Shifted two buildings that were clipping into each other in Monchen

  • Moved a Hillsheim building so that it's not clipped into a hillside

  • Added further corrections to the lighting system in order to correct issues that were being seen during sunrise and sunset

  • Lowered a building in Dusseldorf so that it is no longer floating above the ground

  • Removed bushes from a Namur building

  • Bomb Penetration constants have been upped as a temporary fix until other issues are corrected

  • An open terrain seem near Val-de-Vesle is now fixed

Adjusted Content

  • Some translations have been updated for the recent Steam DLC changes

  • Replaced a Boom AI tower with one that is climbable by players
    FBs with "Other" objects may be objects other than tents that are required to be destroyed before an FB goes down

New Content

  • The 7th AST Vehicle Decal has been added to the game

  • Field Marshal and Squad funders have been added to the credits


Cornered Rat Software is actively updating WWII Online with new content, bug fixes and pursuing the very best game play experience possible. To support game development the number one way, become a subscriber, even better yet become a Hero Builder which will provide you with several recognition items in and out of game, along with a free second tow account, and access for both accounts to the new NCO and Ammo Bearer class.

We'd like to thank you for your continued support. Your feedback is actively being incorporated into our development planning, and this update directly demonstrates that.

S! - Cornered Rat Software


This Fridays update

Posted by hyoslvr2 Friday September 7 2018 at 11:32AM
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Today we'll be talking about rolling back the HE "Penetration Constant" portion of our recent audit, which will revert changes specifically how bombs are impacting hard targets (vehicles specifically). We'd also like to place a rally call for troops to show up online and surge the virtual battlefield by logging in at 10AM Server Time (US Central) on this Sunday, September 9th. Remember, all veteran soldiers have a FREE Rifleman account and are eligible to join even if their premium subscription is currently inactive. This is a great time for all to join up and play - set a reminder and let your squad mates know!



CRS has been carefully examining player feedback in and out of the game, and we've made the decision to roll back the changes which effect how bombs impact (penetrate) armor. This means that bombs will become viable again towards blowing up tanks and all other vehicles to their previous standards. The changes in the first place were made to steer more towards historical realities, and while we were close we need to invest some more time into how they function so that it effectively penetrates armor more appropriately.

Please do note, not all elements of the HE audit will be rolled back, specifically referencing fragmentation, will be the new version. This is good because it means the bombs frag counts were much higher, resulting into greater casualties / effectiveness.

These changes will be placed into the game with urgency, just as soon as we can.


We're calling ALL soldiers to login to your side this Sunday at 10AM Server Time, that's 8AM Pacific, 11AM Eastern and 6PM GMT. Be sure to be on Discord (voice comms) found at

For the duration of the event, Free Players will receive access to the "LIGHT ARMOR & MEDIUM ARMOR" DLC Packs. We'll monitor their supply closely and make sure there's plenty to be had. This will not effect regular supply pools as they are their own separate supply.

Remember both organically and on Steam, you are able to now play WWII Online for FREE as a Rifleman.


Take this time to recruit a new friend to the game and get them ready for Sunday. Reach out to fellow WWII Onliners of the past and get them here to play on Sunday. HC Officers are requested to be around in force to support this effort and keep troops organized and moving.

That's all for now soldier, execute the mission! 


Cornered Rat Software

Hyoslvr : And again take a look at the DLC's available for purchase with this link







Friday Update Sept 1st DLC's available

Posted by hyoslvr2 Friday August 31 2018 at 4:58PM
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Campaign 155 - Allied Victory Eminent

After 28 days of intense battles, Allied forces have conquered 94% of the map (as of this report). Constant factory bombing hindered Axis equipment production for most of the campaign and has been a hot topic in the forums. Huge battles emerged, most notably in Essen, as Axis forces defenses were tested. Today we've also released our Downloadable Content Packs (on Steam only), and we're in the process of inviting our many veterans back to the game. Spread the word, things are busy around here! Keep reading for more news inside.


Intermission will be played out in the Antwerp and Brussels areas. The new “districts” in these huge towns will provide some intense close quarters battles! Intermission duration has been undetermined as CRS continues their work behind the scenes. Campaign 156 will be announced as it becomes available, we hope everyone enjoys their holiday weekend (USA - Labor Day).

DLC Packs, Subscriptions, and You

Since the announcement of the DLC Packs, many questions have popped up in the forums and in game. Here is a brief synopsis that answers a few of the most common questions:

  • All DLC Packs are a one time purchase and will be yours as long as you have your account.

  • Packs are not transferable to any other account.

  • DLC’s will be available through Steam initially but will be available organically in the future.

  • These packs are were designed to enhance Reserve and Starter subscription players involvement with basic tier equipment.

  • Premium subscribers have access to all equipment except the Leadership Pack (NCO and Ammo Bearer) but will be available for purchase. Builder subscriptions receive the new infantry classes as an added “Builder Perk”.

Once again here is all of the product changes that have been occurring for WWII Online during August and into September 2018.

The Bearded Mitch

Prominent YouTube streamer “The Bearded Mitch” has joined the CRS ranks! WillyTee took it upon himself to initiate the usual hazing! Well played sir

Live Streams!

The Marketing Team is working on a special website page specifically for our resident streamers that will showcase the live battles! Soon you will be able to view the live feeds all in one location. Contact if you are interested in becoming a streaming partner!



Friday Update Aug 24th

Posted by hyoslvr2 Friday August 24 2018 at 1:28PM
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Subscriptions and One Time Purchases (DLC)

Next week's patch has a slew of bug fixes, adjustments, US Paratroopers, and the introduction of the DLC packages. Here's a brief overview of what will be

available, visit your account page or Steam for pricing.
Subscription levels - Organic and Steam
-Reserve (Free Organically and Steam as well)
The following DLC Packages will be offered through Steam only. They will be available organically down the road.
-Recruit Pack
-Leadership Pack (includes 2 new infantry classes)
-Paratrooper Pack
-Light AA Guns Pack
-Light ATG Guns Pack
-Light Armor Pack
-Medium Armor Pack
-Combat Fighter Pack
For a detailed list of each package click here. These packages are a "one-time" purchase for as long as you have your account. Our Packages were designed to complement the Reserve and Starter accounts with a variety of lower tier equipment, Premium accounts gain access to all equipment and packages (except the Leadership Pack). Builder subscribers receive all equipment as well as many perks/insights from CRS.

WillyTee Visits the Hanger

The myth, the legend, WyllyTee emerged from the Hanger with another comic! I think he nailed this one.

Campaign 155 Overview

-Allies continue to push the line East.
-Tier 3 equipment entered the battlefield yesterday.
-Factory bombing has played a huge role in this campaign. Allied bombing runs have kept the Axis factories near total destruction, hindering the resupply time of their equipment.

Campaign 155 is far from over, Every sortie - every kill matters!



Friday Update

Posted by hyoslvr2 Friday August 17 2018 at 6:54AM
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Community Report - Bug Fixes/Forum Hot Spots/US Paratrooper

Bug Fixes

While CRS continues their work on the massive 2018 Road Map, the teams have worked up a release that focuses on some known bug issues. SCKING and his team have been testing nonstop to ensure these bugs have been squashed. No date has been given for this release. We will keep you informed.

QA (Quality Assurance) Team has embraced a new team member, tr6al. Welcome!

My favorite quote from OLDZEKE, "Our job is to breaks things." I think he has a new QA team motto?



The WWII Online Forums lit up from topics like "Returning Vet Check-In" and "One time purchase DLC's coming to Steam!" are the hottest threads in the General Forums. For those with subscriptions, the Barracks and Hanger Forums have seen some heated discussions as well. From "RDP attacks on allied factories is impossible for Axis" to "Who are you?", there's always something going on. Jump in there and get in on the discussions! There's always Off Topic if you're bored... lol


Squad vs Squad Event

Many players and squads are soaking up the last bit of summer, so BLKHWK8 and HEAVY265 have decided to postpone the event. Keep your eyes pealed for a new date, or contact them for more information.


US Paratroopers!

It has been many years since the American class entered the WWII Online arena. Several new US Paratroopers will be introduced soon with a US Douglas C-47 Transport plane! Details to come...


Time to get back into the WAR soldier!

to all the returning veterans of WWII Online... take it easy on the newer crowd, some of them are still learning!


Some additional changes that are coming to WWII Online's product offerings

Posted by hyoslvr2 Friday August 10 2018 at 11:20AM
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As a follow up to our July 31st announcement, we have some additional changes that are coming to WWII Online's product offerings. CRS is focusing on improving the value of our existing and upcoming offerings and working to provide a base entry to the game that is mutual for both Organic and Steam users. Also, all past Premium users of WWII Online now have "Rifleman" access to the game and the open forums to stay actively participating as a member of our community. Full details within the article, this is an important one!

We've got some good changes to our first plan we wanted to share with you guys today in an effort to stay transparent and open about how we're evolving WWII Online to be more accessible and build value of existing and upcoming offerings. We hope you're looking forward to how we're evolving the game and providing users an entry to the game and an effective ladder to opening more doors for greater enjoyment / play-ability.

Please read the following carefully as there are some pretty big changes that are inbound.




We have some great news for all of our Premium users, past and present. We've set in motion that ALL players who have had a premium subscription at any point in the history of WWII Online will receive access to a RIFLEMAN only account that we'll be referring to as the "Reserve Account." 


  • $0.00 Cost

  • You may subscribe at any time

  • If you are currently inactive, you'll be able to:

    • Play in-game as a rifleman

    • Participate in the "open" section of our forums

    • Participate in server events (Campaign and Training)



The Reserve Account will be the FREE point of entry for both our organic and Steam customers. Anyone who currently has a free play account will also be effected. This will be a "Rifleman Only" account for users to participate as a member of our community and evaluate what we have to offer.

Access may be upgraded to a paid Starter or Premium subscription on the WWII Online account pages (here).


The Starter Account has received some new vehicles and weapons to bolster their value, price remains $7.99/mo (no change):

  • New Tanks

    • Panzer III F

    • Hotchkiss 39

    • A-13 Cruiser

  • New Infantry Units

    • Light Mortarman

    • Grenadier

    • Anti-Tank Rifleman

    • Airborne Sniper


  • Reserve Account (Free Entry)

    • Rifleman Only

    • Replaces current Free Play subscription

    • Removal of premium trial (any duration)

  • Starter Subscription

  • Premium Subscription


After the initial announcement of our product plan adjustments, we conducted some more analysis and agreed that we didn't want to go exactly back to free play as it was, but wanted to provide some point of entry for users on Steam to access the game. Thanks for the feedback of our players who helped guide this decision. We hope that our reception goes better this time and we'll be really trying to make clear that it's a demo / Rifleman only account just to hop in and evaluate what's going on versus a full blown free to play micro-transaction type game.


Here's a quick overview of the chart of how users will progress through access. The big change here is offering a "Reserve" Free Account as the basic point of entry. We want to give folks all the reason to show up and download the game and hop in and see what we're doing with WWII Online.



By purchasing DLCs users will retain access to its content indefinitely. Users may become a Premium or Starter subscriber at anytime, and continue to retain the DLC access that they've received.

  • Reserve Account: Free (Base Game)

    • Rifleman

    • Evaluation / Free Entry

  • Purchase a subscription for the game

    • Premium

      • $14.99/mo

      • $44.99/quarter

      • $129.99/year

    • Starter

      • $7.99/mo

  • Purchase a one time buy DLC

    • Recruit Pack: $7.99

      • Rifleman

      • Limited SMG

      • Trucks

      • Fairmile (River Boat)

      • 1 week trial access to all DLC packs

    • Leadership Pack: $9.99

      • NCO Class (New)

        • Tier 0 SMG (4 Magazines)

        • Pistol (2 Magazines)

        • Smoke Grenades (4)

        • Ammo re-supply can (1)

      • Ammo Bearer Class (New)

        • Bolt-Action Rifleman w/30 rounds

        • Ammo re-supply can (4)

      • Create and lead missions

      • Squad creation

      • Infantry binoculars

      • Build infantry fortifications

      • Take command of a brigade

    • Paratrooper Pack: $12.99

      • Transport Planes

        • Ju-52

        • C-47

      • Airborne Rifleman

      • Airborne Submachine Gun

      • Airborne Light Mortarman

    • Light AA Gun Pack: $9.99

      • Hotchkiss 25mm AA Gun

      • CA mle 38 25mm AA Gun

      • FlaK 30 20mm AA Gun

      • Haulers (Towing Vehicles)

    • Light AT Gun Pack: $9.99

      • QF 2 Pounder 40mm AT Gun

      • SA mle 34 25mm AT Gun

      • PaK 36 37mm AT Gun

      • Haulers (Towing Vehicles)

    • Light Armor Pack: $12.99

      • Renault R35

      • Vickers Mk VI

      • Panzer II C

    • Medium Armor Pack: $14.99

      • Hotchkiss 39

      • A-13 Cruiser

      • Panzer III F

    • Combat Fighter Pack: $17.99

      • Messerschmitt BF-109E/1

      • BF-110/C

      • Hurricane Mk I

      • Spitfire Mk Ia

      • Hawk 75

      • Dewotine 520


 In an effort to better support training of users coming into WWII Online we're sending out a call for players who are interested in formally training trainees / recruits in the following fields of expertise:

  1. Infantry / Airborne School

  2. Leadership School 

  3. Armor School

  4. Gunnery School (AT / AA)

  5. Top Gun School (Aerial Combat)

If you are interested in becoming an official trainer of WWII Online and are skilled in a component listed above, please e-mail: - Be sure to identify your call sign and preferred school to teach. 

Trainer Requirements Include:

  • Speak and write English fluently

  • Host training sessions on Discord

  • Provide at least two physical training sessions per month

  • Provide critical success information in forums

  • Answering questions / guiding users rapidly

  • Actively work component to improve

  • Prepare action notes for improvement for CRS

  • Provide weekly report to CRS Community Management


As mentioned before your feedback is welcome and appreciated. We're listening closely and making improvements where we can. Thanks everyone, Salute!



Special Event Coming up Aug 19th Suad VS Squad

Posted by hyoslvr2 Friday August 3 2018 at 1:09PM
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The Battle for "Notre Dame de Verdun"

Squad VS Squad Event Aug 19th 1:00 pm US Central time (13:00 server time)

Squads & Players Respond below if interested in joining, or contact HEAVY265

Click the above banner to visit the forum post!


This event will also be live streamed with a delay.  We reserve the right to change the details at any time.

 This will be a multi squad and player based event on the training server.  There will be a Ground group and a Para group.

 The event will run up to 1.5 hours.  Paras will be deployed once one side reaches 50% in supply or at the 45 minute mark.

 Trucks are allowed to place Fms for second wave inf only.  All of the 1st wave must be driven to the fight.

 During this event there will only be enough supply to support 40 units total, with 20 max for ground units and 20 max for para units.

 Victory conditions: when one side is completely eliminated and/or whichever side has the most players in the Abby at the end of the 1.5 hours.


Allied Squads

Allied objective is to take the Notre Dame Abby in Verdun and hold the hill.

Allied Starting Position: Consenvoye FB

Allied units British Brigade:


Ground units: 20 per wave

 3- Rifleman Enfield No4. Mk1

 3-Rifleman M1 Garand

 2-Smg Sten MK. 11

2-Smg Thompson 




2-Lmg Bren



Total Allied ground Equipment:  40 units

6-Rifleman Enfield No4. Mk1

6-Rifleman M1 Garand

4-Smg Sten  MK. 11

4-Smg Thompson




4-Lmg Bren

4-Bedford Truck


Allied Paras:  Same objective

Allied Para starting point: Montfaucon AF

20-Allied para units:



2-Lmg Bren Mk11

5-Smg Thompson



Axis Squads

 Axis objective to take the Notre Dame Abby in Verdun and hold the hill.

Axis starting position: Fresnes FB

Axis Units: Axis Brigade


Ground Units: 20 per wave:

3-Rifleman Karabiner 98k

3-Rifleman Gewehr 41(W)

2-Smg  40

2-Smg 34

2-Mortarman Granatwerfer 36

2-Engineer Karabiner 98k

2-Sniper Karabiner 98k

2-LMG MG 34

2-Opel Truck


Total Axis ground Equipment:  40 units  

6-Rifleman Karabiner 98k

6-Rifleman Gewehr 41(W)

4-Smg 40

4-Smg 34

4-Mortarman  Granatwerfer 36

4-Engineer Karabiner 98k

4-Sniper Karabiner 98k

4-LMG MG 34



Axis Paras: Same objective

Axis Paras starting point: Etain AF


20-Axis para units:

10-Rifleman Karabiner 98k



1-Lmg MG 34

5-SMG Mp 40

1-Ju  52


Overview Recon Map


Axis Recon Map


Allied Recon Map


Friday Update Terrain Game Update Breifing (Comming Soon)!

Posted by hyoslvr2 Friday July 27 2018 at 4:50PM
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Hey everyone, this is SCKING, the QA team lead. We are in the final testing phase of the latest version of World War II Online ( In this version of World War II Online we have focused on a new first for this team. Finally some terrain fixes and some changes to the map. Merlin51 worked very hard on this terrain over the past 9 months with a lot of discovery on how the terrain engine functions and then actually be able to make fixes and changes that are ready for release. This is a good beginning of things we have planned for terrain. Over the years there have been many bug reports of terrain issues, like bushes and trees into buildings, buildings going missing, berms into FBs and much more. QA team has been collecting many of those bug reports and putting them into our ticketing system to get fixed. And now many of them are.

One of the big things we have been trying to achieve, is expanding the map. For the first time, with the new team, we have added our first town to the map. Also in this release there are roads in the south that will be a part of the next expansion release. Versailles, Paris, London and Berlin markers have been added to the map as well. There have been two new links added between towns that were not there previously. Beauraing and Gedinne are now linked. Eghezee and Hannut are now linked as well. We also wanted to try and break up some of the big cities into smaller towns. In this release we have broken up Brussels into 4 separate towns and we broke up Antwerp into 3 separate towns. These break ups hopefully will create some intense, close quarter fighting without having to play whack a mole as much.

Here are some of the changes

Here is the new town thats been added called Varengeville-sur-Mer.

Here are some of the new roads that are the beginning layout of towns that will be a part of our future expansion release.

Here is the new Beauraing and Gedinne link.

Here is where strategically is probably the biggest change on the map and for those in the high command, should pay close attention to these.

The other big change in this area is the break up of Brussels

Brussels is now 4 separate towns simply called Brussels South East, North East, North West and South West.

Here are the different links outside of town. Brussels South East does not link to an outside town and only links inside the city.

And this is how the internal links work in town.

The depots in town are pretty close to each other. Especially the South East Depots and the North East Depots. Some of the depots are right across the street from each other.

Antwerp is the other big city broken up

It is now Antwerp North, Central and South.

Here are the different links outside of town. The internal links are just from north to south. Antwerp has always been a juggernaut for both sides, so we will see how this change changes that perception.

We plan on looking at other cities in the future to also break up into smaller towns but will first take a step back and see how these changes effect game play first. We expect to be ready to release sometime next week. 

All of us at CRS would like to thank both Merlin51, Five and retired Rat "Doc" for the many hours that have been invested into getting all of these fixes and features in order. Some of these fixes have been on standby for a very long time and we cannot emphasize enough how monumental it is for us to be releasing Terrain updates of any kind. Thanks for reading everyone!


SCKING – Quality Assurance Team Lead



TOE Adjustments, Death Lag. ATG's Flipping

Posted by hyoslvr2 Friday July 20 2018 at 1:41PM
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Today's update is going to cover the adjustments coming to the TOE's or "Tables of Equipment," Death lag that you may be encountering, and the guns (AA/AT) that have been acting up by flipping over when they shouldn't be and what we're doing to correct it. These are among a few things that CRS is currently working on.



Currently the Game Manager is analyzing a proposal that the Production team has assembled. It's quite a big adjustment to how we have supply and we've started with baseline historical numbers on a per unit basis. The objective is to provide more accurate spawn lists in terms of the number of vehicles available. Naturally we have to weigh this against game play and having fun, as with all things there's only so far into the realm of 100% reality we can go towards. But this has turned in to a good discussion point and the team is representing both sides very well.

In terms of when this will be implemented, let me be sure to say it's not something that we want to "rush." But it is something the guys are actively working to achieve.


An acknowledgement here on this particular topic is important for you to know that we're listening and reading the .reports, .bugs and seeing your concerns in the forums. I've asked our team to dig into this a little bit more to see how are auto-despawn is working and make sure that the grace that we provide for lower end connections can be properly balanced with making sure that those with a quality connection are healthy.

The Game Manager has a set of tools and will be getting some more reports from our development team soon to paint a good picture about what's going on. We can tighten up this, but it will be a little less forgiving for folks with a bad connection. That is the most immediate thing we can do. Otherwise evaluating where code improvements can be made is also significant, however with our current work flow being placed on 64-bit and 1.36, resources are hard to spare.

I'd like to know more about what you think on this, particularly, would you like to see CRS tighten up the reigns here a little bit and be less forgiving for lower end connections?


HATCH was able to determine what was going on with the guns acting up and we've assigned an artist to go inside of the FLT files to correct the issue. So far we've updated two guns and will be updating more that are being affected. As soon as these are ready we'll put them up for release and roll them into the game, and announce which guns are being fixed as soon as possible.

This was one of those "top game breaking bugs" that was announced and it's something we're happy to report good movement on. We'll keep you posted.


We know that there's a lot you'd guys like us to accomplish, and we also know that when we develop a Roadmap and set expectations for what we're going to accomplish that we need to do everything in our power to deliver on that. Right now we're pretty tapped in our development resources on their current objectives. It's a tough balance to maintain but we're compelled to do the best we can to meet your expectations and deliver results for WWII Online.

The goal of writing this part is just a reminder to be patient and understand that although time has gone on a bit, the same difficulties in staffing and timeline to implementation continues to exist. Your grace is appreciated and your desire to get results is warranted undoubtedly. 

Thanks for reading and I hope this was helpful for some points of acknowledgement and getting a short update on the other things we're working on that don't often get a lot of notice.