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MMO Big Game Hunter

I am often guilty of writing off a game before giving it its dues. In this blog I plan to 'put myself out there' and play some of the MMO's I passed up, to really see if they captivate my hunger as a gamer.

Author: Tsumoro

Defiance. Is it worth it?

Posted by Tsumoro Monday April 8 2013 at 10:36PM
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Welcome, 

 

This is essentially my little nugget of information about the game and my experiences about it really aimed towards people sitting on the fence on the game. Now, I should say I am not looking to convince you to play this game or not. That is 'your' choice, all I can do is talk about the game from my own perspective and my own enjoyment and if you like to get involved that is a choice only you can make. 

 

Do I think the game is worth the purchase?

This is subjective as I have no idea what kinda game you'll enjoy. But, I am a lover of RPG's, of MMO's and of FPS, TPS based games. Meaning I love games like Final Fantasy, Baldur's Gate, World of Warcraft, The Secret World, Bioshock Infinite, Borderlands 2, Mass Effect, Gears of War and Resident Evil. Those games are the first things that come to my mind when I think about all those genres. Not to say they are the best in their field, but when I scratch the old grey matter, they are the first games I immediately think of. 

Now the reasoin behind the listing is because I am trying to get you to identify to my 'tastes' so when I say 'I enjoy this game' you have some idea as to what kinda games I enjoy. Chances are, if you enjoy all the games I do, you might very much enjoy this one. 

 

The other aspect in any game purchase I find is 'value'. Does this game have 'value' behind it. I measure this in time, for everyones concept behind 'money' value is differen't. A man/woman earning 100k a year will have a differen't value behind it than say someone earning 20k a year. 

Now, the two last games I played (before this one) was Tomb Raider for the PS3 which cost me around £40 and lasted me around 10 hours of play. Now, I loved that game and I found it very enjoyable. The next was Biochock Infinite which I also enjoyed and lasted me around the same amount of time to which I bought for aroun £35 on the PC. 

Defiance has cost me £34 and I have invested over 20 hours into it thus far with a strong desire to keep playing. As value goes, that is good in my books. Others, might not agree but I would say that would be the crowd that either do not enjoy this type of game, or specifically had expectations of the game being more, or differen't than they initially expected. The same was for me when I first Mass Effect 1 on the Xbox 360 which I had only bought because it was a Bioware based game. I literally played 15 mins of that game and turned it off going 'This sucks!'. 

This was because my expectations of the game was differen't to how the actual game was. It was several months later until I picked it back up again being bored on a rainy day and after giving it a real chance I began to really love the game and it's world. 

What I am getting at is, if the game is not to your expectations, have a breather, come back to it and play the game as it was intended and you might find yourself better enriched because of it. 

 

In conclusion, I consider this game to be 'good' value as I measure it by how long I enjoy myself and considering I have played this game for a good length, longer than most AAA titles out there it would be wrong for me to say it isn't. 

 

Character Creation

 

There are two races to pick from, the humans and the immigrated aliens, both have simular appearences to them. Both of which have a male and female variation. I am going to be honest here, there isn't a vast system for character control. You can make a character to fit your needs, but there is very little variation or options to really set yourself apart from everyone else. 

It is quite dissapointing to be honest, considering this has an MMO element to it with vast amounts of players on the screen at one time especially during ARKS with very little difference between you all. There really is no labour of love for your characters out there. 

You also get to pick your 'class' at the character creation system but it makes no real difference in the long run considering you can use anything you wish to use and the tutorial allows you to pick your main focus. The only difference I have seen it make is the starting weapons you have at the outset, which I suppose I can kinda understand. 

Overall I feel massive improvements to the character creation system could be made and I believe there will be over time with the DLC based content that comes out as more playable races become available. 

 

Tutorial

All games kinda need them these days, especially when dealing with something new. Now, as I mentioned above you pick a class which changes your starting gear (appearence) as well as the weapons you start with. I received a sniper on one and a shotgun on another (plus a pistol). 

Although I think it's pointless it does make sense if you are a specific type of player. If you are a sniper at heart it makes sense to start you off there, if you are an LMG kinda person then you are equipped to play in that manner. 

Now the monsters in it are dumb as bricks, low aggro threat range and poor AI. Some people will get annoyed at the AI here, typically those from an FPS background. But, if you treat the monster here as the compairison of starting zones in MMORPGs you will have some tolerance for it. Essentially it's good as some new players to TPS or FPS do not feel overwhelmed by lots of thigns going off all at once and are given suitable breathers to take in the information being given. 

 

It is also through these starting missions you are given a 'focus' a starting ability which is either Overload (a damage buff which lasts a short period of time), Decoy which makes enemies attack the mirror image as you either whittle them down or make a swift get away, Cloak which is a stealth based tactic, good for combat and escaping and finally Blur which makes you a harder target to hit and also increases your melee damage. Not, that you'll do much melee in honest unless some of those fun melee toys you get your mits on later become perm weapon fixtures at later dates. 

Once you have received your focus you will earn points which can be used to unlock and upgrade perks on a skill tree to which you can equip to enhance your playstyle, but more on this later. 

 

The tutorial also has you meet the first NPC Cass, and brings you to the main base camp which after just a few short missions afterwards rewards you a vehicle for travelling the large map to get around. 

 

Negatives

 

During my very early beginnings of the game I encounter NO crashes what-so-ever. I experienced no lag, I experienced no interuptions. This was on the PC mind you, I understand those on the consoles have had a much rougher deal which I imagine that is in part of how the consoles serves are built and how information is gathered and relayed. I am not an expert, but there are constant daily updates on the main website that clue you in better. 

I have also experienced no texture popping (thank the lord as that always annoys me) but I have experienced some strange stuff which has been mainly graphical. 

- Corpses float (rare)

- Vehicles seem to change colour or sometimes wont 'start' meaning they simply do not drive. Meaning having to get out, re-summon a few times to get working. Oddly does not affect runners, mainly stuff like Dodges and other larger vehicles. 

- Minor clipping

- Some graphic bugs involving part members, such as showing them rolling off their vehciles when they are actually driving (rare)

- CHAT (common) the chat functions do not work as intended at this moment in time. It is, for the most part still early days and I have not found want or need to use it as everything group based, like dungeons are queued. Presently, for the people I have played with there is no 'real' economy yet established but I imagine when its working economy can start to grow which I imagine will be the major use of the chat function. 

- No clan based benefits other than having you represent that clans name below your own. Hopefully more features on these will change in time. 

 

User Interfaces (this is a negative but deserves its own section)

There are so many issues with this that it's not funny. Not that its 'broke' in any regards, its just not very user friendly and it could use some MASSIVE stream-lining. 

Now I understand that the concept behind this system was to help aid those on consoles as all three versions were released together. I can understand that. It also makes sense that it is far more cost effective to have one system across the board. I can only hope that they find a means to be able to customize it to benefit the old fashioned keyboard and mouse PC players such as myself. 

 

Now, if you are a semi-intelligent and attentive person you will see that the user interface DOES spell out everything you need to know. However, it is sometimes like looking at a puzzle working out where the pieces are you need and what they actually do. There is no guides in game that help demonstrate the options and their relevance and use to yourself. Such as the salvage system. 

Many people I believe will also get a bit thrown for a loop on the 'hold space bare' for the options wheel to be able to get the button to exit the game, or to get into some of the other options which others might think simply do not exist. 

It just seems to take a long time (far longer than needed) to get to the relevant areas that you need, should you know you need them or not and requires you having to select, un-select or even going back and forward between pages. It just feels so untidy and needs some greater love put behind it to make it feel more personal and organised. 

It should, in an ideal world be a means to help 'explain' things to you. Like, what do certain gun types mean, how does it play? What does it consider a Bloom to be? How does this benefit me? It does leave a lot to experimentation in trying to unwravel it's internal mysteries. 

 

I can only hope in the months to come it is re-evaluated to allow console and PC users the means to change things, to spend say 30 mins setting up the UI in the way you wish to use it and make it far more presentable and accessable. Something it just doesn't achieve presently. 

 

 

Well, it's getting late my end. Near 4am and I am dog tired which you most likely could tell by my writing. If anyone has anything specific to ask i'll try and answer the questions. If not, I shall continue tomorrow talking about...

Combat, Questing and Dungeons. 

 

Good night all!