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MMORPGs Part 1: Systems of Equipment

Posted by TinyMooMoo Friday November 16 2007 at 10:49PM
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Simply put, many of the current MMORPGs have substandard systems of equipment. Why do all Dragon chainbodies look exactly the same? Why does a Broad Bladed Knife never dull no matter how many times you stab Onyxia with it? These questions forever ring in the minds of MMORPG players across the world.

Even if I wrote an award winning speech about the dire state of equipment in current MMORPGs, my listeners would be rather ignorant to just believe everything that comes out of my mouth. So instead of filling your brains with my personal opinions, I’ll give you examples of equipment from currently released MMORPGs. Let’s start with the most famed MMORPG on Earth, World of Warcraft. World of Warcraft has cool equipment with sharp edges and shiny surfaces, but that will only take you so far. Blizzard sure is eager to create expansions with new content that will take subscribers a few months to complete, but they put-down players who try to critique their core system. Weapons, armours and other equipment should physically degrade while fighting Illidan, not shine like there’s a photo shoot taking place. Runescape, one of the most loved and hated MMORPGs ever created, obviously has its flaws. Some of the simplest to point out are armours and weapons obtained from the Barrows. If the armours and weapons degrade as you use them, then so should their physical appearance.

One of the greatest additions to equipment is varying statuses. It’s great because it adds a whole new level of game play and makes everybody more of an individual. People will become known for having a perfect Shako or Bone Visage on top of any other achievements they've accomplished. Two MMORPGs that I’ve seen implement this system are Diablo II and Luminary: Rise of the GoonZu.

Times have changed and so should MMORPGs. Game development companies have to stop creating everything from scratch and need to start improving what others have already created.

 

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