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Sometimes I just get thinking about gaming and people and how it's changed over the years. These are my thoughts

Author: TicToc

No more friendships for you!

Posted by TicToc Sunday March 15 2009 at 7:37PM
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Gaming in the past 10 years has evolved into a speeding train of greed. Everything is about getting to where the loot is whether by levels or traveling. Or running with a zerg with the possiblitly of loot at the end or ranks to gain more loot.
Remember EQ? Took 20 minutes to get from Kelewan to Butchblock to catch the boat to Freeport, even then you may wait another 15 minutes for the boat to get back. In that time you may have been running with one or two people chatting with them or your guild. That time gave a closeness to each other that no other game has dupilicated. Because everyone screams no! I don’t want it to take 15 minutes to go from one continent to another. I want instantaneous transport and the world better be small enough that I get to my final destination in 5 minutes are less. The wizards in Everquest as they leveled up were able to provide unusual transport.The ports were in areas where again you had to journey a bit to get to your final destination. Again you talked to your friends and guild and achieved more understanding of each other’s strenghts and weaknesses. You knew what they enjoyed and what they hated and even to some degree what was going on in their personal lives. And because not all ports ended up in nice places, you had people coming to meet you to help you get where they wanted you to be. Working together you got loot but a lot more. Friendships that endured beyond the game. That is what made Everquest 1 such a special game in the beginning.
Now it’s, here’s where we are come on get here, if you can’t find oh well we’ll replace you with someone who can. There are no more helping hands because people feel that loot or points of some sort is the primary reason for gaming and not people. It’s become cold and unfeeling. Sort of like a job huh? Guilds I’ve been in with the exception of one in DaoC have been nothing more then groups of people in search of the best gear without regard to each others needs, only their own. Within most guilds are subsets of people who gravitate towards each other, seeing in the other people themselves. They also close ranks when newcomers come in, afraid that that person will get something they’ve desired or achieve better skills then they have. Driven by wanting to have the best, they’ve become the worst. There isn’t anything wrong with wanting great gear. But when you push others aside or manipulate situations so you end up on top that is nothing more then pure greed in an imaginary world. Wonder how that is translating to RL.