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Teala's Wickedly Cool Blog For The Masses

Just my thoughts on MMO's, roleplaying, game companies, and the people that play these games.

Author: Teala

Open Letter To Blizzard - just a few suggestions to make World of Warcraft better. :)

Posted by Teala Friday July 24 2009 at 11:45AM
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Dear McGyver's of game design that is also known as Blizzard,

This is long and sorta windy, but I think some of my suggestions are worth making note of, if not all of them - yeah...I'm just that good at coming up with ideals for games.  ::innocent grin::  But that is neither here not there...just please, oh please read my letter and then think about it.  Think about the cool things I am suggesting.   There are some cool things here!  Just keep reading. 

World of Warcraft is an awesome MMORPG for what it is. Is it the best? No. Is it perfect? No. But for the most part the game is the game that set the new standard for MMORPG's. However, I think there is some things that Blizzard could have done to make the game even better. Are you reading this Blizzard dudes and dudettes? If not you should be - all the way to the end. Full of cool ideals. Really. You'll thank me in the end if you add this stuff...seriously...but - OK...later we'll discuss that later. In the mean time, please read on. 

One of the things I really hate about WoW is that we're stuck in a rut when it comes to being unique in how our characters look. My Blood Elf huntress looks like many other Blood Elf huntress's. That is one thing that kinda really just grinds my gears. There's my character standing on a street in Dalaran and wouldn't you know it I see three other "me's" amongst the 40 odd other players that are milling around doing whatever. I really wish we had more hair styles, more armor choices and for all that is good in the land of MMORPG's - please Blizzard give us some dyes for our armor! OMG would I love to be able to dye my characters armor to a color of my choice so my huntress doesn't look like 30% of all the other level 80 huntresses. Just giving us dyes would go a long way in allowing us to be a little unique in looks.

Another thing. This is one that actually gets me ticked in most MMORPG's I play. Why, oh why, when I find a weapon that makes my character feel like I want to play her more, do I have to give up that really cool looking sword or bow because she out leveled it and have to upgrade to a weapon that I find really fugly and unappealing? Just once I would love to be able to play an MMORPG and not have to constantly upgrade my weapon as I level because it only does X amount of damage. Here is an ideal. How about you let me keep my weapon and as I level so does my weapon I found and really like! Yeah. How can you make this happen? Just allow us to visit a weapon smith and have it upgraded. I do not care if it cost X amount of gold or requires me to go on some maniacal killing spree to kill Alliance members(I'll do this anyway - 'spits toward Stormwind' Alliance Elderberry smelling humans) to get a stone of special sharpening or maybe go on a quest to get a gem that can be socket-ed into the pommel to make it better. Just let me keep my weapon of choice! I have found some weapons in World of Warcraft that I liked the looks of but can my character keep it and use it through the game. No! I can keep it in my bank vault and pull it out and use it to do low level quest, but that's about it. As far as I am concerned this is something all MMORPG's get wrong. Maybe that is why I like Mount and Blades weapon system best. My character in Mount and Blade found a really awesome scimitar and hasn't used any other weapon since. Why? No need to. My skills with the weapon make it better as I use it. So the weapon can be used by my character until I retire her - which is very cool. Finding that perfect weapon that just clicks with your character is part of making our characters unique. Would Conan be Conan without his Sword of Crom? Would Elric be Elric without Stormbringer? Well how do you expect my character to be more than just herself without her weapon of choice - the one weapon that makes her slayer of all things Alliance! She needs he Scimitar of Alliance Slaying! " For the Horde! " See you could allow us to name our swords even - now that would be so really cool. I know of a couple of games that allowed you to do this. Name your weapon that is. So how about it Blizzard? My ideal would just rock! You know it would. So come on and do it!

Speaking of weapons, why is it that in every MMORPG I have played I cannot pick up and inspect all the cool weapons and armor and what not scattered all over the floors or hanging on the walls of the dungeons we crawl through...hmmm? Now tell me if this wouldn't be awesome. It would be awesome if some of those weapons and armor can actually be random treasure finds in dungeons. Those swords, spears, axes, and bows and myriad of other pieces laying around a dungeon could be more than just mere eye candy. What if you allowed our characters to find a nice piece of loot just laying around a dungeon from time to time. It has always been a real pet peeve of mine that in all those dungeons and ruins we see all this awesome weaponry just laying around collecting dust and you mean to tell me that there is not one good piece in there somewhere? Not even one? Conan fell into a tomb out in the middle of nowhere and found an awesome sword just resting there against the throne of a long dead - somebody.   Why is it to much to ask for our characters to be able to do the same? Make it random and make the stats random as well. This will not only get more people wishing to do instances and dungeons, but OMG it'll bring the unknown back into the game and have players dreaming of finding a nice weapon, a shield or maybe a piece of armor that they just happen to stumble across, not unlike Conan the Barbarian.   He gave me this ideal you know.   After recently watching it for the millionth time and then playing some WoW.  I put the two together and thought...yeah...this really sucks.  He can just stumble into a hole in the ground and find this awesome sword and we on the other hand have to kill these really powerful - always huge - monster or giant thingy to get the good stuff.  That is just not fair.   Surprise us now and then - OK.   Have something glow blue as our character inspects the area with her magic cursor of pointing to indicate that, "Hey!  Look at found something cool just laying on the floor!"

OK, another thing that really chaps my lips - from talking so much about MMORPG's and that is, in many MMORPG's NPC's can fight from horseback and mounts - even flying ones. They do in World of Warcraft, why can our characters not do the same?! We can in the whatever arena their in Northrend - you know the tournament place. So why not allow us to do it everywhere? Put it some rules and what not I do not care. Say there is a percentage of a chance that we can get knocked off. Doesn't matter, just make it happen! Imagine flying on your War Hippogryph and you see a swine smelling Alliance member flying on their 'whatever yucky mount they fly' and you attack them - in mid-air! ::sings:: "Yesssssssss..." would that be like so very, very cool! Flying down toward your enemy in a dive(yes this needs added, too, Blizzard - you know - a screaming dive, your mounts wings swept back, picking up speed - woohoo!) your war lance - ( "Oh yes! We need these, too! - ::huge grin::) lowered and aiming right for the enemy. Then with a huge thunderous crash of metal against metal, mount against mount, the feathers flying as they hit each other the fight is on! If I am lucky I sent the poor bastage to his death - falling from 1000 ft. If I am not, then we go at it - in flight - a fight to the death! Now this would be so really cool! Please of please Blizzard...please give us mounted combat. On land and in the air. You do this and I will love you long time!

Oh and about our mounts. Give our mounts attacks as well. Like kicking, or bashing with the front hooves, or racking with their claws, and oooo...lightning from their eyes! No joking around here. I know this is possible because I've seen NPC mounts that can do this. So why can our mounts not do this? In Wyrmrest in the Dragonsblight area there are mounts that shoot lightning from their eyes - yes they do I've seen them. Oh please, oh please(I beg alot I know...but I have no shame and do not mind doing it for the masses - really) give us this stuff, too. Why should NPC's have all the fun?

We need houses, or apartments or something. Something where we can add cool furniture and stuffs! Think Sims, but in a World of Warcraft kind of way. We could display trophies of war, unique quest items we've gotten on our travels or the heads of Alliance enemies - well this would be nice you know. I do not care if you have to instance them. It would just be cool. I know people will hate this ideal. But I like it. ;p

Read how it can be done below when I discuss Guild Halls.

Guild Halls? Anyone for Guild Halls? Why do we not have guild halls in World of Warcraft yet? I know the arguments and they just do not cut it. World of Warcraft needs Guild Halls and Blizzard needs to make this happen. How can they do this? Through the use of instances. Why do this? So guilds can have a place to meet for raids and to store guild related stuffs. Sorta like a the guild bank, only better and bigger. It can also be a place for guilds to display "future" guild achievements, like banners, tabards and the like. This way when you invite a potential guild member to be a visitor they can see just how active the guild is by the tabards and banners that they may see hanging from the rafters or on the walls of their guild halls.

So here is what you do. In each of the main cities there can be a building or structure with a door and this door is actually a portal to be used by members of guilds. Simply entering the portal sends the players character to their guilds hall. The guild halls could be an instance made up of a few rooms or it can be an actual place on a piece of land or maybe an island with a couple of structures on it - one being a guild hall. There could be choices to styles in how the guild hall is structured and looks. For instance you could choose a Nordic looking theme, or something based on Tauren architecture, or maybe you prefer the Undead style. Then give us tools to move objects around in them to decorate the halls(this would also work for player houses) like in the game Sims. You have the means to do this and the art resources to create something like this and guilds will love you even more. Why this is not all ready in the game has always made me wonder - isn't it time we have them?

Blizzard you created a cool world when you created Diablo and what did that world have that made it awesome? Randomly generated dungeons to crawl around in. Yeah. So what about doing something like that in World of Warcraft. Mix it up. Figure out a way to do this and then scatter them across the land and people can find the entrance just by happenstance. Go one better and have the randomly generated dungeons scale to the level of the players involved.  Now this...this would be so very cool. I know you can do this. So make it happen. This would make World of Warcraft even better!

Inn's and Taverns are they just merely a waste of resources and space in game? I am beginning to think so. Some of the most wonderful looking places to be found in the game are the taverns and Inn's. The problem is few players actually use them. I go into them all the time hoping to see other players hanging out in them, but to no avail...nobody uses them. So here is what you do. Give us a reason to use them. Put some mini games in them. Whether it be chess, checkers, darts, card games, roulette, or a game of bash the mole! Just put something in them to get people to come into the Inn's. Maybe give us a unique buff for spending time in an Inn. I know there is an exp bonus all ready in place, but just being in a city gives us that so why bother going to an Inn? Please, please, please Blizzard think about this. It would be so cool to someday be playing and travel to say Orgrimmar and hear music coming from a tavern and then to walk in and see it full of players mingling and just having fun - together - in a tavern!

New race of water based elves. Ride dolphins or seahorses or maybe even sharks. Oh yes, I would so love to see a water based race of elves. What if the High Elves(aka High Born or Quel'dorei) of Kalimdor who were exiled split up and some went to the sea. Now they return in the form of a great race of elves that come from the sea? Of course they would most definitely be Horde because they Night Elves and the High Born do not get along at all. So this would be awesome addition to the game. Here is one thing that would make playing this race unique. After spending so long underwater and with the use of magics, the new race of High Born can breath underwater naturally like others breath air. For a now Sea Elf to venture onto land they must make use of potions or magic as air breathers must to travel in the water. Now this I could get into. I playable race of elves that come from the sea...tell me that wouldn't be so very cool. Blizzard can do this.

Also...oh yes there is another one of these >>> "Also", add  some fluffy roleplaying stuff like for instance. Fortune telling sorta stuff. All for fun, but imagine my character wishes to be say a wondering kinda gypsy fortune teller. Allow her to learn the skills(through quest of course) to obtain the title of Fortune Teller. During these quest she can obtain the tools necessary to perform such things as telling fortunes like crystal balls, tarot cards and the like and depending on the race the various means of telling a fortune would be different. Like trolls would use Voodoo and make use of throwing the bones. LOL! We could quest for a gypsy wagon pulled by a mount from which we can practice our craft. Having your fortune read can give players a buff say of there spirit or maybe their wisdom. Or it might have a negative effect. (Well the trolls do say, "Stay away from the Voodoo, man." Just do something cool and make it fun and make it so people will make use of them. There are all kinds of cool fluffy roleplaying skills you can allow our characters to learn and to become other than just Fortune Tellers as well. Like Minstrels who can travel the lands and play music for people and because you listened to the minstrel you get a buff of some kind - if you drop a little coinage into his coffer. :) See where I am going with this. See the possibilities. Do you not feel the magic coming from my words off this screen as you read this? LOL! Well you should because this is just another thing you can add to the game to make it so very awesome and players will love you for it - I know I would - really - please.

One last thing.  There is this really cool ideal I have been messing around with in my head for some time.    Every now and then in the game we go on a quest and every so often we are accompanied by the quest giver - sorta like a henchman of a sorts.   This got me to thinking.   I do this a lot you know - thinking that is.   Just because I am a blonde does not mean I cannot think from time to time - because I do.   Anyway, the ideal is this.  What if we can hire one, just one henchman to be like a travel companion on our journeys through the World of Warcraft.   Now before I get skewered by the players that will hate this ideal I'll just spit it out.   I would really get a kick out of having a Tauren henchman as a travel and adventuring companion.   Think of it like this.  Han Solo had Chewbacca, Batman had Robin, Robin Hood had Little John...well I need a cool arse companion as well!

How can you do this?  Make it possible through a quest.   This quest gives us a new skill - leadership or something like that.  By having this skill we're allowed  to hire "a" meaning one,  henchman.   Now the henchman will of course fight for us when the need arises - similar to a pet.   However there are rules one must follow in order to have this henchman and what it can and cannot do and what you can and cannot do with them.   You cannot for instance send a henchman blindly into a building to take aggro and to sacrifice themselves so you can rush in and take the treasure and leave.   Nope.  Henchman do not commit suicide.   No instead a henchman will only attack if you have initiated the first strike.   Then they will join you...if and only if you have kept them well rewarded for fighting by your side.   In other words.  This companion does not work for scraps.   They will get part of your loot.    A cut of action.  A piece of the pie.  

Your henchman will level with you, similar to a hunters pet.  They will have all the skills of that class they are.  You cannot have a henchman that is the same class or race as you.  You can purchase them armor and weapons using their own money they have on them and you can even send them money, armor, weapons and items but you cannot take from them - ever.   You cannot use henchman while grouped with others - at all.   You cannot use henchman in PvP fights or battles at all.   If you do not regularly pay your henchman they will leave you.   Then you'll have to go take the quest to get a new one all over again.   If you do loose a henchman it will become harder to get a new one because your leadership rep will take a hit.  The more henchmen you loose, the harder it will be to obtain one.   Loose to many and no henchman will ever join you - ever.   If you get your henchman killed to may times doing stupid stuff...they will leave you.   Why stay by your side if all you do is get them killed.    So they will leave you.   This will of course have an adverse effect on your leadership skill and well you know what that means because I have all ready gone over it.

Give henchman issues.  Sure there are pros to having henchman, but think of the cons as well.  Yep.  Henchman may sound really cool, but some maybe a little troublesome.  Some might be narcoleptic and fall asleep right in the middle of combat.   Some might be ninja looters and loot that really nice piece of armor right out from beneath your grubby little hand before you can get it.  Some might be clumsy and bump into you while you're trying to get that spell off interrupting you.  Some might even run in terror if they feel the battle you are about to fight might get them killed.   Evil I know...but that is the cost of having a henchman.   With a little thought this ideal could be tweaked here and there and it would make for a nice addition to the game.   

So there you go Blizzard. Here are some ideals to make World of Warcraft even better. Feel free to use any and all my suggestions free of charge and you don't even have to give me credit for coming up with them. No really I insist that you just keep this between the two of us and I'll not say a word. I promise. I really do not care. At all. I just wish to see them in the game. That is all I need. So make this stuff happen. Please!!!!!!!!!!!!  (again I have no shame and will beg if need be if only it will help you add this stuff to the game).


An MMORPG addict, errrmmm player, who dreams of playing an MMORPG with really cool stuff in it.  Like sharks with laser beams that shoot from their eyes(hint, hint).

A loving fan who really doesn't like World of Warcraft all that much, really, though she plays it all the freaking time!

Kristi  ^_^