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Teala's Wickedly Cool MMORPG.com Blog For The Masses

Just my thoughts on MMO's, roleplaying, game companies, and the people that play these games.

Author: Teala

I wanted to play a Jedi, not a mage wielding a glowstick.

Posted by Teala Wednesday January 4 2012 at 8:12PM
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I have put a lot of thought into why I think SWTOR is not a very well made or good game, after  I bailed on beta because I just couldn't get into the game.  One of the things that drove me away early on was that I couldn’t connect with my Jedi character.  And I think that is the thing that ruined this game for me the most, and why I couldn't connect with my Jedi character(Consular/Sage) is because she lacked even basic Jedis skills that I thought Jedis would have.  I was hoping that I would be able to play a Jedi like the kind we saw in the movies.   I wanted to play the Obi-Wan or Qui-Gon Jinn Jedi.   But when I got into game expecting to play a Jedi...that is not what I found.   What I found was that Bioware took the iconic Jedi and turned them into bubble casting mages that wield raver lightsticks for looks.

Watch Obi-Wan fight Darth Maul -

this is how a Jedi fights if they must fight.


Where is the skill to block incoming blaster bolts?  Don’t say they do this in game and I do not know what I am talking about.  It is not a skill, it is a showy graphic that does nothing.  It is there for looks and nothing more.  Most of the time your character stands and the blaster bolts hit them.  It is just there for show.

Where is the skill to distract - so we can avoid conflict?

Where is the skill to just "force" push an enemy?

Where are the lightsaber combat skills - Consulars get two strikes - one that is pretty much useless and the other does a horizontal back and forth strike - that's it?

Where are the basic melee hand-to-hand skills?

It's cool that we can toss rocks from out of nowhere and or grab some buried droid and toss them, instead of grabbing a droid that is standing 2 meters away shooting at us, and tossing him.   That makes perfect sense.    ::rolls her eyes::

So I just have to ask.   Why didn’t you give us the ability to play a Jedi?

Why didn't they give us the ability to block incoming blaster bolts using a skill named "bolt deflection"?

Young Jedi learning to deflect blaster bolts.



Padawans in the movies and stories learn early on how to do this.  It is a basic skill taught to all Jedis.  It is one of the best things about being a Jedi is using your lightsaber to deflect incoming blaster bolts.   Why didn't they add it as a skill that we could progressively get better at.   It would last for x amount of time when activated deflecting x% of shots.   This skill should get to where you can block almost all incoming bolts and eventually be able to redirect one or some of the shots back at the one that fired it at you.    That to me makes more sense than casting a force shield; and deflecting shots by a Jedi using a lightsaber is more in line with Star Wars than casting a force shield.  A force shield is good for protecting a friendly.   Jedis use lightsabers to protect themselves not some bubble.

Second...give all Jedis various lightsaber combat skills and not just one or two.   It is silly that the main weapon of a Jedi is a lightsaber and yet it is relegated to being nothing more than something we turn on to denote we're in combat and are a Jedi.   All Jedis should be able to use their lightsabers to some degree of proficiency.   Go back and watch any of the movies or read any of the books, all Jedis are trained in the use of the lightsaber and it is their primary weapon to not only protect them, but to also incapacitate, or kill enemies they face.

Consulars get some weird form of force push.   They do this awkward jump into the air, then come down sending out a what looks like a raindrop hitting a puddle wave thingy, only it is not water it is air stirring up dust so you can see the effect.   Why?  Just give us what we saw in the movies.  That would be so much cooler.   No need to do any fancy dust wavy effects, just let us use force push to knock enemies down(Jedi Guardians and Sentinals get this I believe, but Consulars get the stupid jumpy, wavy crap) that is all we need and that is more Jedi’sh than that awful poorly animated thing you gave Consulars.

It is cool that you allowed us to grab an object and throw it at an enemy using the force.   To have us magically lift a droid out of the ground - so just how is that suppose to be Star Warsy?  How about allow us to grab a crate(there are always crates, boxes, pipes, boulders etc, etc, etc) and toss it instead.  That is what we saw in Star Wars.   Never did we see a Jedi jerk some long buried droid from beneath the ground to toss at someone.  In fact we can be standing on a metal plated deck of a ship and grab a driod from beneath it and toss it!   That is just - well - stupid.  You could have done better Bioware.

Vader shows how throwing an object using the force is done.

He ripped stuff off walls.  They didn't magically appear from beneath his feet!


Also, why didn’t you give all Jedi the ability to distract an enemy/ies?  It should be a basic skill.  To me that would be awesome and more in-line with the skill of being a Jedi.  We don’t even get this simple skill to avoid fighting.   Nope.  We must fight - always.   How Jedi’sh is that?

Where are the cool defensive and offensive moves Jedis are famous for?  Where is our ability to force leap to a high place or force jump a gap, or control our fall?  Master Windu did a backflip off a ledge that was at least 15 meters from the ground and landed safely.   Anikin jumped from a flying speeder and landed on one hundreds of feet below him.   Every Jedi learns acrobatics to avoid being hit in melee or even to avoid being shot?  Where are their moves in SWTOR?  

When I looked at this game when it was first announced I was like, cool, maybe they will get it right and allow us to play Jedis they way we see them in the movies.  Now that would be so very cool.   Sadly Bioware decided to give us something that is a wanna be Jedi - because in my opinion what they gave us is not the Jedis we saw in the movies and read about.  

It’s cool you wished to expand their abilities, what is not cool is not giving all Jedis the basic skills one would expect a Jedi to have.  That is not cool at all, and in my case helped turn me away from your game, because well...I wanted to play a Jedi.

Personally, I think Bioware needs to go back and rewrite, and redo, all the Jedi classes in this game and make them play like Jedis.  It is sad that certain Jedis and Sith do more damage using a skill to throw rocks or cast lightning rather than use their primary weapon - the one weapon that defines a Jedi - their lightsaber.   Imagine watching a Samurai movie and all the Samurai use magic abilities and none use their signature sword - the katana.   Not very cool huh...same goes for SWTOR - I never felt like I was playing a Jedi.  I felt like I was playing a mage wielding a glowstick.